Frostbite Engine

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Frostbite Engine
Developer(s) Digital Illusions CE
Platform(s) Microsoft Windows, Xbox 360, Playstation 3
Genre(s) First-person shooter

Frostbite Engine is a game engine created by EA Digital Illusions CE (DICE), developers of the Battlefield series, for Battlefield: Bad Company, Battlefield 1943, and Battlefield: Bad Company 2. DICE has confirmed a Frostbite 2 engine is being developed that will support DirectX 11 on PC[1].

Contents

[edit] Games Used in

[edit] Requirements

Minimum Frostbite PC Specifications
Processor: Core 2 Duo @ 2.0GHz
RAM: 2GB
Graphics card: GeForce 7800 GT / ATI X1900
Graphics memory: 256MB
OS: Windows XP
DirectX: 9


Recommended Frostbite PC Specifications
Processor: Quadcore
RAM: 2GB
Graphics card: GeForce GTX 260
Graphics memory: 512MB
OS: Windows Vista or Windows 7
DirectX: 10, 11


Note:
These are current specifications announced by DICE for current PC game projects with the Frostbite engine and could subject to change depending upon the game(s).

[edit] Features

  • Real-Time Procedural Shading
  • Texturing Techniques
  • Large Destruction Landscapes
  • Destructable Objects (Buildings, Vehicles, Trees, etc.)
  • Dynamic Skies
  • Dynamic Lighting

[edit] Platforms

The Frostbite Engine is designed for targeting Xbox 360, Playstation 3, and multi-core PCs with DirectX 10.

[edit] Editor

FrostED is a C#-based editor for assets, levels, meshes, shaders and objects used within the Frostbite Engine.[2]

[edit] External links

[edit] References

  1. ^ http://www.pcgameshardware.com/aid,681665/DirectX-11-Battlefields-Frostbite-Engine-already-ported/News/
  2. ^ http://ati.amd.com/developer/gdc/2007/Andersson-Tatarchuk-FrostbiteRenderingArchitecture(GDC07_AMD_Session).pdf