Fat Worm Blows a Sparky

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Fat Worm Blows a Sparky
Fat Worm Blows a Sparky
Developer(s) Julian Todd
Publisher(s) Durell Software
Platform(s) ZX Spectrum
Release date(s) 1986
Genre(s) Action / Maze
Mode(s) Single Player
Distribution Cassette tape

Fat Worm Blows a Sparky is an action / maze video game written by Julian Todd in the five months before going to University and published by Durell Software in 1986 for the ZX Spectrum.

Gameplay[edit]

The player controls Fat Worm, a microscopic worm being chased across the circuit board of a Sinclair Spectrum.[1] With a top-down view, Fat Worm featured early use of solid vector graphics on the ZX Spectrum.

Critical reaction[edit]

CRASH awarded Fat Worm 95%.[2] The reviewers were impressed with the solid 3D graphics and the quirky nature of controlling the protagonist, concluding "extremely silly, and wonderful fun". Your Sinclair, similarly impressed, awarded 9 out of 10.[3] Julian later became critical of the game-play, stating that kid programmers like himself had "insufficient understanding" and that at the time "it seemed logical that the players ought to suffer" as much as the developers; but that feedback from players in the form of pokes and cheats often enhanced published games to make them fun.[4]

See also[edit]

  • Flow, an experimental video game with similar gameplay

References[edit]

  1. ^ Transcription of game inlay at World of Spectrum
  2. ^ CRASH issue 34, November 1986, at CRASH Online
  3. ^ Your Sinclair issue 13 at the Your Sinclair Rock 'n' Roll Years
  4. ^ Julian Todd (29 March 2003). "Fat Worm Blows a Sparky". Retrieved 2007-05-15. 

External links[edit]