Gabriel Knight

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This article is about a video game series. For the UK radio DJ, see Gabe Knight.
Gabriel Knight
Genres Point-and-click adventure
Developers Sierra On-Line
Pinkerton Road Studio
Publishers Sierra On-Line
Phoenix Online Studios
Creators Jane Jensen
Composers Robert Holmes
Platforms MS-DOS, Macintosh, Microsoft Windows
First release Gabriel Knight: Sins of the Fathers
December 17, 1993
Latest release Gabriel Knight: Sins of the Fathers 20th Anniversary Edition
October 15, 2014

Gabriel Knight is a series of point-and-click adventure games developed and released by Sierra On-Line in the 1990s. Activision currently holds the rights to Gabriel Knight. Series creator Jane Jensen hopes that the launch of her new studio, Pinkerton Road, will lead to a fourth Gabriel Knight game in the future.[1]

Series[edit]

The Gabriel Knight characters and games were created by writer Jane Jensen, who also worked on King's Quest VI: Heir Today, Gone Tomorrow with veteran game designer Roberta Williams. The music in the series was composed by Robert Holmes, Jensen's husband.

All three games in the series focus on the adventures of Gabriel Knight, a New Orleans author and bookstore owner who finds that his destiny is to become a Schattenjäger, or "Shadow Hunter". Gabriel's assistant, sidekick, and sometime romantic interest Grace Nakimura is a major supporting character in Sins of the Fathers. In The Beast Within and Blood of the Sacred, Blood of the Damned, she shares the role of protagonist with Gabriel. The player alternates between Gabriel and Grace for different portions of the latter two games.

The first episode of the series was released in 1993. Its story unfolds over a sequence of "days", each of which has a required set of actions to be performed before proceeding to the next. In this way, the game proceeds mostly linearly, since the puzzles on a given "day" must be completed in order to reach the next day. However, within each day play may be nonlinear. A similar format was used throughout the series, with "days" replaced by "chapters" and "time blocks" in the later games. Each game also awards a number of "points" both for completing game required actions and for completing various optional puzzles along the way.

Gabriel Knight: Sins of the Fathers and Gabriel Knight 3: Blood of the Sacred, Blood of the Damned both included, along with the game media and documentation, graphic novels that contained back-story to the starting points in either game, much in the tradition of Infocom's "feelies". The Sins of the Fathers graphic novel follows the story of Günter Ritter, an ancestor of Gabriel Knight, who has left his ancestral home for the American continent in the 17th century. The Blood of the Sacred, Blood of the Damned graphic novel details the events immediately preceding the player's starting point in the game.

After the release of Blood of the Sacred, Blood of the Damned, Jane Jensen stated that she had started planning a possible story and setting for a fourth game. A search of the SIDNEY computer interface for "gk4" in Blood of the Sacred, Blood of the Damned brings up an entry on ghosts, which Jane Jensen has remarked would have been the antagonists in her outline for a fourth entry to the series.[2] However, no Gabriel Knight 4 has been announced. In August 2006, it was confirmed that Jane Jensen's next adventure game project would not be a new Gabriel Knight but the revival of Gray Matter,[3] a game which was released in German speaking territories in November 2010 and released internationally in February 2011.[4]

Gabriel Knight: Sins of the Fathers[edit]

The first game in the series introduces Gabriel Knight, a financially struggling horror novelist based in New Orleans. Gabriel is following a series of homicides, dubbed "The Voodoo Murders" for their apparent voodoo overtones hoping to use the police investigation, led by Detective Mosely, as the basis of a new novel. However, as he draws deeper into the investigation, and his shop assistant Grace Nakimura performs historical research for him, Gabriel links the murder spree both to New Orleans' voodoo past and towards the beautiful and mysterious New Orleans socialite, Malia Gedde.

Gabriel also discovers connections between the case and a horrific recurring nightmare which has plagued him all of his life. His investigation brings him into contact with Wolfgang Ritter, a lost family relative in Germany. Wolfgang informs Gabriel that his family has an ancient heritage in investigating supernatural evil and that Gabriel himself has inherited the mantle of Schattenjäger, a sort of modern day Inquisitor. Gabriel discovers that his nightmares are the result of a curse brought upon his family by one of his ancestors, and that only by embracing his calling and solving the Voodoo Murders can he undo it.

