Far Cry Vengeance

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Far Cry Vengeance
Far Cry Vengeance - Box Front.jpg
European boxart
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Series Far Cry
Engine CryEngine
(Modified)
Platform(s) Wii
Release date(s)
  • NA December 12, 2006
  • EU January 5, 2007
  • AUS February 28, 2007
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Distribution 1 × Wii Optical Disc

Far Cry Vengeance is a video game developed and published by Ubisoft for the Wii console. It is the second Wii game released in North America to have an ESRB rating of Mature (after Ubisoft's own Tom Clancy's Splinter Cell: Double Agent).

It's a remake of Far Cry Instincts: Evolution, the previous Xbox title, and features three new levels, new weapons, vehicles, and controls.

The game received largely negative reviews upon release. Most reviewers criticized the graphics, overly compressed FMVs, and poor AI on the enemies, though saying the controls were good.

Gameplay[edit]

The game takes full advantage of the Wii Remote and its Nunchuk attachment. For example, the player can make the character jump by lifting the nunchuk. Weapons are aimed by pointing the Wii Remote at the screen, and melee attacks are carried out by making a slashing motion with it. The zoom on sniper rifles will similarly be controlled by moving the Wii Remote towards the television. Split screen Chaos mode (standard deathmatch) is included. The popular map maker mode, as well as online play, are absent from the Wii version of the game, and no WiiConnect24 features are utilized.

The Wii version also includes exclusive content, such as a new storyline, three new maps, including "Tourist Resort, an abandoned World War II base and a petrol refinery," as well as new weapons that include, among others, the Bull .44 large-caliber revolver, the AK-47,and a shotgun.

Plot[edit]

The game begins with Carver, the protagonist, in a bar, when a woman named Kade asks him to meet her later. He agrees, but is arrested before he can meet her. While in prison, he learns that Kade is working with a group of rebels. He soon escapes while a man with supernatural speed named Semeru attacks the police station. Carver eventually meets Kade on the beach.

She takes him to an island where the rebels asked Kade to perform a gun run. In the middle of this mission, the rebels turn on her and Carver. They escape from the rebels, and much of the time after that is spent attacking the rebels.

Later, Kade is captured by Semeru, who plans to take her back to the rebel base. Carver tries to stop him, but is stopped by a large number of rebels. He flees through the forest, and meets a man named Kien Do, who asks for Carver’s help against the rebels. He agrees.

After several battles with the rebels, Kien Do is captured by rebel forces. Carver pursues them to the main rebel base, where he finds Kien Do at the foot of the mountain the base sits on, dead and bloodied. Carver climbs the mountain, battling rebel soldiers along the way. When he reaches the base, he finds Semeru and Kade, who Carver finds out is working with Semeru. Carver manages to defeat Semeru, and then Kade.

Development[edit]

The game was scheduled to have been unveiled on September 14, 2006 during a Nintendo press conference, but was absent from the event. First details were instead revealed by the VGM Daily Podcast Episode 118 on September 5, 2006[citation needed] it uses a ported version of the CryEngine used in the original FarCry game.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 37.71%[1]
Metacritic 38/100[2]
Review scores
Publication Score
Edge 3/10[3]
Eurogamer 4/10[4]
Game Informer 4.5/10[6]
GamePro 1.5/5 stars[5]
GameSpot 5.5/10[7]
GameSpy 1.5/5 stars[8]
GameTrailers 4.8/10[9]
IGN 4/10[10]
Nintendo Power 4/10[11]
X-Play 2/5 stars[12]
The A.V. Club C−[13]

Far Cry Vengeance has received generally negative response from critics, with most criticising that the graphics are considered substandard with undetailed textures and overly compressed FMVs. They also criticized broken AI, which often does not react when a player punches them in the back. A watered down multiplayer and no online play were also negative points. Many felt that it did not look as good as the year old Xbox counterpart. It received a score of 37.71% on GameRankings[1] and 38/100 on Metacritic.[2]

IGN gave the game a 4/10, though it did give its gameplay ranking a 7 and commented that, gameplay-wise, it was "A fundamentally fun shooter and most of the new Wii controls feel great, despite not even looking half as good as the year-old Xbox version."[10]

See also[edit]

References[edit]

  1. ^ a b "Far Cry Vengeance for Wii". GameRankings. Retrieved 2011-12-05. 
  2. ^ a b "Far Cry Vengeance for Wii Reviews, Ratings, Credits, and More". Metacritic. Retrieved 2011-12-05. 
  3. ^ Edge staff (February 2007). "Far Cry Vengeance". Edge (169): 78. 
  4. ^ Fahey, Rob (2007-01-19). "Far Cry Vengeance Review". Eurogamer. Retrieved 2011-12-06. 
  5. ^ "Far Cry Vengeance Review". GamePro. 2007-01-08. Archived from the original on 2007-10-01. Retrieved 2011-12-05. 
  6. ^ Bertz, Matt (March 2007). "Far Cry Vengeance". Game Informer (167). Archived from the original on 2007-03-06. Retrieved 2011-12-05. 
  7. ^ Ocampo, Jason (2006-12-20). "Far Cry Review on Wii". GameSpot. Retrieved 2011-12-06. 
  8. ^ Leeper, Justin (2007-02-06). "GameSpy: Far Cry Vengeance". GameSpy. Retrieved 2011-12-06. 
  9. ^ "Far Cry Vengeance Video Game, Review". GameTrailers. 2007-01-08. Retrieved 2011-12-06. 
  10. ^ a b Casamassina, Matt (2006-12-14). "Far Cry Vengeance Review". IGN. Retrieved 2011-12-05. 
  11. ^ "Far Cry Vengeance". Nintendo Power 213: 93. February 2007. 
  12. ^ Mastrapa, Gus (2007-02-07). "Far Cry Vengeance". X-Play. Archived from the original on February 14, 2007. Retrieved 2014-06-25. 
  13. ^ Dahlen, Chris (2007-01-08). "Far Cry: Vengeance". The A.V. Club. Archived from the original on 2007-01-11. Retrieved 2014-06-25. 

External links[edit]