Screenshot of Friendster's main page, updated in July 2011
|Headquarters||Kuala Lumpur, Malaysia|
|Slogan(s)||"Living the Game"|
|Alexa rank||20,555 (April 2014[update])|
|Type of site||Social Gaming|
|Advertising||Banner ads, Contextual ads, Sponsorships|
|Users||8.2 million (June 2010)|
|Available in||English, Filipino, Malay, Vietnamese, Thai, Indonesian, Traditional Chinese, Simplified Chinese, Korean, Japanese, Spanish|
|Launched||March 22, 2002|
|Current status||Defunct (as a social networking site)
Active (as a social gaming site)
Friendster is a social gaming site that is based in Kuala Lumpur, Malaysia. It was previously known as a social networking service website. Before the site was redesigned, the service allowed users to contact other members, maintain those contacts, and share online content and media with those contacts. The website was also used for dating and discovering new events, bands, and hobbies. Users could share videos, photos, messages and comments with other members via their profile and their network. It was considered one of the original and even the "granddaddy" of social networks. The service became popular in Southeast Asia and is a major site in that region of the world.
Since the relaunch of Friendster as a social gaming platform in June 2011, the number of registered users has reached over 115 million. The company now operates mainly from three Asian countries; the Philippines, Malaysia and Singapore, and over 90% of the site's traffic comes from Asia. As of 2008, Friendster had more monthly unique visitors than any other social network in Asia. The top 10 countries accessing Friendster, according to Alexa, as of May 7, 2009 are the Philippines, Indonesia, Malaysia, Singapore, Thailand, Pakistan, United Arab Emirates, Sudan, South Korea, Bangladesh and India. Today, Friendster is still notably popular in Indonesia.
Friendster was founded by Canadian computer programmer Jonathan Abrams in 2002, before the wider adoption of MySpace (2003), Facebook (2004) and other social networking sites. Friendster was one of the first of these sites to attain over 1 million members, although it was preceded by several other smaller social networking sites such as Pets.com (1997).
The name Friendster is a portmanteau of "friend" and Napster. Napster at the time was a controversial peer-to-peer file sharing Internet service that was launched in 1999; by 2000, "Napster" was practically a household word, thanks to several high-profile lawsuits filed against it that year. The old Friendster site was founded in Mountain View, California and was privately owned. Friendster was based on the "Circle of Friends" (social network) technique for networking individuals in virtual communities and demonstrates the small world phenomenon. Friendster was considered the top online social network service until around April 2004 when it was overtaken by MySpace in terms of page views, according to Nielsen//NetRatings.
Friendster.com went live in 2002 and was adopted by three million users within the first few months. Publications including Time, Esquire, Vanity Fair, Entertainment Weekly, US Weekly and Spin wrote about Friendster's success and the founder appeared on magazine covers and late-night talk shows. Friendster's rapid success inspired a generation of niche social networking websites including Dogster and Elfster.
Friendster had also received competition from all-in-one sites such as Windows Live Spaces, Yahoo! 360, and Facebook. Google offered $30 million to buy out Friendster in 2003, but the offer was turned down. Friendster was then funded by Kleiner, Perkins, Caufield & Byers and Benchmark Capital in October 2003 with a reported valuation of $53 million. Friendster's decision to stay private instead of selling to Google in 2003 is considered one of the biggest blunders of Silicon Valley, the Associated Press claims. In April 2004, John Abrams was removed as CEO and Tim Koogle took over as interim CEO. Koogle previously served as President and CEO at Yahoo!. Koogle was later replaced by Scott Sassa in June 2004. Sassa left in May 2005 and was replaced by Taek Kwon. Taek Kwon was then succeeded by Kent Lindstrom, following a recapitalization by Kleiner and Benchmark that valued Friendster at less than one-twentieth its 2003 valuation.
As of 2008 Friendster had a membership base of more than 115 million registered users and continued to grow in Asia. According to Alexa, the site has suffered an exponential decline in traffic in America since 2009. From a peak 40 ranking it reached 800 in November 2010. Most people have since attributed this decline to the rise of Facebook, a rival social networking site. In August 2008, Friendster hired ex-Google executive Richard Kimber as the CEO. Kimber focused on Friendster's expansion in Asia.
