Final Fantasy Crystal Chronicles: The Crystal Bearers

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Final Fantasy Crystal Chronicles - The Crystal Bearers

Developer(s) Square Enix
Publisher(s) Square Enix
Designer(s) Toshiyuki Itahana (director)
Artist(s) Toshiyuki Itahana
Composer(s) Hidenori Iwasaki
Series Final Fantasy Crystal Chronicles
Platform(s) Wii
Release date(s) December 31st, 2009 [1]
Genre(s) Action-adventure
Mode(s) Single player, multiplayer
Media Wii Optical Disc

Final Fantasy Crystal Chronicles: The Crystal Bearers (ファイナルファンタジークリスタルクロニクル クリスタルベアラー Fainaru Fantajī Kurisutaru Kuronikuru Kurisutaru Bearā?) is an upcoming action-adventure game for the Wii. First announced to the public at E3 in May 2006, the story revolves around an established hero character named Layle.[2]

Contents

[edit] Gameplay

Like its Gamecube predecessor, Crystal Bearers will feature fully real time combat, as opposed to the classic turn-based action used in most of the traditional Final Fantasy titles. Enemies and regular civilians apparently will be able to show emotion or status effects via symbols hanging over their heads, such as hearts for attraction or musical notes for satisfaction. The producers have suggested that enemies do not necessarily grow stronger as the game progresses, but that they gain a wider variety of tactics and abilities instead. It has also been shown that some enemies have the ability to hurt fellow creatures also opposing the player. This is part of a reaction AI system, in which different creatures react in unique ways to other creatures nearby and to the player's attacks.

Telekinetic abilities will feature heavily in the game. The player will be able to perform different combat actions via telekinesis, including moving certain enemies against their will and utilizing various objects as telekinetic projectiles. The player will also be able to perform some type of reaction element with creatures that will affect them in different manners, though details of this are currently limited to video glances.

To further the telekinetic gameplay, the player will be able to utilize his abilities to interact with the environment, such as to activate switches or even grab onto ledges from a distance via an energy-based grappling hook; furthermore, he will even be able to perform such actions as moving civilians against their will. Some civilians also share a trait with enemies in that they will be able to knock the player away with force.

Based on the most recent video trailers and the general setting of the game, fighting in the sky might also be a feature of the gameplay, though this is unconfirmed. Quicktime events will also appear throughout the game, forcing the player to take necessary actions with the controller during certain events, such as aiming the remote and shooting demons while falling through the sky. It's been commented that while most of these events are for mere enjoyment, some must be completed in order to advance the story. Other gameplay aspects as hinted at by the trailers include participating in minigames, traversing the land on chocobos (which can ram through enemies and some background objects), riding on trains, and swimming.

[edit] Plot

[edit] Setting

The timezone in this game is far into the future of the Crystal Chronicles franchise, taking place in the same world as Final Fantasy Crystal Chronicles, populated by four races.[3] However, due to a war with the Lilty race, the Yuke race has supposedly died out, though that clearly isn't the full story. The setting has been recently described as a time when "swords have changed to guns" and magic is no longer known. In March 2008, an official advertising article about Final Fantasy Crystal Chronicles: Ring of Fates noted that the Nintendo DS installment "sets the stage" for The Crystal Bearers.[4]

[edit] Characters

  • Layle (レイル Reiru?): a Clavat and the protagonist of the story. He is already an established hero by the game's beginning. One of the eponymous Crystal Bearers, his crystal gives him control of a strange gravity-based power.
  • Keiss (クァイス Kwaisu?): a red-haired male Selkie wearing a bandana. He is Layle's partner.
  • Amidatelion (アミダテリオン Amidaterion?): A lavishly decorated Yuke who, as well as being another Crystal Bearer and last of its race, appears to be an antagonist. It appears to also possess the ability to warp objects to some degree, an ability not yet demonstrated by Layle.
  • Althea (アルテア Arutea?): A Lilty with spectacles who is the princess of the Liltian Kingdom. Her mother died while she was still young, and her father currently lies sick, causing there to be a power vacuum.
  • Jegran (ジュグラン Juguran?): The Chief of Staff of the Liltian Kingdom. [5]
  • Bell (ベル Beru?): A dark brown-haired female Selkie who is always with a camera

[edit] Story

A thousand years have passed since the events of the original Final Fantasy Crystal Chronicles. The destruction of the Yuke Crystal during the Great War had at once brought the victorious Lilty Tribe prosperity, the defeated Yuke Tribe apparent annihilation, and the world a new age of science and reason. In this new era exists a rare breed of powerful beings called "crystal bearers", whose seemingly magical abilities have led them to be feared and scorned by the public. The young mercenary Layle is one such crystal bearer, who has been hired to escort the new passenger airship Alexis, the pinnacle of Lilty technology and a symbol of their current dominance. However, when the Alexis is suddenly besieged by a horde of monsters, Layle comes face to face with an adversary thought to have vanished from the pages of history, on a quest that may threaten the future of the world...[6]

[edit] Development

The Crystal Bearers is intended to be a more "single-player experience", as opposed to the GameCube installment which focused on cooperative play.[7] The game director stated he wants a more "world weary" protagonist, and wanted him to seem rugged, which influenced the hair design of the character.[8] The game is intended to feature a more "mature" design to help bolster the heroic structure of the story.[7]

