Frozen Synapse

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Frozen Synapse
FrozenSynapseLogo.png
Developer(s) Mode 7
Publisher(s) Mode 7
Designer(s) Ian Hardingham
Composer(s) nervous_testpilot (aka Paul Taylor)
Platform(s) Windows, OS X, Linux, iOS, Android
Release date(s) 26 May 2011
Genre(s) Turn-based tactics
Mode(s) Single-player, multiplayer

Frozen Synapse is a turn-based tactics video game developed by independent game developer Mode 7 Games, in which players plan their moves at their leisure and turns are resolved simultaneously. Players attempt to win by giving orders to a small squad of armed combatants, most commonly with the goal of eliminating all enemy units.

The game has online multiplayer, a single-player campaign, and a skirmish mode.[1] The game and its soundtrack formed part of the Humble Frozen Synapse Bundle[2] between 28 September 2011 and 12 October 2011, which ultimately grossed over $1 million and had over 230,000 downloads.[3]

It is set in dystopian cyberpunk future, in which the player assumes the role of a tactical commander assisting a resistance faction in a struggle against a corporate government regime which has used its power to manipulate the populace, or is pitted against other commanders (human or AI) in a skirmish or multiplayer setting.

Gameplay[edit]

Frozen Synapse is a tactical combat simulation game, played as asynchronous turns by each player. Each player controls a small number of soldiers armed with various weapons.

The objective in most single-player missions is to eliminate the other squad, but there are also hostage protection and escort missions. Multi-player game modes include last-man-standing deathmatch, area protection, and hostage extraction.

Maps are generated pseudo-randomly to create a range of walls and cover, as well as starting positions for the soldiers. On each turn, the players are given an unlimited amount of time to lay out commands to each soldier to specific waypoints that will be performed during the resolution of the round, a period of about 5 seconds of simulation time. The player can set the direction that the soldier is looking, the soldier's stance and speed, and their default action upon seeing an enemy force in their line of sight. The game provides a facility to review all previous turns and simulate the projected results of the current, assuming that enemy forces maintain their current strategies, giving the player to refine their actions.

Once the player is satisfied with their actions, they commit to this turn. Once all players have commit, the game resolves the actions, reporting these back to the player. Combat is resolved in a deterministic manner based on units' weapon strength, stance, and poise. As long as soldiers remain on both sides or other winning objectives are not yet completed, the players can then replay the results of that turn and plan for the next.

The game includes a "light" mode where players can see all movement on the board, and a "dark" mode where enemies that fall outside any line of sight from allied forces are hidden from the player, though they are given information about any foe's last known position and time since they were last seen.

The game includes a single-player campaign, where the player competes against the computer. The player can also play against other human players through a common server system, which also records games so that players can review them after completion of the game. The game's downloadable content includes new gameplay modes to allow players to compete cooperatively with each other.

Development[edit]

Frozen Synapse only has one vs one multiplayer. Free-for-all, four-player, and two vs two are planned but will not be implemented in the near future. According to the developer blog, two-player co-op is in beta testing for the entire campaign.[4]

In response to controversy about the ending in the video game Mass Effect 3, an update was released for Frozen Synapse which added an alternative ending. The ending contains the jibe "This is the ending to a computer game. We don't care if you like it". Of the experiment, Mode 7 Games developer Paul Taylor stated: "Honestly, it felt like vandalising my own work, which was interesting".[5]

Frozen Synapse Red[edit]

An expansion pack released on 29 May 2012, Frozen Synapse Red adds a number of new features to the game[6] including cooperative gameplay, a new unit called the 'Riot Shield', a new game mode called 'Upload', a new single campaign called 'Red' containing 15 new missions, 10 single player challenge missions, three gameplay mutators and a mode which alters the theme of the game from its typical blue to red.

The expansion also includes a new soundtrack for the game and a chiptune album by artist _ensnare_ (Paul Taylor's musician pseudonym) called Impeccable Micro, both available in MP3 and FLAC formats.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
Metacritic 85
Review scores
Publication Score
Edge 9/10
Eurogamer 9/10

The game has received generally favourable reviews, holding a score of 85/100 on Metacritic,[7] with particular praise for its "newly composed, evocative" soundtrack.[8][9] It won the 'Audience Award' at the 2012 Independent Games Festival [10] and was held to be the 2011 Strategy Game of the Year by PC Gamer US.[11] It has also received praise for its soundtrack, which gaming commentator John "TotalBiscuit" Bain has dubbed "The best soundtrack since Deus Ex".

Sequel[edit]

A sequel, Frozen Synapse Prime, was released on PC (via Steam), PlayStation 3, and PlayStation Vita on 14 November 2014.

Mode 7 announced a similar project, titled Frozen Cortex (formerly Frozen Endzone) anticipated for a 2014 release date. The game will incorporate similar strategy and planning gameplay elements but applied to an American football-like sport.[12]

References[edit]

  1. ^ "A Simultaneous Turn-Based Strategy Game / Turn-Based Tactical Game!". Frozen Synapse. Retrieved 2013-08-17. 
  2. ^ Rob Zacny (28 Sep 2011). "New Humble Bundle offers Frozen Synapse, other Frozenbyte games". PC Gamer. Retrieved 28 May 2012. 
  3. ^ Matt Purslow (5 Oct 2011). "Humble Frozen Synapse Bundle makes over $1 million". PC Gamer. Retrieved 28 May 2012. 
  4. ^ "Frozen Synapse • View topic - Plans in the future for 2v2, 1v1v1v1 multiplayer?". Forums.mode7games.com. Retrieved 2013-08-17. 
  5. ^ Mike Fahey (24 March 2012). "Mass Effect 3 Outcry Answered With A New Ending For A Completely Different Game". Kotaku. Retrieved 28 May 2012. 
  6. ^ "Frozen Synapse Red expansion adds co-op mode, riot shields, the colour red". PC Gamer. 30 May 2012. Retrieved 30 May 2012. 
  7. ^ "Frozen Synapse". Metacritic. Retrieved 28 May 2012. 
  8. ^ Andreas Varotsis (28 May 2011). "Frozen Synapse – PC Review". Brash Games. Retrieved 28 May 2012. 
  9. ^ WTF is Frozen Synapse?. TotalBiscuit/Cynical Brit. Retrieved 28 May 2012. 
  10. ^ Ben Lee (8 Mar 2012). "'Fez', 'Frozen Synapse' win at IGF Awards". Digital Spy. Retrieved 28 May 2012. 
  11. ^ "PC Gamer US Game of the Year awards 2011". PC Gamer US. 8 Feb 2012. Retrieved 30 May 2012. 
  12. ^ Sarkar, Samit (2013-03-15). "Frozen Endzone announced by Frozen Synapse dev Mode 7 Games". Polygon. Retrieved 2013-03-15. 

External links[edit]