Fatal Inertia

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Fatal Inertia
Fatal Inertia EX
Fatal Inertia
Developer(s) Koei Canada
Publisher(s) Koei
Engine Unreal Engine 3
Foliage - SpeedTree
Platform(s) Xbox 360, PlayStation 3
Release date(s) Xbox 360
  • JA September 30, 2007
  • NA September 11, 2007
  • EU September 11, 2007
  • AUS October 23, 2007
PlayStation 3
  • JA May 29, 2008
  • NA June 19, 2008
  • EU July 15, 2008
Genre(s) Racing
Mode(s) Single-player, Multiplayer, System Link (Xbox 360), Online Multiplayer

Fatal Inertia is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX. The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture.[1]

The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular.[2] Competitions take place far from cities due to the high level of danger.[2]

There are six different racing environments that are divided into fifty-one courses.[3]

Race Craft[edit]

Fatal Inertia has four main Craft types, each one having advantages and disadvantages over each other:

  • Phoenix Class: craft that, though they do not excel, are well balanced on most parameters.
  • Aurora class: the fastest of all the classes, though with questionable reliability. Suited for adept or advanced players.
  • Mercury class: light, fast accelerating vehicles with superior handling in contrast to other classes.
  • Titan class: massive machines that can demolish the competition with their heavy armor and greater firepower, compensating for their poor handling and acceleration.

Though there are only 4 classes there are numerous upgrades that can tune each class to its own unique look, stats, and handling.

Weapons and Items[edit]

Fatal Inertia has a set of non-lethal weapons, mostly centered around magnetic behavior. Most of the weapons have primary fire which projects forwards, and a secondary fire that is projected backwards.

  • Magnets: Small magnetic spheres that attach to the hull of the targeted vehicle and weigh it down which, in time, overload and explode, damaging the craft. A craft may use a barrel roll to remove any attached magnets.
  • Cluster Magnets: A canister of magnets, with a metal proximity sensor that explodes near to one or more crafts, unleashing a barrage of magnets.
  • Rocket: A thruster weapon that, when fired at an opposing craft, attaches to it, igniting the thruster and throwing it off balance. The secondary fire uses the thruster as a booster to your own vehicle, propelling it forward.
  • Force Blast: a bomb that, when projected forward, unleashes a powerful wave of energy which violently disrupts the course of any craft within the blast radius of the explosion. Secondary fire works a boost to your craft and also shakes off any weapons attached to it.
  • Smoke Bomb: creates a smoke screen to blind opposing pilots, either in front of your craft (primary fire) or behind it (secondary fire).
  • Cable: Elastic cable that can be used for multiple purposes. Primary fire releases a magnetic-ended cable, for example to stick enemies together, while secondary fire releases a spike-ended cable, which can be used for attaching to an enemy craft and then anchoring them to the terrain.
  • Force Field: provides temporary protection from magnetic weapons and minimizes damage from environmental impact.
  • EMP: generates a spherical field disrupting any electrical and magnetic forces, deactivating any magnets and shutting down any nearby crafts.
  • Time Dilator: slows down time for all opponents.

Trial Versions[edit]

On August 2, 2007 a playable demo of Fatal Inertia was released on Xbox Live Marketplace.[4]

On May 29, 2008 a multi-language playable demo of Fatal Inertia EX was released on the Japanese PlayStation Store.[5]

On July 15, 2008, the same day as Europe's release, a trial version was also available on the PlayStation Store as a free download[6]

Fatal Inertia EX[edit]

The PlayStation 3 version of the game is a download-only title, and appeared on the Japanese PlayStation Store on May 29, 2008[7] in North America on June 19, 2008, and in Europe on July 15, 2008, as part of PlayStation Network's E3 2008 release plan. A number of tweaks and improvements have been made to the title, notably the difficulty level; to this end, EX includes a training venue with eight new tracks, known as the "Fatal Inertia Proving Grounds Facility", as well as a Master difficulty level for veterans.[7] The development team have also adjusted gameplay, including weapons and physics.[7] Controls support the DualShock 3 along with SIXAXIS tilt control for craft steering.[7]


Review scores
Publication Score
Game Informer 7.5/10
OXM 7.0/10

The reception for the Xbox 360 version was mixed, with a Metacritic average of 61 out of 100.[8] The PlayStation Network release received a slightly improved score of 63 out of 100.[9]

See also[edit]


External links[edit]