F355 Challenge

From Wikipedia, the free encyclopedia
  (Redirected from Ferrari F355 Challenge)
Jump to: navigation, search
For the 2008 game, see Ferrari Challenge: Trofeo Pirelli.
F355 Challenge
F355 arcade flyer
Developer(s) Sega AM2
CRI (Dreamcast)
Tose Co., Ltd. (Playstation 2)
Publisher(s) Sega
Acclaim (Dreamcast)
Designer(s) Yu Suzuki (director/producer)
Platform(s) Arcade, Dreamcast, PlayStation 2
Release date(s) Arcade
October 11, 1999
F355 Challenge 2: International Course Edition Arcade[1]
  • JP January 2001
Dreamcast
  • JP August 3, 2000
  • NA September 19, 2000
  • EU October 20, 2000
PlayStation 2
  • JP September 26, 2002
  • EU September 27, 2002
  • NA September 28, 2002
Genre(s) Racing simulation
Mode(s) Single player, multiplayer
Cabinet Sit-down
Arcade system Sega NAOMI
Display Raster
Sega F355 Challenge

F355 Challenge is a racing simulation arcade video game based on the actual race car and Ferrari event. It was developed by the AM2 division of Sega for arcades under the direction of Yu Suzuki, and was later ported to the Dreamcast and PlayStation 2 under the names F355 Challenge: Passione Rossa and Ferrari F355 Challenge respectively for both American and European releases. The only model of car featured in the game is the Ferrari F355 Challenge model. The game was considered the most accurate simulation of the F355 possible up until that time.[2]

Some versions of the arcade cabinet are noteworthy for having three screens, allowing the player to look through the side windows as they would in a real car. The three-screen cabinet version also features an H-shaped gear stick and three foot pedals, and presents a tough challenge to any player who decides to use them. The cabinet itself is composed of four NAOMI units: one for each of the three screens and one to sync them all. The game also allows the player to use an automatic transmission or paddle-shift the gears. The Dreamcast version has link cable play for direct competition, however as of Jan. 2006, the online servers for F355 Challenge are now offline, and the website has gone offline.

The game features an original soundtrack featuring Genki Hitomi and Minoru Niihara that mimics the style of 1980s hard rock/heavy metal which is integrated into a radio station format during gameplay. The radio DJ (and the announcer) goes by the name of Alan J (the Voice).

Yu Suzuki is a keen Ferrari enthusiast who allegedly used data from his own Ferrari 355 at certain tracks to implant in the game during its development.[citation needed]

Circuits[edit]

The arcade version of the game includes six circuits:

In addition, the home console versions of the game include five extra unlockable circuits. These tracks made available in F355 Challenge 2: International Course Edition arcade machine release in 2001:[3]

All these circuits can be unlocked by either finishing in certain positions in a certain race or championship, driving over a certain cumulative distance in the game, or by entering a password in a revealable password entry screen.

Reception[edit]

IGN scored the Dreamcast version 9.2 out of 10. Praises were noted in the overall presentation and graphics within the game, while the soundtrack was considered to be the games lowest point.[4]

References[edit]

  1. ^ "F355 Challenge 2: International Course Edition (Japanese Release)". gamervision. Retrieved 5 June 2014. 
  2. ^ "F355 Challenge: It's hard. It's hard. And it's hard. But god, is it worth it.". IGN. September 19, 2000. Retrieved 15 April 2012. 
  3. ^ "F355 Challenge 2 - International Course Edition". The Arcade Flyer Archive. Retrieved 5 June 2014. 
  4. ^ F355 Challenge - IGN

External links[edit]

Official websites[edit]

General resources[edit]