First playable demo
A first playable demo is the first version of a video game that is playable outside of the video game development environment. In the game design process, it is a significant milestone. It is the first point at which a game has demonstrable gameplay. Often at this phase, the demo will be shown to others outside the department that developed it. It serves as a proof of concept or pilot.[1][2][3]
For video games, this is a difficult step to reach. Often the graphics will only be partially implemented, and major bugs may still be evident.
For a card game, the first playable demo is effectively its own game. For a board game, the first playable demo may include many hastily scribbled together chits, pieces of paper, and some ad-hoc pieces.[citation needed]
[edit] References
- ^ Fields, Tim (2010). Distributed Game Development: Harnessing Global Talent to Create Winning Games. Focal Press. p. 20. ISBN 0240812719. http://books.google.com/books?id=fXh6wyFiy90C&pg=PA20&dq=%22First+playable+demo%22&hl=en&ei=KFSPTMHwIMb_lgelseUr&sa=X&oi=book_result&ct=result&resnum=1&ved=0CDEQ6AEwAA#v=onepage&q=%22First%20playable%20demo%22&f=false.
- ^ Michael, David R.; Chen, Sande (2006). Serious games: games that educate, train and inform. Thomson Course Technology. p. 267. ISBN 1592006221. http://books.google.com/books?id=49kTAQAAIAAJ&q=%22First+playable+demo%22&dq=%22First+playable+demo%22&hl=en&ei=KFSPTMHwIMb_lgelseUr&sa=X&oi=book_result&ct=result&resnum=3&ved=0CDsQ6AEwAg.
- ^ McCarthy, David; Curran, Ste; Byron, Simon (2005). The art of producing games. University of Michigan: Thomson. p. 51. ISBN 1592006116. http://books.google.com/books?id=CKZQAAAAMAAJ&q=%22First+playable+demo%22&dq=%22First+playable+demo%22&hl=en&ei=KFSPTMHwIMb_lgelseUr&sa=X&oi=book_result&ct=result&resnum=4&ved=0CEAQ6AEwAw.