Fallout 3

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Fallout 3
Developer(s)Bethesda Game Studios
Publisher(s)Bethesda Softworks
ZeniMax Media
Designer(s)Emil Pagliarulo (Lead Designer)
Todd Howard (Exec. Producer)
Composer(s)Inon Zur
SeriesFallout
EngineGamebryo engine[2]
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360[3]
Release
Genre(s)Action role-playing game[4]
Mode(s)Single-player

Fallout 3 is an action role-playing game released by Bethesda Game Studios.[4][6] It is the third major game in the Fallout series, which has also spawned the spin-offs Fallout Tactics and Fallout: Brotherhood of Steel.

Fallout 3 takes place in the year 2277, 30 years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game's world.[7] The game places the player in the role of an inhabitant of Vault 101, a survival shelter designed to protect a small number of humans from the nuclear fallout. When the player's father disappears in mysterious circumstances, the player is forced to escape from the Vault and journey into the ruins of Washington D.C. to track him down. Along the way the player is assisted by a number of other human survivors and must battle a myriad of enemies that now inhabit the wasteland. The game has an attribute and combat system typical of an action role-playing game but also incorporates elements of first-person shooter and survival horror games.

The game was released in North America on October 28, 2008, in Europe and Australia on October 30, 2008, and in the United Kingdom and Ireland on October 31, 2008.[1] It is available on the Xbox 360 and Playstation 3 video game consoles as well as the Windows operating system.

The game received a positive response from critics who in particular praised its open-ended gameplay and flexible character-levelling system.[8] It has been compared favourably to the 2007 game BioShock for its setting and use of elements from mid-Twentieth Century American culture. However critics have described some weaknesses including the lack of precision in real-time combat and little variety in enemy types. Public reception was overwhelmingly positive on release with high sales figures, particularly compared to previous titles in the series.[9]

Gameplay

Game mechanics overview

The game features both first-person and third-person perspectives and the player can change to either perspective during gameplay. Main character creation occurs as the player experiences the character's childhood. As a child in the Vault, the character receives a book titled "You're SPECIAL", whereupon the player can set the character's seven primary aptitudes. The character receives weapons training and a PIP-Boy 3000 later on during childhood, and the player's performance in various tests determines the rest of the attributes. Additionally, several quests inside the Vault influence the player character's relationship with his or her father. Skills and Perks are similar to those in previous games: the player chooses three Tag Skills out of a total of 14 to be the character's specialties. The maximum level the player can achieve is level 20.[10] The Traits from the previous Fallout installments, slightly modified, were combined with Perks in Fallout 3, and the player can choose a new Perk each time after gaining a level.[11]

V.A.T.S.

An example of VATS in action

The Vault-Tec Assisted Targeting System, or VATS, play an important part in the fighting phases of the game. While using VATS, real-time combat is paused, and action is played out from varying camera angles in a computer graphics version of 'bullet time', creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and both the player and enemies can target specific body areas for attacks to inflict specific injuries. The game features a new health and radiation system as well. The player can measure an object's radioactivity and gauge the effect it will have on the character.[10]

Weapon decay and Homemade Weapons

Another game mechanic is that firearms wear out over time: as a weapon degenerates, its rate of fire slows and it loses accuracy. However, worn out firearms can be used to repair a similar weapon, or to make more reliable and powerful weapons.[12] Weapon schematics allow the player to create the Railway Rifle and other devices at a workbench, and reference the items required to make them.[13] Along with equipping various weapons, the player can also utilize different armors and clothing that may have effects that can alter various skills. Armor and clothing come in two main parts for the head and body, allowing a player to wear different combinations of hats and armor. Also, a player's inventory has a specified weight limit, preventing a player from carrying too many items. Some items like weapon ammo have no weight, due to the developer not wishing to bog down inventory management.[11]

Team members

The player can have a maximum party of three, consisting of himself/herself, Dogmeat, and a single non player character, or NPC. Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situation and he cannot be replaced.[14][15] It is possible to not encounter Dogmeat depending on how the game is played.[16] Only one NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed by the player.[11]

Karma system

The karma system is an important feature in the gameplay. The player's actions, including conversation and combat choices affect the player's status in the game world; a player who makes good choices will be received more positively by NPCs, and a player that makes bad choices will have the opposite reaction. Extremes of karma also have other effects: a high karma leads to the player being attacked by bounty hunters, and for random NPCs to give the player gifts in thanks of their service. Crimes can also be committed by a player, and whichever faction or group that is harmed by a crime will be fully aware of the player's action. Other factions that were not affected by the crime will not be aware of it, and since a town is usually its own faction, news of a crime committed in one town will not spread to another. Factions can range in size and boundaries, however, and may not be restricted to a single area.[11] The game world itself is similar in size to that of Oblivion, which has a 16 square mile game world.[17]

Plot

Setting

The PIP-Boy 3000, displaying the player's skills statistics.

