Fire Emblem: Shadow Dragon and the Blade of Light

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Fire Emblem: Shadow Dragon and the Blade of Light[1]
Fe1box.jpg
Developer(s) Nintendo R&D1
Intelligent Systems
Publisher(s) Nintendo
Director(s) Keisuke Terasaki
Producer(s) Gunpei Yokoi
Composer(s) Yuka Tsujiyoko
Series Fire Emblem
Platform(s) Family Computer, Virtual Console
Release date(s) Family Computer
  • JP April 20, 1990
Virtual Console
Wii
  • JP October 20, 2009
3DS
  • JP August 1, 2012
Wii U
  • JP June 4, 2014
Genre(s) Tactical role-playing game
Mode(s) Single player
Distribution 3-megabit Cartridge

Fire Emblem: Shadow Dragon and the Blade of Light[2][3] (ファイアーエムブレム 暗黒竜と光の剣 Faiā Emuburemu: Ankoku Ryū to Hikari no Tsurugi?),[4] sometimes called Fire Emblem, is a 1990 tactical role-playing game developed by Nintendo R&D1 and published by Nintendo for the Family Computer, and the first game in the long-running Fire Emblem series.

Fire Emblem was one of the earliest series in the turn-based strategy genre on home consoles. However, unlike other strategy games, it borrowed several elements from role-playing video games such as Dragon Quest, and is among the first games, if not the first, in the tactical role-playing game genre. Later games in the series made numerous changes to the gameplay.

The game stars Marth, a character who later became better known for his appearance in Super Smash Bros. Melee and Super Smash Bros. Brawl. The Falchion weapon from this game acts as the Fire Emblem franchise's symbol in the Super Smash Bros. series. Additionally, Shiida appeared in Super Smash Bros. Brawl as a Sticker.[5]

Gameplay[edit]

Characters are each unique, in terms of both class and stats, and a character who runs out of hit points usually remains dead. The game is turn-based tactics game, with different sides alternately moving and attacking with their characters. Strategy arises in placing different characters with different strengths or weaknesses in key positions, or attacking opponents with characters that have a bonus towards attacking enemies with specific traits. Over time characters develop and level up, often causing increases in skills and stats characteristic to their class.

Plot[edit]

Setting[edit]

Map 2 of the original Fire Emblem.

The game takes place on the fictional continent of Akaneia (Archanea in North American localizations). The third game in the series, Fire Emblem: Mystery of the Emblem, as well as the eleventh, Fire Emblem: Shadow Dragon, also take place in Akaneia.

Story[edit]

Marth is prince of Altea and a direct descendant of Anri, the warrior who slew the shadow dragon Medeus. However, after an attack from the neighboring kingdom of Dolhr, Marth is forced to become an exile in the neighboring nation of Talis. His sister Ellis is taken hostage after his father is killed battling the evil priest Gharnef. With the help of the Altean knight Jeigan, the Talisian Princess Shiida, and others, Marth embarks on a quest to find the sacred sword known as Falchion and the Fire Emblem that will allow him to wield it. Only then will he be able to confront Gharnef and the resurrected Medeus, win the kingdom of Altea back, and rescue his sister.

Development[edit]

Development of Fire Emblem began after developer Intelligent Systems diverted its focus from creating hardware for the NES and Famicom Disk System to developing simulation games. After completing development of Famicom Wars, the team wanted to make a simulation game that used role-playing elements, leading to Fire Emblem. Initially, the development team was not very large, and the staff did a variety of tasks outside of the tasks assigned to them. Due to Fire Emblem using more memory than the FC could handle, the team had to go around this by using a portion of the FC's memory devoted to saving the game.[6]

Versions and re-releases[edit]

The game was remade for the Super Famicom as Fire Emblem: Mystery of the Emblem, which also contains a new scenario that serves as a sequel to the original game. A second remake entitled Fire Emblem: Shadow Dragon has been made for the Nintendo DS handheld.

Reception[edit]

Sales of Fire Emblem: Ankoku Ryū to Hikari no Tsurugi were flat for the first two months of sales, but improved after word of mouth had spread.[6]

Pertinent details[edit]

References[edit]

  1. ^ "Fire Emblem: Shadow Dragon". Nintendo.fi (in Finnish). Nintendo. Archived from the original on November 19, 2013. Retrieved 19 November 2013. 
  2. ^ http://www.nintendoworldreport.com/news/16930
  3. ^ http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/
  4. ^ The game itself simply uses the "ファイアーエムブレム"/"FIRE EMBLEM" part of the logo and does not mention the subtitle.
  5. ^ "Sticker List - Smash Bros. DOJO!!". Nintendo. 
  6. ^ a b http://fire-emblem.com/shadowdragon/interview/interview1.html

External links[edit]