Frogatto & Friends

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Frogatto & Friends
Frogatto
Designer(s) David White, Guido Bos, Richard Kettering, Ben Anderman
Artist(s) Guido Bos, Richard Kettering
Composer(s) Ryan Reilly
Engine Custom engine ("Anura")
Platform(s) Cross-platform
Release date(s) July 13, 2010 (version 1.0) [1]
March 16, 2012 (stable version 1.2.1) [2]
Genre(s) Platformer
Mode(s) Single-player
Distribution Download

Frogatto & Friends is a platformer video game with adventure elements, created by a team that includes the creator of The Battle for Wesnoth, and three of Wesnoth '​s department leads,[3] and was first released in July 2010 to positive reviews, particularly for its "gorgeous" pixel art.[4][5]

In Frogatto & Friends, the player helps the title character, Frogatto, save his friends from trouble. The game uses an open source engine (under the GNU General Public License), with game data licensed under Creative Commons BY and BY-NC-SA licenses.[6] The game is available for purchase for a variety of computer operating systems, and in the iPhone App Store[7] and BlackBerry App World.[2] The most current version of the game, 1.2.1, was released on March 16, 2012.[2]

Development[edit]

The game is programmed in C++. It is cross-platform, and runs on Linux (including OS flavors running on Nokia n900 handheld devices), AmigaOS4, AROS, Mac OS X, Microsoft Windows, iOS and BlackBerry Tablet OS.

In contrast to their previous project, The Battle for Wesnoth, the Frogatto team did development as a small centralized team, with the intention of building a solid engine and a game to showcase that engine, before trying to build a community around the game. Due to the licensing restrictions, the original authors faced protests from community when they attempted to commercialize their previous game Battle for Wesnoth given that the community contributions are significant and these contributors would not get a share from the revenues. Trying to avoid such problems in their new project, they initially started working with a small group, adapted a dual license for the engine code while keeping the game content non-open.[8] Both the source code and the game have been publicly available since r125 of their source repository, but they did not attempt to build a community around the game until after reaching 1.0. It is intended by the developers that the source code of the game be used to help make other open-source games. The engine is also multiplatform and runs on most systems where the game runs. This helps developers of smaller platforms (such as AmigaOS) by giving them technologies to create high quality, open-source, new modern games on (and for) their system (and reach users of other platforms as well).

See also[edit]

References[edit]

  1. ^ "Frogatto 1.0". Lost Pixel. July 13, 2010. Retrieved June 24, 2011. 
  2. ^ a b c "BlackBerry App World: Frogatto". Retrieved 16 March 2012. 
  3. ^ "Wesnoth Credits Page". 
  4. ^ Rigney, Ryan (2011). Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them. CRC Press. p. 90. ISBN 978-1-4398-9585-6. Retrieved 2013-10-12. 
  5. ^ Rose, Mike (2011). 250 Indie Games You Must Play. CRC Press. p. 120. ISBN 978-1-4398-7574-2. Retrieved 2013-10-12. 
  6. ^ Richard Kettering (2013-09-01). "LICENSE". frogatto - GitHub. Retrieved 2013-10-12. 
  7. ^ "Frogatto & Friends for iPhone, iPod touch, and iPad on the iTunes App Store". Retrieved 2012-03-03. 
  8. ^ "Developer Info". Lost Pixel. October 15, 2012. Retrieved October 10, 2014. 

External links[edit]