For the Rest of Your Life
|This article does not cite any references or sources. (June 2013)|
|For the Rest of Your Life|
|Created by||Dick de Rijk|
|Presented by||Nicky Campbell|
|Theme music composer||Marc Sylvan|
|Country of origin||United Kingdom|
|No. of series||1|
|No. of episodes||40|
|Running time||60 minutes (inc. adverts)|
|Production company(s)||Endemol UK|
|Original channel||ITV, STV, UTV|
|Original run||8 May 2007– 28 August 2009|
|Related shows||Set for Life (US version)|
Before Round One began, the couple playing would select a cash amount they would play, this would be three different amounts in each show, ranging between £100 to £200. After selecting their amount, the couple then faced the main gameboard - eleven metal cylinders with either red or white lights concealed in the plinths on which they stood. In Round One, there were eight white lights and three red lights. Pulling out a white light would increase their monthly pay cheque by their chosen amount, finding a red light would decrease it similarly.
The couple could only stick on a white light and must play on if they find a red light, finding all three would mean the game was over and they would go home with nothing. In Round One, they wouldn't be able to stick until they had reached 4 steps or more on the money ladder. Once stuck, the money won would be used for Round Two.
Round Two would playing for how long they could win the money they earned in Round One, ranging from just 1 month to 'For The Rest of Your Life' (40 years). This time there were eleven white lights and four red lights. Once again, the option to stick and take the winnings at that point was only available after a white light had been selected. Finding all four red lights ended the game with no prize money.
The couple was now also split; the person who chose the numbered lights would be playing in the studio, the other was sent to the 'isolation pod', where they would be kept informed as to the number of red and white lights that had been revealed, but not of what their partner was saying. Each player would have the option to 'stick' or 'continue' after each white light had been revealed; the player who stuck first would determine how much money, if any, the couple went away with.
After the person playing in the studio stuck, they would be shown how their partner got on in the isolation pod. If the studio player had lost everything, they had to hope their partner stuck first to earn then some money. If they went on and won big, they had to hope their partner stuck at the same time or chose to continue with them, in order to leave with the big money. If the isolated player stuck too early, this would cost them lots of money. In one particular game, the studio player took their potential winnings to £168,000, but the player in the isolation pod had already stuck at £32,400, costing them over £130,000.