Gabriel travels to Germany and Africa, before returning to New Orleans to confront those responsible for the murders and his family's suffering. The climax ends with Gabriel choosing between love and forgiveness or fulfilling his duty, offering two different dénouements as a result.

The CD-ROM version featured voice talents of such well-known actors as Tim Curry as Gabriel, Mark Hamill as Mosely, Leah Remini as Grace, Efrem Zimbalist, Jr. as Wolfgang Ritter and Michael Dorn as Dr. John, a proprietor of a voodoo museum in central New Orleans.

The Beast Within: A Gabriel Knight Mystery[edit]

The second game (also known as Gabriel Knight 2: The Beast Within) follows Gabriel on his second Schattenjäger case. A year after the events of Sins of the Fathers, he has moved to his ancestral home in Bavaria, Germany to write his new novel. The population of Rittersberg, the seat of the Schattenjägers, are well aware of his family's reputation and when word reaches them of what is reported to be a werewolf attack in Munich, they compel Gabriel to go and investigate. Gabriel is joined in Germany by Grace, once she learns that he has begun a new case and hasn't asked her to join him. Whilst Gabriel follows a trail from missing zoo wolves to a mysterious men's hunting club in Munich, Grace conducts research back in Rittersberg and around Bavaria. Her investigations lead her to the history of King Ludwig II, the composer Richard Wagner and a shadowy figure known as the Black Wolf. Eventually the links between the cases become clear, and Grace discovers that the person in the greatest danger has become Gabriel himself.

The game was created using techniques developed in Phantasmagoria, with the characters and many objects captured in real-time video against blue screen backgrounds and appearing on "virtual sets" consisting largely of photographic backgrounds. Although this technique has come in for much criticism from games makers and players alike, The Beast Within was generally well received with the quality of the script and some of the performances coming in for particular praise. Dean Erickson plays Gabriel Knight and Joanne Takahashi plays Grace Nakimura.

The Beast Within was originally going to be much longer. Its original design indicated eight chapters rather than the published six, including one that required the player to act as Ludwig II and hide the Lost Opera in his castles. However, according to game designer Jane Jensen, the game ran over budget (almost a million dollars over its original three million dollar budget) and the required material could therefore not be filmed. It would also have taken up to nine CD-ROMs to incorporate all the additional story (the release version of the game shipped on six). This helps explain why there is a great deal of plot exposition in some of the cutscenes; particularly in the transition from Chapter Five to Six.[5]

Gabriel Knight 3: Blood of the Sacred, Blood of the Damned[edit]

Four years after the events of the second game, Gabriel and Grace are asked by the exiled Prince of Albany to protect his newborn son from a centuries old family threat which appears to be a group of vampires. Shortly afterwards, the boy is kidnapped and Gabriel follows the kidnappers to the mysterious French village of Rennes-le-Château. Gabriel's arrival coincides with that of a tour group; supposedly all in town hunting for a legendary local treasure linked to the Knights Templar, the Cathars and supposedly connected to the Holy Grail. Amongst the international tour group is Gabriel's old friend, Detective Mosely, from New Orleans. Gabriel's search leads him to investigate the members of the group and search the town. Grace arrives shortly afterwards and delves into the history of the area to try and find the connection between the kidnapping and the area's rich history. Together they uncover the truth behind an incredible mystery, stretching back to the birth of Jesus Christ.

A custom designed 3D engine, the G-Engine, was created to drive the game which allowed the player control of a free roaming camera to explore environments and to watch non-interactive sequences from any distance or angle. The creation of such an ambitious engine came at a price, however, and the game which was originally due for release in Summer 1998 didn't ship until Fall 1999 after changes in the design team and the decision to undertake a major rearchitecture of the engine halfway through production.[6] The detailed story was inspired in part by The Holy Blood and the Holy Grail book. Tim Curry also returned to voice Gabriel Knight.

Blood of the Sacred, Blood of the Damned received mixed reviews with the general gaming press being less enthusiastic about the game's merits than dedicated adventure gaming publications. As with the other games in the series, though, most reviews of the game cited Jane Jensen's story as a subject for praise. The game was profiled in an article on Old Man Murray in which the author uses a puzzle from the game to lambast the absurd puzzles of adventure games as a whole.[7] It is the last adventure game that was published by Sierra Entertainment.

