Freedom Force vs the 3rd Reich

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Freedom Force vs. the 3rd Reich
Freedom Force vs The 3rd Reich Coverart.png
Developer(s) Irrational Games
Publisher(s) Electronic Arts
2K Games (Steam)
Distributor(s) Irrational Games
Focus Home Interactive
Engine Gamebryo
Platform(s) Microsoft Windows
Release date(s)
  • NA March 8, 2005
  • PAL April 15, 2005
Genre(s) Real-time tactics, tactical role-playing game
Mode(s) Single-player, multiplayer
Distribution DVD-ROM, download

Freedom Force vs. the 3rd Reich is a real-time tactical role-playing game[1][2] developed and published by Irrational Games. In this sequel to Freedom Force, the player guides a team of superheroes as they travel back in time and help overthrow Nazi Germany and its allies during World War II. It was released in early March, 2005.

Plot[edit]

Nuclear Winter steals Time Master's inert body and uses it to steal nuclear missiles from the Cuban Missile Crisis in an effort to start a nuclear war between the United States and the USSR. Freedom Force foils his plot, but on the return trip, the timeline changes and Freedom Force finds that the Axis powers achieved victory in World War II. Using the disturbance in the timeline to guide them, Mentor projects the heroes back in the timestream to battle the villainous Blitzkrieg, who created the timeline disturbance, where they meet and team up with heroes of that age. In the course of Blitzkrieg's defeat, Alchemiss gains powers from Time Master's body, frees Man-Bot from the Celestial Clock, but goes insane over the sudden expansion of her powers and becomes Entropy, who threatens time and space. Entropy is eventually defeated. Briefly asserting her original personality, Alchemiss prevents herself from ever existing so she cannot become Entropy, but suddenly finds herself face to face with a strange being... Energy X.

New Characters[edit]

