Fuze

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This article is about fuzes (also spelled fuses) for military munitions such as bombs, missiles, mines, shells, grenades. For other uses, see Fuse (explosives) and Fuze (disambiguation).

In military munitions, a fuze is the part of the device that initiates function. In some applications, such as torpedoes, a fuze may be identified by function as the exploder.[1] The term fuze[2][3][4] is used to indicate a sophisticated ignition device incorporating mechanical and/or electronic components e.g. a proximity fuze for an M107 artillery shell, magnetic/acoustic fuze on a sea mine, spring-loaded grenade fuze,[5][6][7] pencil detonator or anti-handling device.[8]

Most[which?] English-language countries use the "z" spelling[9][10][11][12][13][14] to distinguish between simple burning fuses and more complicated munition fuzes, which contain mechanical and/or electronic components, although historically this has by no means been a hard-and-fast rule, with "fuse" often used as the spelling in many sources, as the example "hand grenade fuse" shows.[15][citation needed] The relative complexity of even the earliest fuze designs (dating from circa 1915) can be seen in the cutaway diagrams at the end of this article. Modern fuzes for "smart weapons" are invariably computerised (i.e., incorporate microprocessors or gate arrays).

Description[edit]

A fuze is a device used in munitions which is designed to detonate, or to set forces into action to ignite, detonate or deflagrate, the charge (or primer) under specified conditions. In contrast to a simple pyrotechnic fuse, a munitions fuze always has some form of safety/arming mechanism, designed to protect the user from premature or accidental detonation.[16]

A munition fuze assembly may contain only the electronic or mechanical elements necessary to signal or actuate the detonator, but some fuzes contain a small amount of primary explosive to initiate the detonation. Fuze assemblies for large explosive charges may include an explosive booster.

Fuze categorization by munition type[edit]

The situation of usage and the characteristics of the munition it is intended to activate affect the fuze design e.g. its safety and actuation mechanisms.

Artillery fuzes[edit]

Main article: Artillery fuze

Artillery fuzes are tailored to function in the special circumstances of artillery projectiles, the relevant factors are the projectile's initial rapid acceleration, high velocity and usually rapid rotation, which affect both safety and arming requirements and options, and the target may be moving or stationary.

Artillery fuzes may be initiated by a timer mechanism, impact or detection of proximity to the target, or a combination of these.

Hand grenade fuzes[edit]

Requirements for a hand grenade fuze are defined by the projectile's small size and slow delivery over a short distance. This necessitates manual arming before throwing as the grenade has insufficient initial acceleration for arming to be driven by "setback" and no rotation to drive arming by centrifugal force.

Aerial bomb fuzes[edit]

These are also referred to as "pistols". The main design consideration is that the projectile is large and accelerating vertically downwards and may or may not be rotating relatively slowly.

Landmine fuzes[edit]

The main design consideration is that the bomb the fuze is intended to actuate is stationary, and the target itself is moving in making contact.

Naval mine fuzes[edit]

Relevant design factors are that the mine may be static or moving downward through the water, and the target is typically moving on or below the water surface, usually above the mine.

Fuze categorization by activation mechanism[edit]

Time fuzes[edit]

Time fuzes detonate after a set period of time by using one or more combinations of mechanical, electronic, pyrotechnic or even chemical timers. Depending on the technology used, the device may self-destruct[17] (or render itself safe without detonation[18]) some seconds, minutes, hours, days, or even months after being deployed.

Early artillery time fuzes were nothing more than a hole filled with gunpowder leading from the surface to the centre of the projectile. The flame from the burning of the gunpowder propellant ignited this "fuze" on firing, and burned through to the centre during flight, then igniting or exploding whatever the projectile may have been filled with.

By the 19th century devices more recognisable as modern artillery "fuzes" were being made of carefully selected wood and trimmed to burn for a predictable time after firing. These were still typically fired from smoothbore muzzle-loaders with a relatively large gap between the shell and barrel, and still relied on flame from the gunpowder propellant charge escaping past the shell on firing to ignite the wood fuze and hence initiate the timer.