Future[edit]

The rights to Gabriel Knight are currently held by Activision, which acquired them after merging with former rights holder Vivendi Universal in 2008.[8] Jane Jensen has pitched new Gabriel Knight games to both Vivendi and Activision over the years.

In April 2012, Jensen launched a new studio, Pinkerton Road Studio, with the plan to make new Gabriel Knight style adventure games. She has stated in interviews that she hopes shipping a game with Pinkerton Road is a step in the right direction for getting the chance to make new Gabriel Knight games in the future.[9] In October 2013, Jane Jensen confirmed that a remake of Gabriel Knight: Sins of the Fathers is going to be released on Windows, OS X, iOS and Android on October 15th, 2014.[10][11]

Characters[edit]

Novelizations[edit]

The stories of Sins of the Fathers and The Beast Within were adapted into novels by Jane Jensen. The first is a straightforward adaptation of the events of the game, an approach which Jane Jensen decided, in retrospect, was not the most successful way of introducing Gabriel Knight to a literary audience. For the second novel she "threw the whole idea of the game away and started again from scratch."[12] Both books are out of print as of 2010. As part of her 2012 Kickstarter campaign to fund a new adventure game, Jensen offered both Gabriel Knight novels as ebooks to backers who pledge $50 or more.[1]

Compilation[edit]

In 1998, Sierra released the title Gabriel Knight Mysteries: Limited Edition, which contains:

  • An 8-disc PC CD box of first two GK games and electronic manuals.
  • a 419-page novelization of Gabriel Knight: Sins of the Fathers (written by Jane Jensen and published by Roc in 1997).
  • a full soundtrack of The Beast Within: A Gabriel Knight Mystery.
  • a 33-page full-colour graphic novel of an event that takes place almost 200 years before the opening of Gabriel Knight: Sins of the Fathers (written by Jane Jensen, art direction by Nathan Gams and illustrated by Terese Nielsen). NB: This graphic novel was previously bundled with the original 1993 edition (both CD-ROM version and 3.5" Floppy disk version).
  • a 20-page full-colour graphic novel of an event that takes place days before the opening of the then-upcoming Gabriel Knight 3: Blood of the Sacred, Blood of the Damned (written by Jane Jensen and illustrated by Ron Spears).

References[edit]

  1. ^ a b "Jane Jensen's Moebius and Pinkerton Road Studio by Jane Jensen — Kickstarter". Kickstarter. Retrieved 2012-04-27. 
  2. ^ "GameSpy.com – Interview". Archive.gamespy.com. May 31, 2003. Retrieved 2009-09-15. 
  3. ^ "Adventure Gamers". Adventure Gamers. August 16, 2006. Retrieved 2009-09-15. 
  4. ^ "CORT-X, The Unofficial Gray Matter Website". Cort-x.fwheel.net. Retrieved 2013-10-09. 
  5. ^ "News – Playing Catch Up: Gabriel Knight's Jane Jensen". Gamasutra. May 17, 2007. Retrieved 2009-09-15. 
  6. ^ Bilas, Scott. "Postmortem: Sierra Studios' Gabriel Knight 3". Web.archive.org. Archived from the original on January 25, 2008. Retrieved 2009-09-15. 
  7. ^ "Death of Adventure Games". Old Man Murray. September 11, 2000. Retrieved 2009-09-15. 
  8. ^ "VIVENDI AND ACTIVISION TO CREATE ACTIVISION BLIZZARD – World's Largest, Most Profitable Pure-Play Video Game Publisher" (Press release). Activision, Vivendi. December 2, 2007. Retrieved 2012-04-28. 
  9. ^ "In Conversation with Jane Jensen (Pinkerton Road Studio)". Alternative Magazine Online. Retrieved 2012-04-28. 
  10. ^ Peckham, Matt (October 8, 2013). "Jane Jensen Is Remaking Gabriel Knight: Sins of the Fathers | TIME.com". Techland.time.com. Retrieved 2013-10-09. 
  11. ^ http://www.postudios.com/company/games/gabrielknight20th/index.php
  12. ^ "Jane Jensen – Interview – Adventure Classic Gaming – ACG – Adventure Games, Interactive Fiction Games – Reviews, Interviews, Features, Previews, Cheats, Galleries, Forums". Adventure Classic Gaming. Retrieved 2009-09-15. 

External links[edit]