Galaga

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Galaga
Galaga flyer.jpg
North American arcade flyer
Developer(s) Namco
Publisher(s)
Composer(s) Nobuyuki Ohnogi
Platform(s) Arcade, Various
Release date(s)
  • JP September 1981
  • NA December 1981
Genre(s) Fixed shooter
Mode(s) Up to two players, alternating turns
Cabinet Upright, cabaret, and cocktail
Arcade system Namco Galaga
CPU 3x ZiLOG Z80 @ 3.072 MHz
Sound 1 × Namco WSG (3-channel mono) @ 3.072 MHz
1 × Namco 54xx @ 1.536 MHz
Display RGB raster, vertical orientation (19-inch diagonal)

Galaga (ギャラガ Gyaraga?) is a fixed shooter arcade game developed and published by Namco in Japan and published by Midway in North America in 1981. It is the sequel to Galaxian, released in 1979. The gameplay of Galaga puts the player in control of a space ship which is situated at the bottom of the screen. At the beginning of each stage, the area is empty, but over time, enemy aliens will arrive in formation, and once all of the enemies arrive on screen, they will come down at the player's ship in formations of one or more and may either shoot it or collide with it. During the entire stage, the player may fire upon the enemies, and once all enemies are vanquished, the player will proceed to the next stage.

Galaga is one of the most successful games from the Golden Age of Video Arcade Games. The arcade version of it has been ported to many consoles, and it has had several sequels.

Gameplay[edit]

Gameplay screenshot

The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bullets at and attempting to crash into them. In later stages, some enemies even break from an entering group to frantically try to crash into the player. The game ends when the player's last fighter is lost, either by colliding with an enemy, one of its bullets, or by being captured.

Galaga introduces a number of new features over its predecessor, Galaxian. Among these are the ability to fire more than one shot at a time, a count of the player's "hit/miss ratio" at the end of the game, and a bonus "Challenging Stage" that occurs every few stages, in which a series of enemies fly onto and off the screen in set patterns without firing at the player's ship or trying to crash into it.[1] These stages award a 10,000-point bonus if the player manages to destroy every enemy, but otherwise 100 bonus points for every enemy destroyed.

Another gameplay feature new to Galaga is the ability for enemies to capture the player's fighter. While the player is in control of just one fighter, a "boss" Galaga (which takes two hits to kill) will periodically attempt to capture the fighter using a tractor beam. If successful, the fighter joins the enemy formation as a satellite to the boss Galaga which captured it. The captive fighter becomes an enemy, and likewise, it can be shot and destroyed. The player can still fire while being captured up to the point their ship "touches" the captor, which could be considered an opportunity to shoot the captor down before it can manage to successfully capture the player. Captive fighters can be freed by destroying the boss Galaga towing it while it is attacking. The freed fighter will then combine with the player's fighter who freed them, offering doubled firepower but with the disadvantage of a target twice as large. If the player destroys the captor while it is still in formation, the captured fighter will not be rescued, and will instead fly away after a diving run (assuming the player does not destroy it) to appear in the next stage as a satellite for another boss Galaga where it can once again be rescued.

Galaga has an exploitable bug that can cause the attackers to stop firing bullets at the player, due to a coding error.[2] In addition, similar to the famous "Split-Screen bug" in Pac-Man, a bug exists in Galaga in which the game "rolls over" from Stage 255 to Stage 0. Depending on the difficulty setting of the machine, this can cause the game to stall, requiring that the machine be reset or power-cycled in order to start a new game.