In the mid-to-late 19th century adjustable metal time fuzes, the fore-runners of today's time fuzes, containing burning gunpowder as the delay mechanism became common, in conjunction with the introduction of rifled artillery. Rifled guns introduced a tight fit between shell and barrel and hence could no longer rely on the flame from the propellant to initiate the timer. The new metal fuzes typically use the shock of firing ("setback") and/or the projectiles's rotation to "arm" the fuze and initiate the timer : hence introducing a safety factor previously absent.

During World War I, mechanical, or clockwork, time fuzes were introduced for artillery by Germany, and some variants are still in use.[citation needed]

As late as World War I, some countries were still using hand-grenades with simple black match fuses much like those of modern fireworks: the infantryman lit the fuse before throwing the grenade and hoped the fuse burned for the several seconds intended. These were soon superseded in 1915 by the Mills bomb, the first modern hand grenade with a relatively safe and reliable time fuze initiated by pulling out a safety pin and releasing an arming handle on throwing.

Modern time fuzes often use an electronic delay system.

Impact fuzes[edit]

Main article: Contact fuze

Impact, percussion or contact fuzes detonate when their forward motion rapidly decreases, typically on physically striking an object such as the target. The detonation may be instantaneous or deliberately delayed to occur a preset fraction of a second after penetration of the target. An instantaneous "Superquick" fuze will detonate instantly on the slightest physical contact with the target. A fuze with a graze action will also detonate on change of direction caused by a slight glancing blow on a physical obstruction such as the ground.

Impact fuzes in artillery usage may be mounted in the shell nose ("point detonating") or shell base ("base detonating").

Proximity fuzes[edit]

Main article: Proximity fuze
Mk 53 Proximity fuze for an artillery shell, circa 1945

Proximity fuzes cause a missile warhead or other munition (e.g. air-dropped bomb or sea mine) to detonate when it comes within a certain pre-set distance of the target, or vice versa. Proximity fuzes utilize sensors incorporating one or more combinations of the following: radar, active sonar, passive acoustic, infrared, magnetic, photoelectric, seismic or even television cameras. These may take the form of an anti-handling device designed specifically to kill or severely injure anyone who tampers with the munition in some way e.g. lifting or tilting it. Regardless of the sensor used, the pre-set triggering distance is calculated such that the explosion will occur sufficiently close to the target that it is either destroyed or severely damaged.

Remote detonators[edit]

Remote detonators use wires or radio waves to remotely command the device to detonate.

Barometric fuzes[edit]

Barometric fuzes cause a bomb to detonate at a certain pre-set altitude above sea level by means of a radar, barometric altimeter or an infrared rangefinder.

Combination fuzes[edit]

A fuze assembly may include more than one fuze in series or parallel arrangements. The RPG-7 usually has an impact (PIBD) fuze in parallel with a 4.5 second time fuze; so detonation occurs on impact, but not later than after 4.5 seconds. Military weapons containing explosives have fuzing systems including a series time fuze to ensure that they do not initiate (explode) prematurely within a danger distance of the munition launch platform. In general, the munition has to travel a certain distance, wait for a period of time (via clockwork, electronic or even a chemical delay), or have some form of arming pin/plug removed. Only when these processes have occurred will the arming process of the series time fuze be complete. Mines often have a parallel time fuze to detonate and destroy the mine after a pre-determined period to minimize casualties after the anticipated duration of hostilities. Detonation of modern naval mines may require simultaneous detection of a series arrangement of acoustic, magnetic, and/or pressure sensors to complicate mine-sweeping efforts.[19]

Fuze safety/arming mechanisms[edit]

SD2 Butterfly bomb circa 1940 - wings rotate as bomb falls, unscrewing the arming spindle connected to the fuze

The multiple safety/arming features in the M734 mortar fuze are representative of the sophistication of modern electronic fuzes.