Fallout 3 takes place in a post-apocalyptic United States in the year 2277. The player character is a member of Vault 101, a fallout shelter serving Washington, D.C. The player character lives with his/her widower father (voiced by Liam Neeson)[18] until, one day, the player wakes up finding that the father has left the vault and ventured into the wasteland for unknown reasons. The vault overseer becomes suspicious of the player, and orders him/her killed, forcing the player to go out into the Capital Wasteland in search of their father.[19] Along the way, the player will encounter organizations seen in the previous games, including the Brotherhood of Steel, a group of technology-coveting survivors, and the Enclave, the elitist and genocidal remnant of the U.S. government.[20]

Story

While the game is designed to be played sandbox style the main quest itself is linear. Shortly after the Vault 101 Dweller (the PC) turns 19, their father disappears from the Vault in mysterious circumstances. The main plot follows the Player Character's attempts to locate their father, James. After being threatened by the Overseer of Vault 101 the player has to escape the Vault, emerging into the wider world and then pursuing James, tracking him first to a radio station. While in the Radio Station he has the option to help the presenter by getting a Radio Broadcaster for him, this then in turn gives the player the infomation to reach Rivet City, a derelict aircraft carrier now serving as a settlement and the next checkpoint in the players search. Here the player meets Doctor Li, who tells the player of Project Purity, a plan to remove the radiation from the water of the Tidal Basin, as means of helping to restore the environment, as plant and animal life can not hope to return to normal with the constant presence of radiation.

After investigating the lab of Project Purity, built inside the Jefferson Memorial rotunda, the player tracks him to Vault 112, and frees him from a virtual reality suspended animation. The player also goes into suspened animation, and takes the form of a young child possibly 10 years old, and completes Quests for one of its inhabitents. These Quests have a negative Karma effect when completed and usually involves doing something mean. For example, the player uses the Speech Skill to upset another child. After saving the players Father and returning to Rivet City, the player's father and Doctor Li return to the Project Purity lab, where James tells the player that the catalyst for Project Purity is a Garden of Eden Creation Kit (G.E.C.K.). However, while helping James rekindle the lab equipment, the Enclave arrives, and James kills himself and several Enclave soldiers with a massive dose of radiation. After fleeing the lab, Li and the player arrive at the Pentagon, now the Citadel of the Brotherhood of Steel. After recovering, Li pleads with the player to find a G.E.C.K. to finish James' work. If the player listens to the Pipboy radio when he is venturing near Vault 101, he finds out that they need his assistence. If he goes to help them the player eventually stops the problem with the Overseer, by either killing him or reasoning with him. If the player reasons with the Overseer then Amata will take the position of Overseer. When the player talks to Amata to recieve the Quest rewards, she half-heartedly exiles the player from the Vault, with a reference towards the first Fallout. This Quest is totally optional and does not affect the games outcome. After finding one on the manifest of Vault 87, the player sets out to retrieve it. The player discovers a Vault that had been dedicated to creating and perfecting the FEV virus. After retrieving the G.E.C.K., the player is ambushed again by the Enclave, who take the player captive.

Awaking in a holding cell, the player is briefly interrogated by Colonel Autumn. If the player has identified what the code is, and tells Colonel Autumn it then the Good Colonel kills the player. If the player plays dumb or choses not to respond nicely to Colonel Autumn, then Colonel Autumn is then called away by President Eden. Eden frees the player and instructs him to come speak with him in the control room of the Enclave. The President gives an order to all Enclave Soldiers to not attack the Vault-dweller because he has been invited up to the Control Room, to speak with the President. Along the way, the Colonel publicly countermands the order and directs the Enclave garrison to kill the player. After fighting through the soldiers, the player arrives in the control room, and finds the control console of President Eden, a supercomputer that was given authority over the east coast, while the real President was sequestered on a oil rig off the west coast. Eden gives the player a modified form the FEV virus, and asks the player to use it on the purifier, so that the water it produces will be free from mutation, and also deadly to any mutants, which would result in the deaths of the Super Mutants, Ghouls, and a large portion of the human population. If the player has a high Science or Speech Skill then they can try to make Eden destroy himself and the Enclave Base, which appears in the ending scenes.

