Flagship Studios

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This article is about the American company. For the Japanese company, see Flagship (company).
Flagship Studios
Former type Private
Industry Video game industry
Fate Dissolved
Founded 2003
Defunct August 2008
Headquarters San Francisco, California, USA
Key people Bill Roper (CEO and co-founder)
Max Schaefer (COO and co-founder)
Kenneth Williams (CFO and co-founder)
Products Hellgate: London
Mythos

Flagship Studios was a computer game company founded by Bill Roper along with Max Schaefer, Erich Schaefer, and David Brevik, the original developers of Diablo and former high level Blizzard North executives.[1] The core personnel of Flagship Studios had been collaborating as a team since 1993 when they founded Condor Studios (later bought out and renamed Blizzard North) and in addition to the Diablo franchise many were key high level executives in the development of Warcraft, StarCraft, and World of Warcraft. Flagship Studios was formed following the resignation en masse of Blizzard North management following a dispute with Blizzard Entertainment parent company Vivendi regarding the potential fate of the company, development team, and titles, which were in doubt at that time.[2] Flagship Studio's primary target platform for their games was the PC.

Flagship Studios had a partnership with Namco Hometek and HanbitSoft to cover an international market for game marketing and distribution.

The company dissolved[3] in August 2008 because of financial troubles. Max Schaefer and Erich Schaefer moved on to help form Runic Games.

Titles[edit]

Hellgate: London[edit]

In March 2005, following months of teasing concept art for an unknown game, Flagship Studios' first title named Hellgate: London was announced via an exclusive article in the computer magazine PC Gamer. It was formally released October 31, 2007 as an action role-playing game (RPG) in the same vein as the Diablo games, but with the twist of being played in 3D, primarily from a first-person perspective. The game takes place in a post-apocalyptic demon-infested London, following a great battle between demons and humans. The developer was careful to point out that the game experience would be nothing like that of regular first-person shooters, but with much deeper RPG content in the form of e.g. random quests, and where a character's combat efficiency is more determined by statistics than player reflexes. In addition, the game featured random levels, uncommon in games of similar perspective and scale. Expectations from the game were high, as earlier games the developers have been involved in, especially titles from Blizzard Entertainment, have become best sellers with few exceptions.[4] However it received mixed reviews, and complaints by many gamers that the game was released in an unfinished state, which was later admitted by CEO Bill Roper.[5] The company no longer owns the intellectual property rights to Hellgate: London [1].

Mythos[edit]

Mythos was a game under development by a division of Flagship Studios commonly called "Flagship Seattle". An online RPG, similar in style to Diablo, the game was used to test the networking technology behind the multiplayer component of Hellgate: London. It was expected to be free to play and download, although the financing model was never set in stone.[6] Following the layoffs at Flagship Studios due to the financial issues, the intellectual property rights over Mythos have now been claimed by the Korean company Hanbitsoft, which was offered as collateral for loans earlier in the year. Additionally, Mythos lead designer Travis Baldree and Flagship Studios co-founder Max Schaefer have subsequently formed the new game company Runic Games along with the remaining staff of 14 behind the game from Flagship Seattle.[7] Runic Games developed the Diablo-like action RPG Torchlight.[8]

See also[edit]

References[edit]

  1. ^ "Flagship Studios Opens with a Splash". Flagship Studios. 2003-11-22. Retrieved 2008-07-16. 
  2. ^ Robert Howarth (2003-10-27). "Flagship Studios Interview". IGN. Retrieved 2008-07-16. 
  3. ^ Green, Jeff. "Bill Roper speaks out at last". 1UP.com. 
  4. ^ Dave Spohn (2007-11-13). "Hellgate: London Interview". About.com. Retrieved 2008-07-17. 
  5. ^ Stuart Bishop (2008-02-25). "We ballsed things up with Hellgate, Roper admits". CVG. Retrieved 2008-07-17. 
  6. ^ Tim Surette (2007-03-22). "Mythos detailed, will be free". GameSpot. Retrieved 2008-07-17. 
  7. ^ Suzie Ford (2008-08-11). "Runic Games Interview". WarCry. Retrieved 2008-08-11. 
  8. ^ http://www.torchlightgame.com/press/ 2009-0917-1842

External links[edit]