In contrast to their previous project, The Battle for Wesnoth, the Frogatto team did development as a small centralized team, with the intention of building a solid engine and a game to showcase that engine, before trying to build a community around the game. Both the source code and the game have been publicly available since r125 of their source repository, but they did not attempt to build a community around the game until after reaching 1.0. It is intended by the developers that the source code of the game be used to help make other open-source games. The engine is also multiplatform and runs on most systems where the game runs. This helps developers of smaller platforms (such as AmigaOS) by giving them technologies to create high quality, open-source, new modern games on (and for) their system (and reach users of other platforms as well).