Fantavision

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This article is about the Apple II software program. For the Sony PlayStation 2 title, see FantaVision.

Fantavision was an animation program by Scott Anderson and published by Brøderbund for the Apple II series in 1985. It was ported to other platforms such as the Commodore Amiga (1988), Apple IIGS (1987), and DOS (1988).

Advertisements claimed that Fantavision was "a revolutionary software breakthrough that, for the first time, brings to home computers the special powers known to computer animators as "tweening" and "transforming."[1] It allowed the user to create short vector graphics animations frame-by-frame using a mouse, keyboard, or other device. The software would then use a primitive morphing technology to generate frames in-between the user-created frames, allowing complex animations to be created without the requirement that every frame be drawn by the user. Because this was done in real-time, it allowed for creative exploration and quick changes.

The interface was GUI-like—similar to the Macintosh of the day—with pull-down menus and black text on a white background.

Reception[edit]

Compute! in 1989 called Fantavision the best animation program for the IBM PC, although it noted the inability to draw curves.[2]

References[edit]

  1. ^ "It's Alive!". Computer Gaming World (advertisement). Jan–Feb 1986. p. 29. 
  2. ^ Anzovin, Steve (February 1989). "Fantavision". Compute!. p. 64. Retrieved 10 November 2013. 

External links[edit]