Fantasia (video game)

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Fantasia
Fantasia coverart for Sega Mega Drive game.jpg
Developer(s) Infogrames
Publisher(s) Sega
Platform(s) Mega Drive/Genesis
Release date(s)
  • NA November 21, 1991
  • JP November 22, 1991
  • EU November 23, 1991
  • AUS November 23, 1991
Genre(s) Platform game
Mode(s) Single player

Fantasia is the title of a side-scrolling video game developed by Infogrames and produced by Sega for its own Mega Drive/Genesis system. The game was loosely based on the popular Walt Disney musical film of the same name.

Contents

[edit] Storyline

In the single-player game, the player controls Mickey Mouse through various side-scrolling levels in an attempt to collect various musical notes that somehow went missing. Each of the four levels were based on the Fantasia animated musical (with each one based around one of the four elements: water [The Sorcerer's Apprentice, Dance of the Reed Flutes and Arabian Dance], earth [The Rite of Spring], air [Russian Dance, Pastoral Symphony and Dance of the Hours] and fire [Night on Bald Mountain, Toccata and Fugue in D Minor]). The player defeats various enemies by jumping on them or by collecting magical bubbles that could be used to shoot at enemies as projectiles. In each level, the player collects a certain number of hidden magical notes in order for the Fantasia musical to occur.

[edit] Criticism

Sega had developed a solid reputation for developing high quality video games based on Walt Disney characters, with Castle of Illusion Starring Mickey Mouse, World of Illusion Starring Mickey Mouse and Donald Duck and Quackshot, among others. However, the Fantasia licensed game, whose development was handled by French developer Infogrames (nowadays known as the reborn Atari), was the least successful of these games and critics felt that the game's storyline was underdeveloped (no bosses or central villain) and that the playable character had a frustrating delay whenever you wanted him to jump or shoot the bubbles. Also, given that jumping on enemies is often seen as an attack move, in Fantasia you would still lose a life (unless you hold down on the control pad while jumping). The game was also much harder than Sega's other video games based on Disney characters, and when you finally beat the game, the ending is a short disappointment to fans for not including the gag that Sega had used in its other Disney games featuring famous studio characters sitting in a movie theatre.

[edit] See also

[edit] External links

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