Fallout 2

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Fallout 2
PC Game Fallout 2.jpg
Developer(s) Black Isle Studios
Publisher(s) Interplay Entertainment
Designer(s) Feargus Urquhart
Chris Avellone
Matt Norton
Composer(s) Mark Morgan
Series Fallout
Engine Fallout engine
Version Win English US: 1.02d (1999-01-29)
Win English UK: 1.02e (2002-05-18)
Win French/German: 1.02d (2002-05-18)
Mac: 1.02a (2002-10-07)
Platform(s) Microsoft Windows, Macintosh
Release date(s) September 30, 1998
Genre(s) Role-playing game
Mode(s) Single player
Rating(s) ELSPA: 15+
ESRB: M
OFLC: M
Media/distribution 1 CD-ROM
System requirements

Windows:[1] Pentium 90 MHz, 16 MB RAM, 600 MB available hard disk space, DirectX compatible SVGA card, 4X CD-ROM drive, Windows-compatible mouse, Windows 95
Macintosh:[2] PowerPC G3 233 MHz, 128 MB RAM, 600 MB available hard disk space, Mac OS X v10.1.4

Fallout 2 is an role-playing game open world video game developed by Black Isle Studios and published by Interplay in 1998. The game's story takes place in 2241, 80 years after the events of Fallout.[3] It tells the story of the original hero's descendant and his or her quest to save their primitive tribe from starvation by finding an ancient environmental restoration machine known as the Garden of Eden Creation Kit (GECK).[4] While featuring a considerably larger game world and a far more extensive storyline, the graphics and game mechanics from Fallout remain mostly unchanged, with the majority of changes dedicated to fixing interface issues.[citation needed]

Contents

[edit] Gameplay

Fallout 2 gameplay consists of traveling and interacting with local inhabitants and organizations. The player's actions dictate what future story or gameplay opportunities are available. Mature themes such as alcohol consumption, drug usage and sex are present.

Organized crime, prostitution and slavery are major elements of the setting. Character creation is based on the SPECIAL role-playing system.

[edit] Plot

During 2241, Arroyo suffered the worst drought on record. Faced with the calamity, the village elders asked the direct descendant of the Vault Dweller, referred to as the Chosen One, to perform the quest of retrieving a Garden of Eden Creation Kit (GECK) for Arroyo. The GECK is a device that can create thriving communities out of the post-apocalyptic wasteland.[4]

The player, assuming the role of the Chosen One, is given nothing more than the Vault Dweller's jumpsuit, a RobCo PIPBoy 2000 handheld device, a Vault 13 water flask, a spear and some cash to start on his mission.

The player eventually finds Vault 13, the supposed location of a GECK, devoid of the majority of its former human inhabitants. The Chosen One returns to find his village captured by the remnants of the United States government known as the Enclave. The Enclave often terrorizes the inhabitants of continental United States with their supreme arsenal of advanced technology. The player, through various means, activates an ancient oil tanker and engages its autopilot, thus allowing him to reach the Enclave's main base on an offshore oil rig.

It is revealed that the dwellers of Vault 13 were captured as well, to be used as test subjects for Forced Evolutionary Virus (FEV). Vault 13 was supposed to be closed for 200 years as part of a government experiment,[3] making them perfect test subjects. The Enclave modified the Forced Evolutionary Virus into an airborne disease, designed to attack any living creatures with mutated DNA. With all genetic impurities removed, the Enclave (who remain protected from radiation) could take over.

The player frees both his fellow villagers from Arroyo and the Vault 13 dwellers from Enclave control and subsequently destroys the Enclave's oil rig, killing the Enclave and United States President Richardson as well as a genetically-modified secret service enforcer known as Frank Horrigan. In the end, the inhabitants of Vault 13 and the Arroyo villagers create a new prosperous community with the help of the GECK.

[edit] Reception

 Reviews
Aggregate scores
Aggregator Score
Metacritic 86/100[5]
Review scores
Publication Score
GamePro 5/5[6]
GameSpot 8.8/10[7]
IGN 8.9/10[8]

Fallout 2 received generally positive reviews from critics. Online review aggregator Metacritic gave it a score of 86 out of 100 based on fifteen reviews.[5] Positive reviewers praised the gameplay, storyline, and worthiness as a successor to the original Fallout, while detractors criticized frequent bugs and lack of improvement over the first game. Daniel Morris of GamePro gave it five out of five stars, praising the mix of action and character interaction as well as the non-linear gameplay.[6] Commenting on the lack of change from the original, IGN applauded the developers for "not fixing something that wasn't broken," and praised the sizable game world and the writing.[8] Chris Harding of Adrenaline Vault, on the other hand, found it distracting that problems in the original were not addressed in the sequel.[9]

[edit] References

  1. ^ "Fallout 2". Product Help. Interplay. http://www.interplay.com/support/product.asp?GameID=125. Retrieved 2006-09-03. 
  2. ^ McVeigh, Chris (2002-10-08). "Survival Guide". Fallout: Post-Nuclear Survival on Mac OS X. Apple Computer. http://www.apple.com/games/articles/2002/09/fallout2/index2.html#reqs. Retrieved 2006-09-03. 
  3. ^ a b Avellone, Chris (2002-02-25). "Fallout Bible 0". Fallout Bible. http://falloutvault.com/index.php?title=Fallout_Bible_0. Retrieved 2006-09-03. 
  4. ^ a b "The Story". Fallout 2 Website. Interplay. 1998. Archived from the original on April 2004. http://nma-fallout.com/fallout2/official_site/story.shtml. Retrieved 2006-09-03. 
  5. ^ a b "Fallout 2". From Metacritic. Retrieved December 5, 2008.
  6. ^ a b Morris, Daniel (2000-01-01). "Fallout 2". GamePro. Archived from the original on 2008-10-05. http://web.archive.org/web/20081005093851/http://www.gamepro.com/article/reviews/798/fallout2/. Retrieved 2008-12-05. 
  7. ^ "Fallout 2 Review". GameSpot. 1998-12-09. http://www.gamespot.com/pc/rpg/fallout2/review.html. Retrieved 2010-10-22. 
  8. ^ a b "Fallout 2" (November 13, 1998). IGN. Retrieved December 5, 2008.
  9. ^ Harding, Chris (December 10, 1998). "Fallout 2". Adrenaline Vault. Retrieved December 5, 2008.

[edit] External links

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