Flyweight pattern

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In computer programming, flyweight is a software design pattern. A flyweight is an object that minimizes memory use by sharing as much data as possible with other similar objects; it is a way to use objects in large numbers when a simple repeated representation would use an unacceptable amount of memory. Often some parts of the object state can be shared, and it is common practice to hold them in external data structures and pass them to the flyweight objects temporarily when they are used.

A classic example usage of the flyweight pattern is the data structures for graphical representation of characters in a word processor. It might be desirable to have, for each character in a document, a glyph object containing its font outline, font metrics, and other formatting data, but this would amount to hundreds or thousands of bytes for each character. Instead, for every character there might be a reference to a flyweight glyph object shared by every instance of the same character in the document; only the position of each character (in the document and/or the page) would need to be stored internally.

Another example is string interning.

In other contexts the idea of sharing identical data structures is called hash consing.

Immutability & Equality[edit]

To enable safe sharing, between clients and threads, Flyweight objects must be immutable. Flyweight objects are by definition value objects. The identity of the object instance is of no consequence therefore two Flyweight instances of the same value are considered equal.

Example in C# (note Equals and GetHashCode overrides as well as == and != operator overloads):

public class CoffeeFlavour {
    private readonly string _flavour;
    public CoffeeFlavour(string flavour) {
        _flavour = flavour;
    public string Flavour {
        get { return _flavour; }
    public override bool Equals(object obj) {
        if (ReferenceEquals(null, obj)) return false;
        return obj is CoffeeFlavour && Equals((CoffeeFlavour)obj);
    public bool Equals(CoffeeFlavour other) {
        return string.Equals(_flavour, other._flavour);
    public override int GetHashCode() {
        return (_flavour != null ? _flavour.GetHashCode() : 0);
    public static bool operator ==(CoffeeFlavour a, CoffeeFlavour b) {
        return Equals(a, b);
    public static bool operator !=(CoffeeFlavour a, CoffeeFlavour b) {
        return !Equals(a, b);


Special consideration must be made in scenarios where Flyweight objects are created on multiple threads. If the list of values is finite and known in advance the Flyweights can be instantiated ahead of time and retrieved from a container on multiple threads with no contention. If Flyweights are instantiated on multiple threads there are two options:

  1. Make Flyweight instantiation single threaded thus introducing contention and ensuring one instance per value.
  2. Allow concurrent threads to create multiple Flyweight instances thus eliminating contention and allowing multiple instances per value. This option is only viable if the equality criterion is met.

Example in C#[edit]

using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
public interface ICoffeeFlavourFactory {
    CoffeeFlavour GetFlavour(string flavour);
public class ReducedMemoryFootprint : ICoffeeFlavourFactory {
    private readonly object _cacheLock = new object();
    private readonly IDictionary<string, CoffeeFlavour> _cache = new Dictionary<string, CoffeeFlavour>();
    public CoffeeFlavour GetFlavour(string flavour) {
        if (_cache.ContainsKey(flavour)) return _cache[flavour];
        var coffeeFlavour = new CoffeeFlavour(flavour);
        ThreadPool.QueueUserWorkItem(AddFlavourToCache, coffeeFlavour);
        return coffeeFlavour;
    private void AddFlavourToCache(object state) {
        var coffeeFlavour = (CoffeeFlavour)state;
        if (!_cache.ContainsKey(coffeeFlavour.Flavour)) {
            lock (_cacheLock) {
                if (!_cache.ContainsKey(coffeeFlavour.Flavour)) _cache.Add(coffeeFlavour.Flavour, coffeeFlavour);
public class MinimumMemoryFootprint : ICoffeeFlavourFactory {
    private readonly ConcurrentDictionary<string, CoffeeFlavour> _cache = new ConcurrentDictionary<string, CoffeeFlavour>();
    public CoffeeFlavour GetFlavour(string flavour) {
        return _cache.GetOrAdd(flavour, flv => new CoffeeFlavour(flv));

Simple Implementation[edit]

Flyweight allows you to share bulky data which are common to each object. In other words, if you think that same data is repeating for every object, you can use this pattern to point to the single object and hence can easily save space.Here the FlyweightPointer creates a static member Company, which is used for every object of MyObject.

//IVSR: simple flyweight example in C#
    // Defines Flyweight object which repeats iteself.
    public class FlyWeight
        public string Company { get; set; }
        public string CompanyLocation { get; set; }
        public string CompanyWebSite { get; set; }
        //Bulky Data
        public byte[] CompanyLogo { get; set; } 
    public static class FlyWeightPointer
        public static FlyWeight Company = new FlyWeight
            Company = "Abc",
            CompanyLocation = "XYZ",
            CompanyWebSite = ""
    public class MyObject
        public string Name { get; set; }
        public FlyWeight Company
                return FlyWeightPointer.Company;


According to a textbook Design Patterns: Elements of Reusable Object-Oriented Software,[1] the flyweight pattern was first coined and extensively explored by Paul Calder and Mark Linton in 1990[2] to efficiently handle glyph information in a WYSIWYG document editor, although similar techniques were already used in other systems, e.g., an application framework by Weinand et al. (1988).[3]