  • Tombstone - Nathan Graves was framed for the murder of his own wife by his neighbor. Shocked and devastated, he never spoke in his own defense during his trial and was sentenced to execution in the electric chair. At the moment of Graves' execution, Energy X hit the power line and traveled into his body. Not quite living and not quite dead, he gained electrical and spirit-based powers. As Tombstone, he still wears the execution hood placed over his head in the electric chair and has adopted a sinister gunslinger-like appearance, complete with six-guns and belt buckle adorned with skulls. Tombstone has a hollow, echoing voice and is grim and humorless. He has cold-based melee attacks and a ranged attack where his dual pistols shoot electricity from his execution. However, his most distinctive ability is possession: temporarily taking complete control of a victim while his own body fades into an intangible state.
  • The Bard - Harry Holmes loved the works of William Shakespeare so much, it consumed his life. When his obsession caused his true love to leave him, Harry threw his lute in frustration, accidentally striking a canister of Energy X. He was granted powers echoing his passion for Shakespeare: singing hypnotic odes and throwing exploding "Yorick" skulls. The Bard was the winning character concept created by Richard Iacono in the "Calling All Heroes" contest.
  • Green Genie - Jani Al-Hajani was cruelly held prisoner by her own father, a powerful sheik, and forced into an arranged marriage with a man she'd never met. Her elderly servant and friend Mustaffa attempted to help her escape, but her father's goons began torturing the old man for information on Jani's whereabouts. The young woman shielded Mustaffa with her own body when she was struck by Energy X. The bolt transformed her into a green-skinned, flying-carpet riding genie of legend, who is sometimes more concerned with having fun than fighting evil.
  • Quetzalcoatl - Johny Azotl's grandfather took him to the Patriot City Museum every year to look back at the past. As the tale of the staff of Quetzalcoatl, an ancient Aztec god, was told, Johny became impatient and left his grandfather alone because he was not interested in the past. He headed for the roof to let some steam out, but a burglar passed by him without being noticed. Suddenly, a gunshot was fired inside the museum, and Johny overheard it and went to check it out. Johny then finds his grandfather fatally wounded. The burglar pushed aside Johny with the staff of Quetzalcoatl in his possession and without a second thought, Johny pursued the burglar to apprehend him, and caught up with the burglar. As Johny and the burglar struggled for the staff, a beam of Energy X hit the staff and the burglar, surprised by the beam, released the staff. As the staff glowed, so did Johny, and Johny felt the power of Energy X and an ancient power. Then, Johny glowed with a golden aura and transformed into the Quetzalcoatl. Quetzalcoatl then summoned a giant snake and apprehended the burglar. Quetzalcoatl may be present, but Johny still exists within him in spirit form. As Quetzalcoatl approached Johny's grandfather, he felt sad, which he is not familiar. For the first time ever, the god cried, and a tear drop fell upon the elder, somehow reviving him. From then on, Quetzalcoatl vows to fight crime as if his presence in Patriot City is fate's decision.
  • Black Jack - Jack St. John Spade was a British inventor working in Her Majesty's Institute for Wartime Research during World War II. He wanted to fight on the front lines as a soldier, but Professor O'Toole, his mentor, insisted that England couldn't afford to lose his abilities in combat. Working late one night, Spade discovered that O'Toole was being tricked by Blitzkrieg into creating a weapon capable of destroying the entire RAF. When Spade tried to intervene, Blitzkrieg paralyzed his legs to keep him out of the way. Desperate to keep the final secrets of the weapon from the enemy, Spade coated a playing card with his newest creation, a combination of acid and poison, and flung it into O'Toole's throat. Shunning the desk job that had kept him from combat, Spade equipped himself with guns and gadgets of his own invention and fought the Nazi menace as Black Jack. Like the other World War II-era heroes, his abilities are not Energy X-based. In addition to his pistol and punching attacks, he throws acid-dipped cards and blinding grenades and uses "decoys" to fool enemies. Black Jack speaks with a marked British accent and colorful phrases ("Let's get these Jerry blighters!"). At the end of the second game, he returns to the 1940s, which he sees as a more peaceful time.
  • Tricolour - Sabrine Tricolette was a French fencing champion. After she won a gold medal in the 1936 Olympic games in Berlin, Blitzkrieg brainwashed her. Sabrine became a Nazi henchman, arresting resistance fighters in Vichy France. While Sabrine was supervising the execution of a group of rebels she had apprehended, one of them began to sing the French national anthem. When she tried to silence him, she saw the tricolored French flag on his scarf. This reminder of her beloved country shattered the hold that Blitzkrieg held over her. She became Tricolour, dedicated to freeing her homeland from the Nazis who had invaded it. She and Bullet seem to be very attracted to each other. Like Black Jack, Tricolour has no Energy X-related powers. Her abilities are based on her fencing skills, including fairly powerful melee attacks and a blinding light from her rapier.
  • Sky King - Ace Gunner was an actor known for playing Sky King, a Nazi-bashing movie hero. Meek and shy, he saw that his costar Charmaine was interested in the "real heroes" (soldiers) rather than his pretend hero. Eager to prove his courage and win Charmaine's love, Ace began trying to modify his movie-prop jetpack to enable him to actually fly. He had no luck, but got his chance at heroics when a Nazi spy stumbled onto the set and held Charmaine at gunpoint. Although he couldn't fly, Ace managed to save the actress by hurling himself at the Nazi with the help of his jetpack. Hailed as a hero, Ace decided to leave Hollywood and become the Sky King for real. A huge fan of Sky King while growing up, Bullet helps his hero alter his jetpack to fly. (Interestingly, Bullet knows how to do this from an old issue of a comic book featuring Sky King. See predestination paradox and ontological paradox.) His abilities all come from his armored costume, which unfortunately also makes him very slow on foot. His attacks include chain guns and a "blast-off" area damage ability. His manner of speaking is similar to that of Jimmy Stewart, Hollywood actor and Air Force pilot. His creation was probably influenced by the Commander Cody serials of the 1940s.

References[edit]

  1. ^ Yam, Marcus (2003-10-17). "For Great Justice!". FiringSquad. Retrieved 2007-11-26. 
  2. ^ Adams, David (2005-02-22). "Freedom Force at Full Alert". IGN. Retrieved 2007-11-26. 

External links[edit]