First playable demo

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A first playable demo is the first version of a video game that is playable outside of the video game development environment. In the game design process, it is a significant milestone. It is the first point at which a game has demonstrable gameplay. Often at this phase, the demo will be shown to others outside the department that developed it. It serves as a proof of concept or pilot.[1][2][3]

For video games, this is a difficult step to reach. Often the graphics will only be partially implemented, and major bugs may still be evident.

For a card game, the first playable demo is effectively its own game. For a board game, the first playable demo may include many hastily scribbled together chits, pieces of paper, and some ad-hoc pieces.[citation needed]

References[edit]

  1. ^ Fields, Tim (2010). Distributed Game Development: Harnessing Global Talent to Create Winning Games. Focal Press. p. 20. ISBN 0-240-81271-9. 
  2. ^ Michael, David R.; Chen, Sande (2006). Serious games: games that educate, train and inform. Thomson Course Technology. p. 267. ISBN 1-59200-622-1. 
  3. ^ McCarthy, David; Curran, Ste; Byron, Simon (2005). The art of producing games. University of Michigan: Thomson. p. 51. ISBN 1-59200-611-6.