GameSWF
From Wikipedia, the free encyclopedia
|
|
The topic of this article may not meet Wikipedia's general notability guideline. Please help to establish notability by adding reliable, secondary sources about the topic. If notability cannot be established, the article is likely to be merged, redirected, or deleted. (August 2011) |
| This article relies on references to primary sources or sources affiliated with the subject, rather than references from independent authors and third-party publications. Please add citations from reliable sources. (August 2011) |
| Written in | C++ |
|---|---|
| Operating system | Linux, Windows, Mac OS X |
| Type | Library |
| License | Public domain |
| Website | http://www.tulrich.com/geekstuff/gameswf.html |
GameSWF (pronounced "game swiff") is an open source public domain library for parsing and rendering SWF movies, using 3D hardware APIs for rendering. It is designed to be used as a UI library for video games.
It is written in C++, and compiles under Windows, Mac OS X and Linux, using GCC and MSVC. It includes code for rendering with OpenGL. The rendering module is factored out so that the code can ported to other APIs.
GameSWF is used by other open source projects such as Gnash. It is also used in Oddworld: Stranger's Wrath[1] and many Gameloft games to display user interface screens and menus such as the player's inventory.
[edit] References
- ^ Mini-postmortem on the use of gameswf in Oddworld: Stranger's Wrath Thatcher's rants and musings
[edit] External links
| This free software-related article is a stub. You can help Wikipedia by expanding it. |