Safety/arming mechanisms can be as simple as the spring-loaded safety levers on M67 or RGD-5 grenade fuzes, which will not initiate the explosive train so long as the pin is kept in the grenade, or the safety lever is held down on a pinless grenade. Alternatively, it can be as complex as the electronic timer-countdown on an influence sea mine, which gives the vessel laying it sufficient time to move out of the blast zone before the magnetic or acoustic sensors are fully activated.

In modern artillery shells, most fuzes incorporate several safety features to prevent a fuze arming before it leaves the gun barrel. These safety features may include arming on "setback" or by centrifugal force, and often both operating together. Set-back arming uses the inertia of the accelerating artillery shell to remove a safety feature as the projectile accelerates from rest to its in-flight speed. Rotational arming requires that the artillery shell reach a certain rpm before centrifugal forces cause a safety feature to disengage or move an arming mechanism to its armed position. Artillery shells are fired through a rifled barrel, which forces them to spin during flight.

In other cases the bomb, mine or projectile has a fuze that prevents accidental initiation e.g. stopping the rotation of a small propeller (unless a lanyard pulls out a pin) so that the striker-pin cannot hit the detonator even if the weapon is dropped on the ground. These types of fuze operate with aircraft weapons, where the weapon may have to be jettisoned over friendly territory to allow a damaged aircraft to continue to fly. The crew can choose to jettison the weapons safe by dropping the devices with safety pins still attached, or drop them live by removing the safety pins as the weapons leave the aircraft.

Aerial bombs and depth charges can be nose and tail fuzed using different detonator/initiator characteristics so that the crew can choose which effect fuze will suit target conditions that may not have been known before the flight. The arming switch is set to one of safe, nose, or tail at the crew's choice.

Base fuzes are also used by artillery and tanks for shells of the 'squash head' type. Some types of armour piercing shells have also used base fuzes, as have nuclear artillery shells.

The most sophisticated fuze mechanisms of all are those fitted to nuclear weapons, and their safety/arming devices are correspondingly complex. In addition to PAL protection, the fuzing used in nuclear weapons features multiple, highly sophisticated environmental sensors e.g. sensors requiring highly specific acceleration and deceleration profiles before the warhead can be fully armed. The intensity and duration of the acceleration/deceleration must match the environmental conditions which the bomb/missile warhead would actually experience when dropped or fired. Furthermore, these events must occur in the correct order.

Note: some fuzes, e.g. those used in air-dropped bombs and landmines may contain anti-handling devices specifically designed to kill bomb disposal personnel. The technology to incorporate booby-trap mechanisms in fuzes has existed since at least 1940 e.g. the German ZUS40 anti-removal bomb fuze.[20]

Reliability[edit]

A fuze must be designed to function appropriately considering relative movement of the munition with respect to its target. The target may move past stationary munitions like land mines or naval mines; or the target may be approached by a rocket, torpedo, artillery shell, or air-dropped bomb. Timing of fuze function may be described as optimum if detonation occurs when target damage will be maximized, early if detonation occurs prior to optimum, late if detonation occurs past optimum, or dud if the munition fails to detonate. Any given batch of a specific design may be tested to determine the anticipated percentage of early, optimum. late, and dud expected from that fuze installation.[19]

Combination fuze design attempts to maximize optimum detonation while recognizing dangers of early fuze function (and potential dangers of late function for subsequent occupation of the target zone by friendly forces or for gravity return of anti-aircraft munitions used in defense of surface positions.) Series fuze combinations minimize early function by detonating at the latest activation of the individual components. Series combinations are useful for safety arming devices, but increase the percentage of late and dud munitions. Parallel fuze combinations minimize duds by detonating at the earliest activation of individual components, but increase the possibility of premature early function of the munition. Sophisticated military munition fuzes typically contain an arming device in series with a parallel arrangement of sensing fuzes for target destruction and a time fuze for self-destruction if no target is detected.[19]

Gallery[edit]

See also[edit]

References[edit]

Notes
Sources

External links[edit]