Fighters Destiny

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Fighters Destiny
Fighter's Destiny
North American Nintendo 64 cover art
Developer(s) Genki
Publisher(s) Ocean of America, Inc.
Ocean Software Ltd.
Imagineer
Platform(s) Nintendo 64
Release date(s)
  • NA January 31, 1998
  • EU March 1, 1998
  • JP December 11, 1998
Genre(s) Versus fighting
Mode(s) Single-player or multiplayer (up to 2 players simultaneously)
Distribution 96 megabit cartridge

Fighters Destiny, known in Japan as Fighting Cup (ファイティングカップ Faitingu Kappu?) is a 1998 video game developed by Genki and published by Imagineer for the Nintendo 64. It closely models the 3D fighting game standard set by Sega's Virtua Fighter, but integrates a unique point scoring system. The game's generic characters and unoriginal presentation have been panned by critics, but reviewers praise its point system and consider it to be one of the best fighting games on the Nintendo 64. It was followed by a 2000 sequel Fighter Destiny 2.

Gameplay[edit]

In Fighters Destiny, the player controls a polygon-based character in a three dimensional battle arena. The game features typical hand to hand combat fighting: using a variety of punches, kicks, locks, and throws, players attempt to pummel their opponents into submission. Each character also has a large list of special commands (called "moves") that can be accessed during battle. These different moves range from simply pressing the "B" button to inputting highly complicated button combinations.

In most versus fighting games, the objective is to deplete the opponent's health gauge. Fighters Destiny follows the same concept but also relies on a customizable point scoring system to determine the winner. These points, which are displayed as yellow stars under the character's health gauge, can be earned in a variety of ways. By default, knocking the character off the fighting platform (a "Ring Out") is worth one point, taking down an opponent with a throw nets the player two points, while a typical K.O. is worth three points, as well as taking the opponent down with a counterattack, and executing a "special" is worth four points. Finally, if the adjustable time counter runs out, then the winner is awarded one point by virtue of judge's decision. By default setting, the first fighter to score seven points wins the match.

K.O.'s can be achieved with instant-K.O. hits (referred to as "1-shot") or counterattack moves, or can be executed with a finishing blow when the player's opponent is in "Piyori condition," a brief spell of dizziness in which opponent's life bar has been drained completely and the fighter is allowed only limited control. "Specials" can only be executed when the opponent is in Piyori condition. If players are able to survive until Piyori condition passes, their health gauge refills completely. The health bar also refills continuously (albeit slowly) throughout the fight.

Fighters Destiny offers five different gameplay modes. By playing the traditional versus computer mode, players can earn a new character (Boro) and learn new skills for their character. They can also select to fight against a second player, challenge their skills and gain new characters in "Record Attack," play through the "Master Challenge" to expand their character's command list, and train against a robot character. When players learn new skills playing the computer or the Master Challenge, they can save their character's expanded command list to the Controller Pak; afterwards, the new command list can be accessed in any mode to aid the player.

Characters[edit]

There are nine regular characters in Fighters Destiny: Ryuji, a Japanese karate exponent; Abdul, a well-balanced fighter from Mongolia obsessed with Arabic culture; Tomahawk, a professional wrestler from the United States; Meiling, a Chinese martial artist; a Japanese ninja with a massive catalog of special moves; Pierre, a French clown with a deceptive fighting style; Leon, an all-rounder from Spain; Bob, a powerful Brazilian fighter; and the tough aerial combat specialist Valerie from Germany.

In addition to the standard nine characters, there are five secret characters that can be "unlocked" by completing various challenge modes. To acquire the Russian Joker, for example, players must win "Survival Mode" by defeating one hundred consecutive enemies. The other secret characters include the final boss of the one-player game, Boro, a quick and powerful Swiss fighter; Rob, a training robot from Germany, which is unlocked by beating Record Attack in less than one minute; Master, an old Japanese karate expert unlocked by beating all challengers in Master Challenge without losing to Joker; and Ushi, a fighting cow from Hokkaido, unlocked by staying in the ring longer than one minute in Rodeo.