Example in Java[edit]

import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
// Instances of CoffeeFlavour will be the Flyweights
class CoffeeFlavour {
  private final String name;
  CoffeeFlavour(String newFlavor) { = newFlavor;
  public String toString() {
    return name;
// Menu acts as a factory and cache for CoffeeFlavour flyweight objects
class Menu {
  private Map<String, CoffeeFlavour> flavours = new HashMap<String, CoffeeFlavour>();
  CoffeeFlavour lookup(String flavorName) {
    if (!flavours.containsKey(flavorName))
      flavours.put(flavorName, new CoffeeFlavour(flavorName));
    return flavours.get(flavorName);
  int totalCoffeeFlavoursMade() {
    return flavours.size();
class Order {
  private final int tableNumber;
  private final CoffeeFlavour flavour;
  Order(int tableNumber, CoffeeFlavour flavor) {
    this.tableNumber = tableNumber;
    this.flavour = flavor;
  void serve() {
    System.out.println("Serving " + flavour + " to table " + tableNumber);
class CoffeeShop {
  private final List<Order> orders = new ArrayList<Order>();
  private final Menu menu = new Menu();
  void takeOrder(String flavourName, int table) {
    CoffeeFlavour flavour = menu.lookup(flavourName);
    Order order = new Order(table, flavour);
  void service() {
    for (Order order : orders)
  String report() {
    return "\ntotal CoffeeFlavour objects made: "
        + menu.totalCoffeeFlavoursMade();
  public static void main(String[] args) {
    CoffeeShop shop = new CoffeeShop();
    shop.takeOrder("Cappuccino", 2);
    shop.takeOrder("Frappe", 1);
    shop.takeOrder("Espresso", 1);
    shop.takeOrder("Frappe", 897);
    shop.takeOrder("Cappuccino", 97);
    shop.takeOrder("Frappe", 3);
    shop.takeOrder("Espresso", 3);
    shop.takeOrder("Cappuccino", 3);
    shop.takeOrder("Espresso", 96);
    shop.takeOrder("Frappe", 552);
    shop.takeOrder("Cappuccino", 121);
    shop.takeOrder("Espresso", 121);

Example in Ruby[edit]

# Flyweight Object
class Lamp
  attr_reader :color
  #attr_reader makes color attribute available outside 
  #of the class by calling .color on a Lamp instance
  def initialize(color)
    @color = color
class TreeBranch
  def initialize(branch_number)
    @branch_number = branch_number
  def hang(lamp)
    puts "Hang #{lamp.color} lamp on branch #{@branch_number}"
# Flyweight Factory
class LampFactory
  def initialize
    @lamps = {}
  def find_lamp(color)
    if @lamps.has_key?(color)
      # if the lamp already exists, reference it instead of creating a new one
      lamp = @lamps[color]
      lamp =
      @lamps[color] = lamp
  def total_number_of_lamps_made
class ChristmasTree
  def initialize
    @lamp_factory =
    @lamps_hung = 0
  def hang_lamp(color, branch_number)
    @lamps_hung += 1
  def dress_up_the_tree
    hang_lamp('red', 1)
    hang_lamp('blue', 1)
    hang_lamp('yellow', 1)
    hang_lamp('red', 2)
    hang_lamp('blue', 2)
    hang_lamp('yellow', 2)
    hang_lamp('red', 3)
    hang_lamp('blue', 3)
    hang_lamp('yellow', 3)
    hang_lamp('red', 4)
    hang_lamp('blue', 4)
    hang_lamp('yellow', 4)
    hang_lamp('red', 5)
    hang_lamp('blue', 5)
    hang_lamp('yellow', 5)
    hang_lamp('red', 6)
    hang_lamp('blue', 6)
    hang_lamp('yellow', 6)
    hang_lamp('red', 7)
    hang_lamp('blue', 7)
    hang_lamp('yellow', 7)
    puts "Made #{@lamp_factory.total_number_of_lamps_made} total lamps"

See also[edit]


  1. ^ *Gamma, Erich; Richard Helm, Ralph Johnson, and John Vlissides (1995). Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley. pp. 205–206. ISBN 0-201-63361-2. 
  2. ^ Calder, Paul R.; Linton, Mark A. (October 1990). "Glyphs: Flyweight Objects for User Interfaces". The 3rd Annual ACM SIGGRAPH Symposium on User Interface Software and Technology. Snowbird, Utah, United States. pp. 92–101. doi:10.1145/97924.97935. ISBN 0-89791-410-4. 
  3. ^ Weinand, Andre; Gamma, Erich; Marty, Rudolf (1988). "ET++—an object oriented application framework in C++". OOPSLA (Object-Oriented Programming Systems, Languages and Applications). San Diego, California, United States. pp. 46–57. doi:10.1145/62083.62089. ISBN 0-89791-284-5. 

External links[edit]