G.A.S.P!! Fighters' NEXTream

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G.A.S.P. Fighters' NEXTream
G.A.S.P. Fighters' NEXTream Coverart.png
European Nintendo 64 cover art
Developer(s) Konami
Publisher(s) Konami
Platform(s) Nintendo 64
Release date(s)
  • JP March 26, 1998
  • PAL September 1, 1998
  • NA October 7, 1998
Genre(s) Fighting
Mode(s) Single player, multiplayer

G.A.S.P!! Fighters' NEXTream (Generation of Arts, Speed and Power) is a fighting game for the Nintendo 64 released in 1998. The story follows a series of fighters that have each received a mysterious letter to compete in a legendary contest, and about a champion that has disappeared. The American and Canadian versions are known as Deadly Arts,[1] however the story, and the player's profiles with age and notes about the characters doesn't appear in the instructions for the North American version. Except for the name change it is basically the same as the Japan and Europe versions, with slightly changed voice messages, and different character's name plates. Despite its US title none of the characters actually die nor bleed, but use of choke holds and other animated violence earned it a Teen 13+ rating.

Gameplay[edit]

The player can choose from one of the eight fighters in a match or "Duel" after beating the other seven characters and an identical version of themselves, there are two other opponents; Gouriki (a character wearing a cat mask and rope-like fairy wings), and Ohgami Reiji (the final boss that wears a large straw hat covering his eyes, and business suit). Reiji while fighting can change into one of two other creatures characters. Hikari an all white humanoid with a third eye in his forehead, and Yami a grey skinned man with Purple beard and long side burns. The difficulty of the opponents can be changed from very easy up to expert, while the rounds, and how long they last can also be manipulated. There is a Versus mode, for teaming up or one on one, as well as a create your own fighter option. Unlike most 3D fighting games such as Virtua Fighter and Tekken, the player also receives points for how well they do, and the combination of moves they use. While creating their own character, the player can choose which type of body, height and such, then practice with the new player in the training area to gain more moves. The players game progress, scores, and created player can be saved onto Memory Paks, allowing the player to continue to try and improve their stills. There are 12 arenas in all 9 of which are available at the beginning of play and three unlockable ones, the two main boss characters also become playable after unlocking them, with Reiji the two creatures can also be transformed into and used while playing.

Reception[edit]

The game received generally negative reviews and has a GameRankings score of 41.17%.[2] Matt Casamassina of IGN gave the game a 3.2/10, noting "stale, sub-first-generation graphics, terrible control and detestable framerates."[3] Jeff Gerstmann, writing for GameSpot, was similarly critical, concluding that the game was too basic and uninteresting.[4]

References[edit]

  1. ^ IGN: Deadly Arts Out in the US
  2. ^ "Deadly Arts for Nintendo 64 - GameRankings". GameRankings. Retrieved 13 April 2012. 
  3. ^ Casamassina, Matt (19 October 1998). "Deadly Arts - Nintendo 64 Review at IGN". IGN. Retrieved 13 April 2012. 
  4. ^ Gerstmann, Jeff (5 November 1998). "Deadly Arts Review - GameSpot.com". GameSpot. Retrieved 13 April 2012. 

External links[edit]