Reception and sales[edit]

Game reviews
Publication Score Comment
IGN
8.0 out of 10
"[the] most original fighting game in years"
Electronic Gaming Monthly
6.62 out of 10
GameSpot
7.8 out of 10
"a well-rounded game"
Nintendo Power
7.3 out of 10

Fighters Destiny received mixed reviews; surprisingly, it garners better reviews from critics than it does from general audiences.[citation needed] Given the N64's almost complete lack of other quality fighting games, the press immediately seized on Fighter's Destiny as the machine's response to the Saturn's Virtua Fighter or the PlayStation's Tekken. Despite the game's critical acclaim, it missed its initial Christmas release date and was subsequently greeted with lukewarm sales figures, selling only 18,000 copies in the first two months after its North American release.[1] As a result, Infogrames Entertainment (the parent company of Fighters Destiny international distributor Ocean Software) decided to shave US$20 off the price tag, dropping the game's price to US$29.99. "Fighters Destiny has been praised as the best fighting game for the N64 by the vast majority of video game media," said Mike Markey, vice president of sales and marketing, Infogrames Entertainment. "The aim of the new price point is to make the game more accessible to all consumers."[2]

Sequel[edit]

Fighter Destiny 2
Developer(s) Imagineer
Opus Corp.
Genki
Publisher(s) SouthPeak Interactive
Xicat
Platform(s) Nintendo 64
Release date(s)
  • JP August 27, 1999
  • NA July 14, 2000
Genre(s) Fighting
Mode(s) Single player, multiplayer

In 2000, a sequel to Fighters Destiny, titled Fighter Destiny 2, was released. Publisher SouthPeak Interactive dropped the s in the title due to copyright issues. Fighter Destiny 2 made improvements upon its predecessor, boosting the FPS to 60, and adding graphic and audio enhancements. Some of the characters make a second appearance in the sequel, but the majority of the cast is all new. Although the game mechanics remain unchanged, a new "Fighter's Arena" mode has been added, a giant board game that allows players to build up their characters' attributes in addition to having them learn new fighting skills. The character Ryuji, from the first game, seems to have been renamed Saeki for unknown reasons.

There are twelve default characters in Fighter Destiny 2. Ryuji makes a return as "Saeki"; Adrianna, a Samba dancer from Brazil; Federico, a scientist from Italy; American street warrior D-Dog, who very much resembles Dennis Rodman; Fashion Model Kate from Great Britain; German professional wrestler Ziege; British Punk Rocker Dixon; and Prince Fabien from France debut. Abdul, Meiling and Ninja make another appearance. Pierre makes another appearance as well, but is now more flamboyant than previously.

Like in the first series, there are secret characters and in order to unlock these characters, you must beat four different game modes, along with picking a certain character.; Play as Adrianna and beat Rodeo to unlock Mou (Ushi from the first game, but billed from Hong Kong), play as Ninja and beat Time Attack to unlock Samurai (Robert from the first game), and play as Saeki and beat Fighter Arena mode to Unlock the Master who once again makes an appearance.

Joker, an infamous player from the first game, does not make an appearance. However, a completely different character named Cherry, a crossdressing man from the United States, replaces him. In order to unlock Cherry, you must play as Pierre and beat Survival Mode. In the North American release, Cherry's voice actor is changed to female for appropriateness however, nothing on his body is changed such as his muscles, his tattoos, and his face, which all resemble a male.

On release, Famitsu magazine scored Fighter Destiny 2 a 30 out of 40.[3]

References[edit]

  1. ^ IGN Staff (March 27, 1998). "Fighting For Its Destiny". Retrieved 5 August 2006. 
  2. ^ IGN Staff (April 6, 1998). "Kick Butt For $49". Retrieved 5 August 2006. 
  3. ^ ニンテンドウ64 - 格闘伝承 ~F-Cup Maniax~. Weekly Famitsu. No.915 Pt.2. Pg.32. 30 June 2006.

External links[edit]