G-LOC: Air Battle

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G-LOC: Air Battle
Arcade flyer featuring the sit-down cabinet.
Japanese arcade flyer featuring the sit-down unit (bottom right).
Developer(s) Sega AM2
Publisher(s) Sega
Designer(s) Yu Suzuki
Composer(s) Hiroshi Kawaguchi (Arcade)
Matt Furniss (Mega Drive)
Platform(s) Arcade, Sega Mega Drive/Genesis Sega Game Gear, Sega Master System
Release date(s) Arcade
1990
Mega Drive
  • JP February 26, 1993
  • NA September 12, 1990
  • EU January, 1991
Game Gear
  • JP December 15, 1990
  • NA April 26, 1991
  • PAL April 29, 1991
Genre(s) Arcade, Combat flight simulator
Mode(s) Single-player
Cabinet Upright
Sit-down and Custom (R-360)
Arcade system Sega Y Board,
R-360
Display Raster resolution,
320x224 (horizontal),
24,576[1] out of 2,097,152 colors[2]

G-LOC: Air Battle is a 1990 air combat arcade game by Sega. The title refers to "G-force induced Loss Of Consciousness".

Overview[edit]

The game puts the player in a fighter plane, dog fighting other planes. Once the player takes too many hits or the game-timer runs out the game is over. The player earns more time and advances stages by achieving goals that are set each stage. The player initially starts with limited armament which is replenished by completing missions.

Players choose what targets to destroy, like ships, jet fighters, or tanks. Eventually, players will attack bosses such as War Balloon, the Bomber, and the final adversary, an enemy ace who uses the same plane as the player, except with enhanced durability and strength.

Description[edit]

The player controls an experimental aircraft (referred as A8M5 which upgraded over time, and finally, the A8M6) in a mission to eliminate enemy planes. During the game the player is attacked from the front and back. The game is played most of the time in a first person perspective, however once locked by an enemy missile the perspective changes to third person behind the player's plane to allow the player to perform evasive maneuvers. The plane is controlled by joystick and has two weapons: a cannon and missiles. The player can either try to gun enemy planes down or target them by moving the crosshair over them and launch missiles at targeted planes to destroy them.

The game was released in three arcade cabinet versions, a standard standup version, a sit-down version and a deluxe-sitdown version: the R-360 cabinet. The R-360 gives the game into a more dynamic feel as the cabinet responds to the pilots actions somewhat removing the limited path the plane could move in the standup and sit-down versions.

Legacy[edit]

The game was essentially a sequel to After Burner and After Burner II although not advertised as such. This game was followed by Strike Fighter, a similar game to G-LOC which was also released in Mega-CD as After Burner III. Namco's "Operation Katina" gamemode in Ace Combat 5 features similar gameplay.

Ports[edit]

Reception
Review scores
Publication Score
Mega 22%[3]

The game was ported to the Sega Mega Drive, the Sega Master System and the Sega Game Gear. Because the R-360 cabinet made the game more impressive the home computer versions (Commodore 64, Amstrad CPC, ZX Spectrum and Amiga) were named G-LOC R360.

Some ports include certain features not present in the arcade version. The Mega Drive version alternates between first and third-person perspectives at times, the Master System one features bosses, and the Game Gear one employs points that can be used to upgrade the jet.

The Sega Genesis 1990 version of "G-LOC Air Battle" featured packaging art of an over the pilot's shoulder view shoot down by illustrator Marc Ericksen, who had previously created the box art for the 1989 Tengen release of "After Burner".

References[edit]

External links[edit]