Release history[edit]

Galaxian series[edit]

  1. Galaxian (1979)
  2. Galaga (1981)
  3. Gaplus (also known as Galaga 3) (1984)
  4. Galaga '88 (1987)
  5. Galaga '90 (1987) (a re-release of Galaga 88 for the TurboGrafx-16)
  6. Galaxian³ (1990)
  7. Attack of the Zolgear (1994)
  8. Galaga Arrangement (1995) (released as part of Namco Classic Collection Vol. 1)
  9. Galaga Legions (2008)
  10. Galaga Legions DX (2011)
  11. Galaga 3D Impact (2011)

Ports and re-releases[edit]

Galaga on the Atari 7800

The original arcade version of Galaga has been ported to several systems. These include:

The game has been re-released on the following systems:

  • Virtual Console: Famicom/NES port released in North America on April 9, 2007 for the Wii, on March 13, 2014 for the Nintendo 3DS and on August 15, 2013 for the Wii U; In Japan, the arcade version released on November 24, 2009 for the Wii while the Famicom/NES port released on May 22, 2013 for the Nintendo 3DS.
  • Xbox Live Arcade—released July 26, 2006
  • iOS (Galaga Remix, includes original)—released March 31, 2009
  • Nintendo 3DS: As part of the retail title Pac-Man & Galaga Dimensions; Released in Japan on June 23, 2011; North America on July 26, 2011; Europe on August 26, 2011.
  • Roku—released October 24, 2011

Galaga has also been released as part of the Namco Museum series of collections across several platforms:

Galaga was used as a side game during the loading stage of the PlayStation port of Tekken in 1995. This version consisted entirely of challenging stages. In Point Blank 2, there are a few Galaga challenging stages where the player must shoot a certain amount of enemies to complete the stage. In 2001, Namco released a "20 Year Reunion / Class of 1981" arcade unit which contained the original Ms. Pac-Man and Galaga games. Some of the original game's bugs are still present in this version, including the ability to stop all enemies from firing at the player. This version added a continue feature, once the player's lives are exhausted, the player can choose to continue or start over. The game was later released as part of the Pac-Man's Arcade Party arcade machine in 2010.

Namco began releasing Galaga on mobile platforms in 2004. The game is available for play on most game-enabled cell phones, Palm devices and Pocket PCs.[4] In celebration of the 25th anniversary of the game, Sprint is also offering their wireless subscribers the chance to start the game in Dual Fighter Mode.[5]

Galaga is also one of the bonus arcade games included in the Wii and Nintendo 3DS versions of Pac-Man Party.

Remakes[edit]

In 1995, Namco re-released Galaga along with an enhanced remake titled Galaga Arrangement, which features a number of graphical enhancements and gameplay differences from the original. Galaga Arrangement has subsequently been published as part of the Namco Museum compilation on several home video game consoles. Another remake, Galaga: Destination Earth, was released in 1998 for Windows, the PlayStation, and the Game Boy Color.

A Galaga Remix game was part of the 2007 Wii compilation Namco Museum Remix and its 2010 follow-up compilation, Namco Museum Megamix, but its gameplay completely unlike that of the original—the Wii Remote is used as a gun, and players must "protect Pac-Man as he rolls through space, and quickly shoot down invading forces before they attack him."[6]

Galaga, along with Galaxian, Galpus, and Galaga '88, was "redesigned and modernized"[7] for an iPhone app compilation called the Galaga 30th Collection, released in commemoration of the event by Namco Bandai.[8]

A free-to-play Galaga game based on the anime and manga Space Dandy, was announced under the name Space Galaga. The game follows Meow on a quest to capture rare aliens and has the same mechanics as the original arcade game. Additions to this game include free customization of the Aloha Oe and multiplayer competitive versus. It is released exclusively for Apple smartphones.

Critical reception and legacy[edit]

On release, Famicom Tsūshin scored the Game Boy version of the game a 24 out of 40.[9] In an article on MAME-based arcade game emulation, Games magazine's Eric Berlin placed Galaga among his top 7 best holding-up titles from the past, and he described the game as one of the few titles of the era to add new twists to the Space Invaders formula by allowing the aliens to capture your ship.[10] Game Informer ranked it the 19th best video game in 2001. The staff felt that it was still the best shooter of its kind.[11]

Records[edit]

The world record high score for Galaga was set in June 1989 by Stephen Krogman of Boca Raton, Florida. Krogman scored 15,999,990 points based on Marathon rules.[12] On January 1, 2011 Andrew Laidlaw of Kirkland, WA claimed the Tournament setting world record (five ships only, set to greatest difficulty) with a score of 4,525,150 points.[13] The Rapid Fire setting (depression of the fire button causes continuous shooting) world record and Ms. Pac-Man / Galaga: Class of 1981 Fast Shot setting world records are held by Jon Klinkel of Battle Creek, MI with scores of 3,210,590 and 2,913,720 respectively.

