Facebook Credits were a virtual money that enabled people to purchase items in games and non-gaming applications on the Facebook Platform. One U.S. dollar was the equivalent of 10 Facebook Credits. Facebook Credits are currently available in 15 currencies including U.S. dollars, pound sterling, euros, and Danish kroner. It was expected that Facebook would eventually expand Credits into a micropayment system open to any Facebook application, whether a game or a media company application. While the Facebook Credits website is still active, Facebook has announced that it is doing away with Facebook Credits in favor of local currency.
Facebook Credits went into its alpha stage in May 2009 and progressed into the beta stage in February 2010, which ended in January 2011. At that time, Facebook announced all Facebook game developers would be required to process payments only through Facebook Credits from July 1, 2011.
Facebook retains 30% and developers get 70% of all revenue earned through Credits. Credits is a single currency that can be used in multiple games and applications, and its introduction led former PayPal executives to comment on whether or not Credits could soon replace PayPal as the leader in virtual payments. By the end of 2010, it was expected that Facebook users would purchase Credits to pay for the majority of virtual goods sold on the social network.
In June 2012 Facebook announced it would no longer use its own money system, Facebook Credits. Users with credits will see them converted into their own currencies.
Using Credits 
Currently, over 150 developers use Facebook Credits in more than 650 Facebook games and applications, which represents over 70% of virtual goods purchased on Facebook. Developers offering Facebook Credits include Zynga (FarmVille, FrontierVille), CrowdStar (Happy Aquarium, HelloCity), and PopCap Games (Bejeweled Blitz) as well as Playdom, Playfish, RockYou, and 6waves.
In September 2010, it was announced that Facebook Credits would become the exclusive payment method for all games developed by Zynga and hosted on Facebook. Zynga is the number one Facebook application developer and was expected to earn $500 million in 2010 from virtual goods.
Obtaining Credits 
In addition to purchasing Credits within Facebook, there are a number of online and offline channels for earning or buying Facebook Credits. These include the following.
- Gift cards - In the U.S., Target, Walmart, Best Buy, Radio Shack, GameStop, and Safeway sell Facebook credit gift cards in their stores. Facebook Credits gift cards are sold in Tesco and Game shops in the U.K. Facebook Credits gift cards are also sold in over 500,000 outlets in five Southeast Asian countries, India, Australia, and New Zealand.
- Rixty lets users get Facebook Credits by buying a prepaid Rixty giftcard with coins or cash at stores and then converting it to Facebook Credits.
- shopkick allows users to earn Facebook Credits by checking in to stores with an iPhone or Android application.
- ifeelgoods enables online retailers to offer Facebook Credits as incentives for making purchases, signing up for e-mail newsletters, and other actions.
- AppDog awards users with an Apple or Android mobile device with free Facebook Credits in exchange for downloading apps. Downloaded apps can be free or paid.
- (TrialPay) issues Facebook Credits as an incentive for users to sign up for advertiser services (i.e. sign-up for a Netflix account), complete market research surveys or interact with brand-sponsored videos/engagements. Users can access TrialPay on the Facebook platform through a variety of ways including in-game icons DealSpot or an 'Earn Credits' tab within the game environment.
US Regulation of Facebook Credits and other Virtual Currencies 
In March of 2013, FinCen announced new guidance relating to the regulation of virtual currencies such as Facebook Credits and bitcoin. These regulations will have an impact of those who deal in virtual currencies and is seen as FinCen's first step towards regulating virtual currency (as opposed to Fiat money.) As regulation of such currencies expands, there is a possibility that individual U.S. Citizens may be required to report substantial holdings of these currencies on their tax returns.
See also 
- "How will sir pay? Facebook credits, that'll do nicely". The Register. Retrieved July 13, 2010.
- "Expanding Facebook Credits". Facebook Developer Blog. Retrieved January 5, 2011.
- "Facebook Hopes Credits Make Dollars." The New York Times. Retrieved January 5, 2011.
- "Expanding Our Commitment to Facebook Credits". Facebook. Retrieved July 13, 2010.
- "Facebook confirms plans to make Credits the mandatory “universal currency.” VentureBeat. Retrieved January 24, 2011.
- "Facebook Sets July, 1, 2011 Deadline to Make Credits Sole Canvas Game Payment Option.” Inside Facebook. Retrieved January 24, 2011.
- "Facebook to developers: Get ready for Credits". CNET. Retrieved July 13, 2010.
- "Former PayPal Leaders Debate: Can Facebook Credits Replace PayPal?". Inside Facebook. Retrieved July 13, 2010.
- Facebook Creates Payments Subsidiary
- "Facebook scraps its own Credits currency for apps". BBC News. Retrieved June 20, 2012.
- "Target to sell Facebook Credits gift cards." USA Today. Retrieved January 5, 2011.
- "Expanding Our Commitment to Facebook Credits". Facebook. Retrieved January 5, 2011.
- "Zynga Readies Switch to Facebook Credits". AllFacebook.com. Retrieved January 5, 2011.
- Helft, Miguel (April 25, 2011). "Facebook Is Latest Rival to Groupon and LivingSocial". The New York Times (The New York Times Company). Retrieved 2011-04-26.
- Cheredar, Tom (April 25, 2011). "Facebook launches Deals against Groupon and LivingSocial in five major cities". VentureBeat. Retrieved 2011-04-26.
- "Facebook Credits go on sale in the UK." The Telegraph. Retrieved January 5, 2011.
- "Facebook Hopes Credits Make Dollars." USA Today. Retrieved January 5, 2011.
- "Online Retailers to Offer Facebook Credits as Shopping Incentives." Mashable. Retrieved January 5, 2011.