Fizzball

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Fizzball
Developer(s) Grubby Games (PC)
Replay Games & Steel Penny Games (Wii)
Publisher(s) Grubby Games
Platform(s) Microsoft Windows, Macintosh, Linux, Wii
Release date(s) November 2006 (PC)
October 21, 2009 (Wii)
Genre(s) Breakout
Mode(s) Single player

Fizzball is a cross-platform computer game in which the player bounces the titular "fizzball" around the screen. The game was a finalist for an award at the 2007 Independent Games Festival in San Francisco,[1] and was named "Arkanoid/Kid's Game of the Year" by Game Tunnel.[2] It was later ported to the Wii, under the name Doctor Fizzwizzle's Animal Rescue.[3]

Plot and gameplay[edit]

The "fizzball" grows as more objects and animals are drawn into it. Here, the ball contains a cow.

All of the island's animals have been acting strange lately. Professor Fizzwizzle takes on the task of capturing them all in his newly invented magic bubble. The animals are then kept in a nursery and fed using the coins he has collected throughout the island's levels.

Players obtain coins by completing a series of levels in which the bubble is bounced upward, toward a playfield filled with animals. Different stages feature breakable objects such as fences which must be destroyed to reach some animals. The animals come in a variety of sizes, some of which cannot be collected with the bubble at its initial size; the bubble starts out small, allowing only the smallest animals to be collected, but as more are captured, the bubble increases in size, making larger animals available. Along with the animals, stages are populated with hazards such as barrels of toxic waste. For avoiding these hazards, players are awarded bonus points.

In the PC version, the paddle (a rocket) is controlled using a mouse. The Wii port instead supports the Wii Remote's pointer and tilt functions, the Nunchuk, the Classic Controller and the Wii Balance Board.[3]

Reception[edit]

The game had a generally positive reception. In their 9.0/10 review, Inside Mac Games called the graphics "absolutely amazing for a game that runs [so] fast", said "the music is pretty smooth and works well" and overall the game was "well worth it!"[4] GamersInfo.net felt that while "hit detection at shallow angles is a little spotty", the game was "involving and engaging without demanding a ton of energy".[5] The Mac Game Blog said "the gameplay [was] tight, the design [...] excellent, and the game [ran] without a hitch."[6] Jay is Games said "the simple, light-hearted gameplay won me over immediately" and that it was "a joy to play".[7] However, some criticism was directed at the game's low level of difficulty. Jay is Games lamented that "the one problem I had with it, and it's a big one, is that [it] takes a long time to ramp up in difficulty."[7] The Mac Game Blog stated simply: "It's by no means a hard game."[6]

External links[edit]

References[edit]

  1. ^ "2007 Independent Games Festival Finalists and Winners". Independent Games Festival. UBM TechWeb. Retrieved August 2, 2012. 
  2. ^ "2006 Special Awards". Game Tunnel. Indie Media. Retrieved August 2, 2012. 
  3. ^ a b "Work For Hire". Steel Penny Games. Retrieved August 2, 2012. 
  4. ^ Pride, Franklin (November 27, 2006). "Inside Mac Games Review: FizzBall". Retrieved August 9, 2012. 
  5. ^ Ozdowski, Dan (December 22, 2006). "Fizzball". Retrieved August 9, 2009. 
  6. ^ a b "FizzBall @ MGB : Mac Game Reviews". The Mac Game Blog. December 21, 2006. Archived from the original on October 6, 2007. Retrieved August 8, 2012. 
  7. ^ a b "Fizzball Review". November 17, 2006. Retrieved August 8, 2012.