After escaping the Enclave and returning to the Citadel, the Brotherhood of Steel decides to assault the Memorial, which has since been heavily fortified by the Enclave. During the pre-battle preparations, the player is given a position within the Squad known as 'The Lyons Pride' a group of Brotherhood Infantry he encounted during his Sojourn in the ruins of D.C. The player has the option to either take Recon or Power Armour. With the help of the player and a massive robot, the Brotherhood invades and retakes the Memorial. In the Rotunda, the player must deal with Colonel Autumn who guards the entrance to the laboratory. After realizing the control room contains a lethal amount of radiation, either the player or Setinel Lyon of the Brotherhood has to go thorugh the airlock and enter the activation code, 216, a reference to Revelation 21:6, a favorite Bible passage of the player's mother. The ending movie then plays, modified depending on the player's karma, whether they utilized the FEV virus, and who activates the purifier. If the player does nothing and recieves a significant amount of radiation poisoning while attempting to activate the purifier, they pass out and the purifier explodes.

Development

Interplay Entertainment

Fallout 3 was initially under development by Black Isle Studios, a studio owned by Interplay Entertainment, under the working title Van Buren. Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, and the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known as the developer of the The Elder Scrolls series.[21] Bethesda's Fallout 3 however, was developed from scratch, using neither Van Buren code, nor any other materials created by Black Isle Studios. In May 2007, a playable technology demo of the canceled project was released to the public.[22]

Leonard Boyarsky, art director of the original Fallout, when asked about Interplay Entertainment's sale of the rights to Bethesda Softworks, said:

To be perfectly honest, I was extremely disappointed that we did not get the chance to make the next Fallout game. This has nothing to do with Bethesda, it's just that we've always felt that Fallout was ours and it was just a technicality that Interplay happened to own it. It sort of felt as if our child had been sold to the highest bidder, and we had to just sit by and watch. Since I have absolutely no idea what their plans are, I can't comment on whether I think they're going in the right direction with it or not.[23][24]

System requirements
Minimum Recommended
Windows[25]
Operating system Windows XP or Windows Vista
CPU Pentium 4 2.4 GHz or equivalent processorIntel Core 2 Duo
Memory 1 GB / 2GB (Vista)2 GB
Graphics hardware DirectX 9.0c compliant card with 256 MB RAM (NVIDIA 6800 or better / ATI X850 or better)DirectX 9.0c compliant card with 512 MB RAM (NVIDIA 8800 series, ATI 3800 series)

Bethesda Softworks

Bethesda Softworks stated working on Fallout 3 in July 2004,[26] but principal development did not begin until after The Elder Scrolls IV: Oblivion and its related extras and plugins were completed.[27] Bethesda Softworks decided to make Fallout 3 similar to the previous two games, focusing on non-linear gameplay, a good story, and black comedy. Bethesda also chose to rate the game M for mature, and to include the same sort of adult themes, violence, and depravity that are characteristic of the Fallout series. They also decided to shy away from the self-referential gags of the game's predecessors that broke the illusion that the world of Fallout is real. Fallout 3 uses a version of the same Gamebryo engine as Oblivion,[2] and was developed by the team responsible for that game.[28] Liam Neeson was cast as the voice of the player's father.[29]

In February 2007, Bethesda stated that the game was "a fairly good ways away" from release, but that detailed information and previews would be available later in the year.[28] Following a statement made by Pete Hines that the team wanted to make the game a "multiple platform title",[2] the game was announced by Game Informer to be in development for Windows, Xbox 360 and PlayStation 3.[3] A teaser site for the game appeared on May 2, 2007, featuring music from the game and concept art, along with a timer counting down to June 5, 2007. The artists and developers involved later confirmed that the concept art, commissioned before Oblivion had been released, did not reveal anything from the actual game.[30] When the countdown finished, the site hosted the first teaser trailer for the game, and unveiled a release date of "Fall 2008".[31] Fallout 3 went gold on October 9, 2008.[32]

