Fighter Maker

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Fighter Maker
Genres Fighting game, Game development
Developers ASCII (original)
Agetec and MediaLeaves
Publishers Agetec (FM)
Enterbrain (2DFM)
WindowsLogic Productions (FMXV)
Platforms PlayStation, PlayStation 2, Microsoft Windows
First release Fighter Maker
Latest release 2014
Official website (FM2K) (FMXV)

Fighter Maker is a series of games for PlayStation consoles and Microsoft Windows. It features a robust character creation system, letting players even create animations. There are two versions of the games, Fighter Maker (FM series) and 2D Fighter Maker (2DFM series).


3D series[edit]

Part of Agetec Inc.'s Designer Series, Fighter Maker is 3D-based and allows users to create custom moves for their fighters. Despite the unique concept, the game received very bad reviews as there was little to do once a fighter had been created. The Official PlayStation Magazine gave the game 3/10, saying that the animation was rough, and that it was "not one eighth as interesting as it sounds".[1]

The Japanese edition of the first FM game is also known for having one licensed character, Street Fighter EXs Skullomania, complete with the original move list.

Fighter Maker 2 (FM2) for the PS2 was another entry in the Designer Series from Agetec Inc. It was released in November 2002. It is similar to the original, but with more advancements in character design, movement, and attacks. As with the first, the game was met with lukewarm reviews, mainly due to its cumbersome interface and the lack of bells and whistles that were featured in most fighting games at the time.[2]

The Music was composed by the U.K. band INTELLIGENTSIA, who also created the in-game FX; MIRAI, one of the band's 2 members, is a playable character in the game.

2D series[edit]

2D Fighter Maker 95 (FM95) was released for Windows prior to ASCII's departure from gaming. Unlike its PlayStation counterparts, this version focused on 2D-style gameplay, allowing the user to create and import their own characters, sounds and graphics into the engine, allowing for far more flexibility and range than the PS versions. The program was pirated and fan translated to English and released on the Internet, where it found a large following amongst dojin game makers and the M.U.G.E.N. community.

2D Fighter Maker 2nd (FM2K) was released by ASCII's successor company, Enterbrain. An update to the original version, FM2K allowed for a greater amount of expansion and extension than FM95, revising much of the original engine to allow more options while adding a menu-based system for clarity. As with the previous version, it became wildly popular amongst the dojin communities in Japan. Again, piracy and a fan translation followed, though the second version has yet to meet with the success of the first, primarily due to the large amount of M.U.G.E.N. communities already in operation as well as the incomplete translation of the FM2K software and documentation.

Several rumors have come forth regarding a third release in the 2DFM series, but Enterbrain to date has neither confirmed nor denied this.[citation needed]

2D Fighter Maker 2015 (FMXV) is a resurrection of the 2D Fighter Maker 2nd engine made by WindowsLogic Productions, it consists of a full re-translation along with easier to navigate menus including a new Toolbox feature for easier script editing and is meant for the english speaking countries. Version was released in late 2014 as a test build.[3] WindowsLogic Productions has said that they plan to release version in early March 2015 with a somewhat full re-translation, more translating will come in later versions.

See also[edit]