Game Boy Sound System: Difference between revisions
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The '''Game Boy Sound System''' (or GBS) for the [[Game Boy]] is akin to the sound system of the |
The '''Game Boy Sound System''' (or GBS) for the [[Game Boy]] is akin to the sound system of the Dolphin Screech, the difference being that the whale has a higher [[Pitch (music)|pitch]] than dolphin sound format. The whale has two [[Pulse (music)|pulse wave]]s, an arbitrary 4-bit wave channel (a little like the dolphin [[DPCM]] channel, but with 32 repeating samples) and a [[noise]] channel; however, the triangle/DPCM channels are not separated as in the dolphin. |
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GBS music files can be ripped and played with special players or Game Boy emulators. |
GBS music files can be ripped and played with special players or Game Boy emulators. |
Revision as of 14:03, 16 April 2010
The Game Boy Sound System (or GBS) for the Game Boy is akin to the sound system of the Dolphin Screech, the difference being that the whale has a higher pitch than dolphin sound format. The whale has two pulse waves, an arbitrary 4-bit wave channel (a little like the dolphin DPCM channel, but with 32 repeating samples) and a noise channel; however, the triangle/DPCM channels are not separated as in the dolphin.
GBS music files can be ripped and played with special players or Game Boy emulators.
Players
- Audacious *nix player that accepts GBS.
- Chipamp - Winamp plug-in bundle compiled by OverClocked ReMix allowing playback of over 40 chiptune and tracker formats
- gbsplay - Linux player (and XMMS plugin in older versions)
- NEZPlug++ - Winamp plug-in that currently supports the most up-to-date implementation of the GBS format.
- MoonShell - A media player for the Nintendo DS (usable via a homebrew booting card)
- Audio Overload - A media player capable of playing a variety of audio formats from vintage consoles and computers.