During a March 21, 2008 Official Xbox Magazine podcast interview, Todd Howard revealed that the game had expanded to nearly the same scope as Oblivion. There were originally at least 12 versions of the final cutscene, but with further development this expanded to over 200 possible permutations in the final release, all of which are determined by the actions taken by the player.[15]

Bethesda Softworks attended E3 2008 to showcase Fallout 3. The first live demo of the Xbox 360 version of the game was shown and demonstrated by Todd Howard, taking place in downtown Washington, D.C. The demo showcased various weapons such as the Fat Man nuclear catapult, the VATS system, the functions of the PIP-Boy 3000, as well as combat with several enemies. The demo concluded as the player neared the Brotherhood of Steel-controlled Pentagon and was attacked by an Enclave patrol.[33] Todd Howard also confirmed that downloadable content would be prepared exclusively for Fallout 3 on the Xbox 360 and Windows; there is no downloadable content planned for the PlayStation 3 version of the game.[34][35]

Voice actors

Voice actors for the game include:[36]

Marketing and release

Trailers

On June 5, 2007, Bethesda released the Fallout 3 teaser trailer. The press kit released with the trailer indicated that Ron Perlman would be on-board with the project, and cited a release date of Fall 2008. The trailer features The Ink Spots song "I Don't Want to Set the World on Fire", which the previous Fallout developer Black Isle Studios originally intended to license for use in the first Fallout game.[37] The trailer, which was completely done with in-engine assets, closed with Ron Perlman saying his trademark line as the narrator of the first two Fallout games: "War. War never changes." The trailer shows a devastated Washington, D.C., evidenced by the partially damaged Washington Monument in the background as well as the crumbling buildings surrounding a rubble-choked city thoroughfare.[38]

A second trailer was first shown during a GameTrailers TV E3 special on July 12, 2008. The trailer zooms out from a ruined house in the Washington, D.C. suburbs, providing a wider view of the capital's skyline including the Capitol Building and Washington Monument in the distance.[39] On July 14, 2008, an extended version of this trailer was made available, which besides the original content, includes a Vault-Tec advertisement and actual gameplay. Both versions of the trailer feature the song "Dear Hearts and Gentle People" as recorded by Bob Crosby and the Bobcats.[40]

Film festival

On July 11, 2008, as a part of promoting Fallout 3, Bethesda Softworks partnered with American Cinematheque and Geek Monthly magazine to sponsor "A Post-Apocalyptic Film Festival Presented by Fallout 3." The festival took place on August 22-23 at Santa Monica's Aero Theater. Six post-apocalyptic movies made over the past 40 years were shown which depict life and events that could occur after a world-changing disaster, including Wizards, Damnation Alley, A Boy and His Dog, The Last Man on Earth, The Omega Man, and Twelve Monkeys.[41]

Leaks

One month before Fallout 3's release, the Xbox 360 version of the game was leaked to various file-sharing websites. The leaked version was speculated to be a copy of a review version of the game rather than the retail version. Bethesda Softworks was aware of the situation, but made no public comments concerning the leak.[42]

Versions and related media

Template:Fallout 3 Versions Fallout 3 is released in four separate versions, only two of which are made available worldwide.

Standard Edition

The Standard Edition includes only the game disc and manual with no extras.

Collector's Edition

The Collector's Edition includes the game disc, manual, a bonus "making of" DVD, a concept artbook, and a Vault Boy Bobblehead, all of which contained in a Vault-Tec lunchbox.[43][44] In Australia, the Collector's Edition is exclusive to EB Games.[45]

Limited Edition

The Limited Edition includes the game disc and manual, as well as a Brotherhood of Steel Power Armor figurine. This edition is available only in the U.K. through the retailer GAME.[46]

Survival Edition

The Survival Edition includes everything from the Collector's Edition, as well as a model of the PIP-Boy 3000 from the game which functions as a digital clock.[44] The Survival Edition is available exclusively from Amazon.com to U.S. customers only.[47]

