Game Boy Color

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Game Boy Color
ManufacturerNintendo
TypeHandheld game console
GenerationFourth generation era
LifespanJapan October 21, 1998
United States Canada November 1998
European Union 1999
Australia 1999
Units soldWorldwide: 118.69 million, as of March 31 2005 (includes Game Boy)
Japan: 32.47 million
Americas: 44.06 million
Other: 42.16 million[1][2]
MediaCartridge
CPUCustom, Zilog Z80-alike
Best-selling gamePokémon Gold and Silver, 14.51 million approximately (details)[3][4]
Backward
compatibility
Game Boy
PredecessorGame Boy Pocket
SuccessorGame Boy Advance

The Game Boy Color (ゲームボーイカラー, Gēmu Bōi Karā, shortened to GBC) is Nintendo's successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. It features a color screen and is slightly thicker and taller than the Game Boy Pocket, but smaller than the original Game Boy.

History

The Game Boy Color was a response to pressure from game developers for a new and much more sophisticated system of playing, as they felt that the Game Boy, even in its latest incarnation, the Game Boy Pocket, was insufficient. The resultant product was backward compatible, a first for a handheld console system, and leveraged the large library of games and great installed base of the predecessor system. This became a major feature of the Game Boy line, since it allowed each new launch to begin with a significantly larger library than any of its competitors.

Specifications

The processor, which is an 8080 workalike made by Sharp with a few extra (bit manipulation) instructions, has a clock speed of approx. 8 MHz, twice as fast as that of the original Game Boy. The Game Boy Color also has four times as much memory as the original.

The Game Boy Color also featured an infrared communications port for wireless linking. However, the feature was only supported in a few games, and the infrared port was dropped for the Game Boy Advance and later releases. The console was capable of showing up to 56 different colors simultaneously on screen from its palette of 32,768, and could add basic four-color shading to games that had been developed for the original Game Boy. It could also give the sprites and backgrounds separate colors, for a total of more than four colors. This, however, resulted in graphic artifacts in certain games; a sprite that was supposed to meld into the background was now colored separately, exposing the trick.

  • One such trick occurred in Pokémon Red and Blue. Players were supposed to navigate through Koga's gym by feeling around invisible walls and encountering rival trainers in the gym. On the Game Boy Color and Super Game Boy, these walls could be seen as clearly as dots.
  • In Super Mario Land, there are many hidden sprites (in the form of hidden enemies/opportunities) exposed by using a multicolored palette. These and other "spoilers" can be avoided by using the monochromatic color palette as described below.
  • In The Legend of Zelda: Link's Awakening (original version) there is an area full of statues, some of which are enemies and some of which are normal. The enemy statues blend in normally but the pallette trick in the GBC makes them stand out.

Cartridges

Game Boy Color games came in a clear plastic cartridge with a raised bump. Nintendo also made black cartridges that were compatible with the Game Boy Color, the older Super Game Boy and the original Game Boy. The black color distinguished these special cartridges from the grey Game Boy carts and the transparent Game Boy Color carts. The black cartridges had notches in the corner like old Game Boy cartridges, allowing an original Game Boy to be turned on when they were inserted, while the Game Boy Color cartridges did not. Special Game Boy Color palettes were built into the black carts, making it impossible to change their palette. Game Boy Color games also feature the different color cartridges for the hit game Pokemon.

Color palette

When playing an original Game Boy game on a later system, the user can choose which color palette is used. This is achieved by pressing certain button combinations, namely either A or B (both achieving different results) and an arrow key, while the Game Boy logo is displayed on the screen. It is also possible to use a monochromatic color scheme that preserves the original look of the game by pressing B+Left.

In addition, most Game Boy games published by Nintendo have a special palette that is enabled when no buttons are pressed. Any game that does not have a special palette will default to the Dark Green (Right + A) palette instead. Two notable games that do have preset palettes are Metroid II and the Wario Land series.

Games

The last Game Boy Color game released in Japan that was also compatible with the Game Boy and Super Game Boy was From TV Animation - One Piece: Maboroshi no Grand Line Boukenhen! (June 2002). This gave the original Game Boy (1989-2002) one of the longest continuous lifespans of any console, only bested by the Atari 2600 (1977-1992), and the Neo-Geo AES/MVS (1990-2004). In the US, the last game was Harry Potter and the Chamber of Secrets.

In popular culture

The Game Boy Color is featured prominently in the book Stormbreaker.

See also

References

  1. ^ "05 Nintendo Annual Report - Nintendo Co., Ltd" (PDF). Nintendo Co., Ltd. 2005-05-26. p. 33. Retrieved 2007-09-07. {{cite web}}: Check date values in: |date= (help)
  2. ^ "A Brief History of Game Console Warfare: Game Boy". BusinessWeek. Retrieved 2007-09-07.
  3. ^ "Japan Platinum Game Chart". The Magic Box. Retrieved 2007-09-27.
  4. ^ "US Platinum Videogame Chart". The Magic Box. Retrieved 2007-09-27.