Fountain of Dreams

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Fountain of Dreams
Fountain of Dreams
Opening title screen
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Designer(s) Dave Albert
Banjo Bob Hardy
Series Wasteland
Platform(s) DOS
Release date(s) 1990
Genre(s) Role-playing video game
Mode(s) Single player
Media/distribution Floppy disk(s)

Fountain of Dreams is a 1990 role-playing video game developed and published by Electronic Arts.[1] It was originally intended as a follow-up to Wasteland, but neither Interplay nor any of the creative team that created Wasteland worked on it, the game engine is similar but actually created from a scratch, and in 2003 Electronic Arts dropped all claims that the game had any connection to Wasteland.[2] Fountain of Dreams was part of the beginning of a trend at EA to produce in-house sequels to its previous titles.[3]

Contents

[edit] Story

Fountain of Dreams is set in post-nuclear war Florida, literally separated from the continental United States by bombing during World War III that sparked an enormous earthquake. Central Florida itself was hit heavily with neutron and chemical weapons, in order to destroy the life there and preserve the technology.[4] 50 years later after "The Change", life on the island of Florida is constantly threatened by the threat of mutation due to residual ionizing radiation. The player controls a small band of adventurers who set out to find the purifying waters of the legendary "Fountain of Dreams" to stop the spread of mutation.

[edit] Gameplay

[edit] Reception

Fountain of Dreams is said to have been a disappointment to Wasteland fans, as it was much shorter and smaller.[5] It is noted as being "very unforgiving" near the beginning, making it hard to start the game without dying.[6]

[edit] References

[edit] External links

Personal tools
Namespaces
Variants
Actions
Navigation
Interaction
Toolbox
Print/export