Galaga in popular culture[edit]

Galaga Christmas tree ornament

In 1982, shortly after Galaga was released in the United States, MGM sent a Galaga machine to Matthew Broderick for him to practice prior to shooting the movie WarGames. He practiced for two months and the Galaga arcade unit makes two appearances in the film.[14]

The arcade cabinet is present in the comic book store setting on the 1990s Nickelodeon sitcom My Brother and Me.

In 2007, the ABC TV series Lost included a submarine named Galaga, in honor of the arcade game. Writers of the series would often play the game between writing sessions.[15]

Galaga appeared briefly in 2012's The Avengers. Upon entering S.H.I.E.L.D.'s Helicarrier, Tony Stark catches an agent playing Galaga and remarks, "That man is playing Galaga. Thought we wouldn't notice, but we did." After the Avengers' team meeting, the agent returns to his game.[16]

In 2009, the Hallmark greeting card company released a Christmas tree ornament shaped like a Galaga arcade machine, complete with sound clips from the game.[17]

In the 2013 novel University, set in the 1980s, one segment focuses on a marathon Galaga session, with wheelchair-bound freshman Dwight Manning making a run at the then-existing world record.[18]

In the 2013 song "All Me" by Drake, the Galaga sound can be heard in one part of the song.

Film[edit]

Galaga will be appearing in the upcoming film Pixels.[19]

References[edit]

  1. ^ Galaga at MobyGames
  2. ^ "Computer Archeology analysis of the Galaga no-fire bug". Retrieved 2010-04-20. 
  3. ^ "Video Shorts: Galaga". Nintendo Power. Vol.2, Pg.84. September/October 1988.
  4. ^ "Galaga". Namco Games. Retrieved 2009-05-01. 
  5. ^ "2009 News Releases". Sprint. Retrieved 2009-05-01. 
  6. ^ Description of the game on the publisher's website
  7. ^ "Jesse David Hollington, "Namco releases Galaga 30th Anniversary Collection"". 2011-06-09. 
  8. ^ "Galaga 30th Anniversary Collection information from Apple iTunes". 2011-06-09. 
  9. ^ NEW GAMES CROSS REVIEW: ギャラガ&ギャラクシアン. Weekly Famicom Tsūshin. No.344. Pg.32. 21 July 1995.
  10. ^ Berlin, Eric. "Rediscover the Classics - As Good As Ever". Games. Issue 158 (Vol 24, #1). Pg.11. February 2000.
  11. ^ Cork, Jeff (2009-11-16). "Game Informer's Top 100 Games of All Time (Circa Issue 100)". Game Informer. Retrieved 2013-12-10. 
  12. ^ "Galaga Marathon High Scores". TwinGalaxies.com. Retrieved 2010-06-21. 
  13. ^ "Andrew Laidlaw reclaims Galaga world record". 
  14. ^ Matthew Broderick - Fact File
  15. ^ Official Lost Podcast/April 16, 2007
  16. ^ Clark, Cody (24 May 2012). "Don't go tugging on Iron Man's, um, whatever". Daily Herald (Provo, Utah: Lee Enterprises). 
  17. ^ "2009 Galaga, Magic". HallmarkOrnaments.com. The Ornament Factory. Retrieved 2012-04-30. 
  18. ^ Grisham, John William (2013). University. Aloha Lounge Press. ISBN 0-9889-6040-0.
  19. ^ "Classic video game characters unite via film 'Pixels'". Philstar. July 23, 2014. Retrieved July 23, 2014. 

Further reading[edit]

  • Sellers, John (2001). Arcade Fever: The Fan's Guide to the Golden Age of Video Games. Running Press. ISBN 0-7624-0937-1. 

External links[edit]