The game director wanted to make "an exhilarating tale of this great hero set against sweeping blue skies", which influenced many decisions in game design and story.[8]

The game's existence was announced at E3 2005 [9] and at E3 2006 a short pre-rendered teaser trailer was included within a Wii games compilation video. In May 2007 a new trailer including gameplay was released and a few interviews with the developers were given.[10][11] Since then no further information about the game has been given. Crystal Bearers has had no presence at recent Square Enix events or on the Square Enix website (the Crystal Chronicles developer blog has not made mention of Crystal Bearers since June 6, 2007 "[12]) coupled with the developers of Final Fantasy Crystal Chronicles: My Life as a King refusing to comment when asked about the status of The Crystal Bearers at the Game Developers Conference of February 2008, stating only that the public should "wait for a press release."[13]

In November 2008, in response to a section in the December 2008 issue of Electronic Gaming Monthly stating that the game had been "quietly cancelled" Square Enix released a statement confirming that the game had not been cancelled and that they fully intend to release it, although no release date could be given. [14]

In Early December 2008, it was announced that a new trailer for the game would be packaged with the Wii version of Final Fantasy Crystal Chronicles: Echoes of Time. The trailer shows the game in a further state of development, and displays game characteristics such as combat, magic, puzzle solving, and an overworld, as well as traditional elements of the Final Fantasy series, such as the Cactuar and Bahamut.

At the end of March, an official teaser site opened up[15]. At first it only featured the aforementioned trailer but with the promise of "More Visits, More Movies!" In just a few days, more short movies have been released featuring some interesting game play elements, including a reference to the original Crystal Chronicles game for the Nintendo GameCube.

As of April 2009, Famitsu magazine has confirmed that the game is 60% complete. It was also determined that the reason for such a long wait for information about the game was because by the time the initial E3 teaser trailer was revealed, development for the project had not even begun yet.

There seem to already be English voice actors as of a trailer on the Wii's Nintendo Channel.

[edit] References

  1. ^ "Amazon.com: Final Fantasy Crystal Chronicles: The Crystal Bearers". 2009-07. http://www.amazon.com/Final-Fantasy-Crystal-Chronicles-Nintendo-Wii/dp/B002BSC4RQ/ref=sr_1_1?ie=UTF8&s=videogames&qid=1244668755&sr=8-1. Retrieved on 2009-07-07. 
  2. ^ Nix (2006-05-06). "E3 2006: Final Fantasy Crystal Chronicles Wii". http://wii.ign.com/articles/705/705658p1.html. Retrieved on 2008-03-10. 
  3. ^ IGN Staff (May 16, 2007). "FF: Crystal Bearers Update". IGN. http://wii.ign.com/articles/788/788767p1.html. Retrieved on August 24 2007. 
  4. ^ Square Enix web staff (2008-03-24). "A Crystal Record". member.square-enix.com/na. http://member.square-enix.com/na/features/ffccrof/01/. Retrieved on 2008-04-22. 
  5. ^ Shonen Jump, April 13, 2009 issue
  6. ^ Final Fantasy Crystal Chronicles: Crystal Bearers | Square Enix
  7. ^ a b Craig Harris (May 16, 2007). "Interview: Final Fantasy Crystal Chronicles". IGN. http://uk.ds.ign.com/articles/789/789024p1.html. Retrieved on August 24 2007. 
  8. ^ a b James Mielke (May 15, 2007). "Interviews on Final Fantasy's Nintendo DS, Wii Assault". 1UP.com. http://www.1up.com/do/newsStory?cId=3159538. Retrieved on August 24 2007. 
  9. ^ "Square Enix Announces Final Fantasy Crystal Chronicles". IGN. May 18, 2005. http://games.ign.com/articles/616/616276p1.html. Retrieved on November 14 2008. 
  10. ^ Harris, Craig (2007-05-16). "Interview: Final Fantasy Crystal Chronicles". IGN. http://wii.ign.com/articles/789/789057p1.html. Retrieved on 2009-01-06. 
  11. ^ "FF: Crystal Bearers Update". IGN. 2007-05-16. http://wii.ign.com/articles/788/788767p1.html. Retrieved on 2009-01-06. 
  12. ^ Mitsuru Kamiyama (June 6, 2007). "Director's Voice". Final Fantasy Crystal Chronicles News (Japanese). http://www.ffccnews.jp/2007/06/94.html. Retrieved on 2009-01-06. 
  13. ^ JC Fletcher (2008-02-22). "GDC08: Square Enix no-comments FFCC Crystal Bearers". Joystiq. http://www.joystiq.com/2008/02/22/gdc08-square-enix-no-comments-ffcc-crystal-bearers/. Retrieved on 2008-05-18. 
  14. ^ Ashcraft, Brian (2008-11-14). "Rumor Smash: Square Enix On Final Fantasy Crystal Chronicles Canning Rumor". Kotaku. http://kotaku.com/5086718/square-enix-on-final-fantasy-crystal-chronicles-canning-rumor. Retrieved on 2009-01-06. 
  15. ^ Final Fantasy Crystal Chronicles:The Crystal Bearers | Global

[edit] See also

[edit] External links

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