Soundtrack

The Fallout 3 soundtrack continued the series' convention of featuring sentimental 1940s American popular music, in addition to a foreboding, menacing score.[48] The score was written by noted composer Inon Zur. In a review of the game for Kotaku, Mike Fahey commented that "[w]hile Inon Zur's score is filled with epic goodness, the real star of Fallout 3's music is the vintage songs from the 1940's."[49]

No.TitleMusicLength
1."I Don't Want To Set The World On Fire"The Ink Spots3:07
2."Way Back Home"Bob Crosby2:54
3."Butcher Pete (Part 1)"Roy Brown2:28
4."Main Title"Inon Zur2:07
5."Megaton"Inon Zur3:26

Reception

In a review from 1UP.com, Fallout 3 was praised for its open-ended gameplay and flexible character-levelling system. Its memorable setting prompted a favorable comparison to the 2007 game BioShock. While the V.A.T.S. system was called "fun", enemy encounters were said to suffer from a lack of precision in real-time combat and little variety in enemy types. The review concluded that despite the game's shortcomings, Fallout 3 is a "hugely ambitious game that doesn't come around very often," and one would "be a fool not to play it and enjoy the hell out of it."[8]

Sales for Fallout 3 have thus far been very high, and figures suggest that the game has outsold all previous Fallout games (including spin-offs) in its first week.[69]

Fallout 3 won several awards following its showcasing at E3 2007. IGN gave it the Game of E3 2007 award, and GameSpot gave it the Best Role-Playing Game of E3 2007 award.[70][71] Following the game's demonstration at E3 2008, IGN also gave it Best Overall RPG, Best Overall Console Game, and Overall Game of the Show for E3 2008.[72] Game Critics Awards gave the game Best Role-Playing Game and Best of Show for E3 2008.[73]

Drug reference controversy in Australia

On July 4, 2008, Fallout 3 was refused classification by the OFLC in Australia, thus making it illegal to distribute or purchase the game in the country. In order for the game to be reclassified, the offending content in the Australian version of the game would have had to be removed by Bethesda Softworks and the game resubmitted to the OFLC.[74][75] According to the OFLC board report, the game was refused classification due to the "realistic visual representations of drugs and their delivery method [bringing] the 'science-fiction' drugs in line with 'real-world' drugs."[76] A revised version of the game was resubmitted to the OFLC and reclassified as MA 15+ on August 7, 2008, or not suitable for people under the age of 15; this new rating ensured that the game could retail legally in Australia.[77] According to the OFLC board report, the drug content was not removed entirely from the revised version of the game, but the animation showing the actual usage of the drugs was removed; the minority view on the decision stated that the drug content was still enough to warrant a refused classification rating, despite the admission that the portrayal of the drugs was appropriate within the context of the game.[78] In a later interview with Edge, Bethesda Softworks revealed that there would be only one version of Fallout 3 released worldwide, and that this version would have all real world drug references removed.[79] It was later clarified that the only change made would be that morphine, a real world drug that would have appeared in the game, would instead be renamed to the more generic "Med-X".[80]

Indian release controversy

On 23rd October, Microsoft announced that the game will not release in India on the Xbox 360 platform. Religious and cultural sentiments were cited as the reason. Microsoft said- "Microsoft constantly endeavors to bring the best games to Indian consumers in sync with their international release. However, in light of cultural sensitivities in India, we have made the business decision to not bring Fallout 3 into the country."[81] Although the specific reason was not revealed in public, most people guessed it was because the game contains two-headed mutated cows called Brahmins, which is also a class of religious scholars in India, as well as the fact that the cow is considered a sacred animal to Hindus.[82] The Brahmin were named after the Brahman cattle breed.

That the Karma system was inextricably implemented into a significant percentage of quests may also have been a factor. Karma, as a belief in the overall destiny of the souls of human beings in a cycle of reincarnation, is part of the Indian Hindu, Jain, Sikh, and Buddhist belief systems. Fallout 3 features a more mundane system of Karma point allocations for completing quests.

Censorship in Japan

Bethesda Softworks made changes to the Japanese version of the game, changing the side-quest "The Power of the Atom". Non-playable-character Mr. Burke has been taken out of this side-quest, removing the option of detonating the nuclear bomb. Also, the name of the mini-nuke weapon "Fat Man" was changed, since it was the name of the atomic bombs used in the atomic bombing of Nagasaki.[83]

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External links