Final Fantasy Explorers

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Final Fantasy Explorers
Final Fantasy Explorers Logo.png
Game logo, designed by Yoshitaka Amano.[1]
Developer(s) Square Enix
Racjin[2]
Publisher(s) Square Enix
Director(s) Atsushi Hashimoto[1]
Producer(s) Hiroyuki Miura[1]
Designer(s) Gen Kobayashi[1]
Artist(s) Toshiyuki Itahana[1]
Composer(s) Tsuyoshi Sekito[3]
Series Final Fantasy
Platform(s) Nintendo 3DS
Release date(s)
  • JP December 18, 2014[4]
Genre(s) Action role-playing game
Mode(s) Single-player, multiplayer

Final Fantasy Explorers (ファイナルファンタジー エクスプローラーズ Fainaru Fantajī Ekusupurōrāzu?) is an action role-playing video game for the Nintendo 3DS. It features character job-oriented combat against classic Final Fantasy monsters and summons.

Gameplay[edit]

Final Fantasy Explorers is an action role-playing video game featuring single-player and multiplayer modes. The player starts the game on an island featuring various locations, but can access other areas beyond the island on foot.[5] The main aim of the player is to collect crystals scattered across the world.[6] Unlike other narrative-driven entries in the Final Fantasy series, Explorers follows a quest-driven structure similar to Final Fantasy Crystal Chronicles and Capcom's Monster Hunter series.[7] Quest difficulty can be manually adjusted.[8] Unlike previous entries in the series, chocobos, a recurring galliforme bird in the series, will not be available for riding.[8] Player characters engage in fights with classic Final Fantasy enemies and summons including Ifrit and Bahamut.[5]

There are eight character slots available, with monsters defeated in battle assigned to four of them. Characters are assigned character jobs as with early Final Fantasy titles, including the White Mage, Black Mage, Monk, Paladin and Dragoon among others.[5] Aside from these, there are also character jobs exclusive to the title.[8] Players start the game as a Freelancer, able to adapt themselves to various skills before choosing specific jobs.[9] There are over five hundred different pieces of equipment available for creation from material that is either found on the field or won in combat.[8] The characters are given a maximum of eight skills to be used in battle, and can learn skills for certain jobs which can be used with other jobs when mastered. Using abilities costs a certain amount of magic points, but costs less if a character uses a skill linked to a specific job.[5] Skills can also be cancelled in battle.[8] For multiplayer matches, a maximum of four players can use both the Nintendo Network and conventional Wi-Fi to enter a playing session.[5][7]

Premise[edit]

Explorers revolves around the titular group of explorers from the rural town of Libertas who hunt the world for crystals, objects which are the source of life and civilization for the world. The most major source of crystals is the new island of Amostra, but they are guarded by fearsome beasts that the Explorers must fight.[10]

Development[edit]

The original concept for Final Fantasy Explorers was the brainchild of director Atsushi Hashimoto, who had previously worked on the Nintendo DS remake of Final Fantasy Legend II. Hashimito's original concept was for a multiplayer Final Fantasy role-playing game. One of the earliest design choices was the need for players to fight classic summoned monsters, as he felt that their presence would add an air of nostalgic familiarity to the game. The game's job system was developed at a later stage, when Hashimoto felt it would be a good fit with the multiplayer function.[11] The music is composed by Tsuyoshi Sekito.[3] When he began composing music for the title, he only had some pieces of key and concept art to go on, so was worried that he would not create the right kind of music. When he did meet the team, they were pleased with the results. The game's main theme was designed around the idea of the title characters, while also including darker elements such as "the suffering of the land".[12] Explorers was first revealed in early June 2014 in Shonen Jump.[13] The official website opened on June 16.[14] Hashimoto's main goal was to create a game that was accessible for newcomers to the genre.[8] Square Enix is making the game with the idea of turning it into a new action role-playing subseries.[5]

References[edit]

  1. ^ a b c d e Ishaan (2014-06-20). "Which Square Enix Staff Are Making Final Fantasy Explorers?". Siliconera. Archived from the original on 2014-07-07. Retrieved 2014-07-07. 
  2. ^ Spencer (2014-12-15). "Final Fantasy Explorers Is Being Made By SaGa Remake Developer, Racjin". Siliconera. Retrieved 2014-12-15. 
  3. ^ a b "Twitter/FFEX". Twitter. 2014-06-16. Retrieved 2014-06-17. 
  4. ^ Sato (2014-06-20). "Final Fantasy Explorers Hits Japan On December 18th". Siliconera. Retrieved 2014-06-20. 
  5. ^ a b c d e f Romano, Sal (2014-06-17). "Final Fantasy Explorers has 20 jobs, monster training". Gematsu. Retrieved 2014-06-17. 
  6. ^ Ishaan (2014-06-11). "Final Fantasy Explorers Announced for Nintendo 3DS". Siliconera. Retrieved 2014-06-17. 
  7. ^ a b Fulton, Will (2014-06-16). "Multiplayer Final Fantasy Explorers in development for 3DS". Digital Trends. Retrieved 2014-06-17. 
  8. ^ a b c d e f "『ファイナルファンタジー エクスプローラーズ』はパーティープレイを重視したマルチプレイの『FF』――開発スタッフインタビュー". Famitsu. 2014-06-28. Retrieved 2014-07-07. 
  9. ^ Spencer (2014-07-14). "See Final Fantasy Explorer’s Freelancer". Siliconera. Retrieved 2014-07-14. 
  10. ^ Romano, Sal (2014-06-19). "Final Fantasy Explorers: world, crystals, and first areas detailed". Gematsu. Archived from the original on 2014-06-19. Retrieved 2014-06-19. 
  11. ^ "『FFEX』のユニークアビリティを一挙公開。ディレクターが明かすジョブやトランスの最新情報". Dengeki Online. 2014-10-21. Retrieved 2014-10-23. 
  12. ^ "3DS『FFエクスプローラーズ』ミュージックコンポーザーの連載コラムが始動【関戸剛のFFEXミュージックコラム 第1回】". Dengeki Online. 2014-07-03. Retrieved 2014-07-07. 
  13. ^ "Square Enix to Unveil Final Fantasy Explorers for 3DS". Anime News Network. 2014-06-11. Retrieved 2014-06-17. 
  14. ^ Brunskill, Kelly (2014-06-16). "Final Fantasy Explorers Official Website Opens". Nintendo Life. Retrieved 2014-06-17. 

External links[edit]