Frank Chadwick
| Part of a series on: |
| Wargaming |
|---|
|
Frank Chadwick is a multiple-award–winning game designer[1] and New York Times Best Selling author.[2]
Contents |
[edit] Beginnings
Frank Chadwick, along with Rich Banner and Marc Miller, were (the only) members of the Illinois State University in Bloomington-Normal Games Club. They used their club funding to design war games. They also formed a small educational games organization in response to a project by the university to bring new ideas into the system. After failing to win this project, the three continued to work together, forming Game Designers' Workshop in June, 1973.[3]
[edit] Game Designers' Workshop
There is little doubt that, even in the rather busy pantheon of (wargame) industry heroes, Frank Chadwick is a Zeus amongst the Ajaxes. He is one of - if not THE - finest game designer working today. Since GDW's emergence in the mid-1970s, Chadwick has been GDW's main designer, producing a body of work remarkable for its breadth and width. ... ever resourceful, Frank C covered his simulated butt with the out-of-sight success of his Desert Shield Fact Book. Its reported, six-figure sales will probably bank-roll the company for the next decade. And, as if that weren't enough, he has steered GDW (admittedly with the astute help of others) from a small-town, Third World company to its status as one of the major simulation and RPG publishers in the market today. Frank is also president of the industry professional association, GAMA, so GDW's tentacles reach out to almost every cave in which hobbyists can hide in. If dice produced olive oil, there is no doubt that Frank Chadwick would be wargaming's Godfather.
Richard Berg, 13 time Charles S. Roberts Award winner, in Berg's Review of Games, issue #3, Spring 1992
Game Designers' Workshop existed from 1973 until 1996.[2] There, he designed several well known and award-winning games, including En Garde! (one of the first role-playing games)[citation needed]), Space:1889 [4] (which was set in a steampunk milieu before the term was coined),[5] and Twilight 2000.[6] Game Designers' Workshop also published the Gulf War Fact Book, a book he wrote on the military capabilities of the United States and Iraq at the time of the Gulf War. The book was on the New York Times bestselling list, and led to appearances on various news programs by Chadwick.[7]
[edit] Post GDW
He currently blogs on history and military issues at greathistory.com [8]
[edit] Awards and recognition
He was inducted into the Origins Hall of Fame in 1984 [9] He was nominated for an origins award in 2009.[10]
[edit] References
- ^ http://www.farfuture.net/Guide%20to%20Twilight%20v2.pdf
- ^ a b Sweich, Paul. (Jan 13, 1996). "Game over: Role-playing game design firm closes". Pantagraph. p. C1.
- ^ http://www.escapistmagazine.com/articles/view/columns/days-of-high-adventure/7023-A-Perpetual-Traveller-Marc-Miller
- ^ http://www.scifidimensions.com/Mar05/space1889.htm
- ^ http://www.heliograph.com/space1889/
- ^ http://www.farfuture.net/Guide%20to%20Twilight%20v1.pdf
- ^ Sweich, Paul. (Jan 24, 1991). "Fact Book Author gets spot on TV". Pantagraph. p. A2.
- ^ http://greathistory.com/members/frankchadwick/
- ^ http://www.historicon.org/HIST2008/pel_ACG.asp
- ^ http://www.comicheronews.com/?p=1027
[edit] External links
| This biographical article relating to a role-playing game designer is a stub. You can help Wikipedia by expanding it. |