On December 9, 2009, it was announced that Friendster was acquired for $26.4 million by MOL Global, one of Asia's biggest Internet companies. MOL Global is funded by one of Malaysia's successful businessmen, Tan Sri Vincent Tan, Chairman and Chief Executive of Berjaya Corporation Berhad.
In June 2011, the company repositioned itself into a social gaming site and discontinued user social network accounts. But Friendster accounts will not be deleted and users can still log in using their existing e-mail login and password. They also stated that contact list (or friendlist) will be preserved along with user's basic information. Friendster said that in the new and improved website, the focus will be on pure "entertainment and fun", and aims not to compete with, but rather to complement Facebook.
Friendster received another $3 million in funding in February 2006 from Kleiner Perkins Caufield & Byers and Benchmark Capital. In August 2006, Friendster also received $10 million in funding in a round led by DAG Ventures, and Friendster announced in August 2008 that it had raised an additional $20 million in funding in a round led by IDG Ventures. Prior to its acquisition by MOL Global, Friendster was backed by Kleiner Perkins Caufield & Byers, Benchmark Capital, DAG Ventures, IDG Ventures, and individual investors.
Awards and recognitions
- In July 2006, Friendster was awarded Key Social Networking Technology Patent.
- In 2007, Friendster was selected by AlwaysOn Media as Top 100 Private Company Award Winner.
- In April 2008, Friendster became a Webware 100 winner.
- In 2009, the site was the subject of a satirical portrayal by The Onion News Network of the site's discovery as an archaeological relic, untouched since 2005.
In November 2009, Friendster announced a global partnership with MOL AccessPortal Berhad (MOL), a leading payments provider leveraging a network of over 600,000 physical and virtual payment channels worldwide, to power the Friendster Wallet and a payments platform enabling micro-spending for over 115 million registered users on Friendster. The Friendster Wallet was designed to support a variety of payment methods including pre-paid cards, mobile payments, online payments and credit card payments.
Friendster also partners in with content partners such as game developers and publishers which provides monetization solutions on the Friendster platform leveraging on MOL's payment channels and Friendster's large userbase.
Available languages include English, Filipino, Thai, Malay, Vietnamese, Indonesian, Chinese (both Traditional and Simplified), Japanese, Korean, and Spanish. Until September 2007, Friendster was available only in English. Ten new languages were added from 2007 to January 2009, with Filipino being the most recent addition. Users can also enter content on Friendster in any language.
Friendster launched all language support on a single domain - www.friendster.com. Friendster is the first global online social network to support Asian languages and others on a single domain so that users from around the world can talk to each other.
Friendster has been an open site since August 2006 when it first began allowing widgets and content to be embedded in user profile pages through its developer program. Roughly 39 percent of Friendster's users have widgets on their profile.
Friendster gives software developers access to APIs that utilize content and data within the Friendster network to build and deploy customizable applications on and off Friendster. Friendster's Developer Program is an open, non-proprietary platform with an open revenue model.
In December 2009, Friendster relaunched its website with a new interface.
- System, method and apparatus for connecting users in an online computer
- Method of Inducing Content Uploads in a Social Network
- System and Method for Managing Connections in an Online Social Network
- Compatibility Scoring of Users in a Social Network
- Method for sharing relationship information stored in a social network
In August 2010, Facebook confirmed that it had acquired 18 patents from Friendster.
In June 2011, Friendster shifted from social networking site to a social entertainment site which focus on gaming and entertainment. The accounts are unchanged and still existing. However, all the photos, messages, comments, testimonials, shoutouts, blogs, forums and groups that the users may have had in the past may no longer be part of their Friendster account.[dead link] An exporting tool is provided to back up the information of the user account. This tool has an ability to export photos to Flickr and Multiply.
Deadline given to users to export their photos was extended to 27 June 2011. Photos which were not exported before the deadline were removed and are no longer retrievable.
In the two months after the new Friendster has relaunched, the site attracted more than half a million new users and included over 40 games. Daily and monthly active users increased by 50 percent, with more than 90 percent of new users coming from Asia.
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