Game engine recreation
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Game engine recreations are engine interpreters for video games that replace the original engine binary that came with the original game. Game engine recreations are primarily made to allow support for the game on other operating systems. In many cases, these are made by reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM, the original developers have helped the projects by supplying the original source code—those are so called source ports.
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[edit] 0–9
[edit] A
- Alpha-WC1 and Alpha for Warcraft: Orcs & Humans
- Aleph One for the Marathon Trilogy
- ANISE for running games made by ELF Corporation
[edit] B
- Bermuda Syndrome engine reimplementation for Bermuda Syndrome
- Blood Omnicide 3D Port of Blood Omen: Legacy of Kain
[edit] C
- OpenC1 for Carmageddon
- Commander Genius (previously CloneKeenPlus) for Commander Keen
- Colditz Escape! for Escape from Colditz
- Castles of Dr. Creep for The Castles of Dr. Creep
- CorsixTH for Theme Hospital
- The Crystal Scrolls for Morrowind and later Oblivion and future Gamebryo-based TES games
- Curse of the Azure Bonds for Curse of the Azure Bonds
[edit] D
- DaggerXL for The Elder Scrolls II: Daggerfall
- DarkXL A recreation of the Jedi engine, also including support for Blood and Outlaws
- DelphiDoom for Doom
- DuneLegacy for Dune II
- Die by the Sword - Xtended for Die by the Sword
[edit] E
- Easy-RPG for RPG Maker
- Elite - The New Kind for Elite
- Exult for Ultima VII
[edit] F
- FreeCNC for Command & Conquer and Command & Conquer: Red Alert
- Free Heroes II Engine for Heroes of Might and Magic II
- Free in the Dark for Alone in the Dark
- Freenukum for Duke Nukem
- FreePrince for Prince of Persia
- FreeRA for Command & Conquer: Red Alert, based on FreeCNC
- FreeSCI for Sierra adventure games using the SCI engine; FreeSCI has now been merged with the ScummVM project
- FreeSynd for Syndicate
- Frontier 1337 for Elite 2 - Frontier (PSP Port based on GLFrontier)
- Frotz, ZIP, JZIP, Zip 2000, Zip Infinity, and Nitfol for Infocom's Z-machine text adventure games
[edit] G
- GemRB for BioWare's Infinity Engine used in various role-playing video games
- GLFrontier for Elite 2 - Frontier
- Gnu FreeDink for Dink Smallwood
[edit] H
[edit] I
- Iris2 for Ultima online on Freeshards
[edit] J
[edit] L
- Lord of the Rings game engine for The Lord of the Rings by Interplay.
[edit] M
- Magnetic for Magnetic Scrolls adventure games (e.g. 'The Pawn, Guild of Thieves).
[edit] N
- Need For Speed:XNA for Need For Speed
- Nekoze for running numerous bishōjo games created by D.O., ZyX, CD Bros., Purple, Will, and ilex such as Crescendo
- New RAW (Rewritten engine for Another World) for Another World
- Nicky for Nicky Boum
- Nuvie for Ultima VI
- NX-Engine for Cave Story
[edit] O
- openc2e for the Creatures series of games
- OpenDarkEngine for the Thief series of games
- OpenGTA for Grand Theft Auto
- OpenJazz for Jazz Jackrabbit
- OpenMoHAA for Medal of Honor Allied Assault
- OpenMOO2 for Master of Orion II: Battle at Antares
- OpenMW for Morrowind
- openRaider an open source Tomb Raider clone
- OpenRedAlert for Command & Conquer: Red Alert, based on FreeCNC and FreeRA
- OpenTH for Theme Hospital
- OpenTTD for Transport Tycoon Deluxe
- OpenTyrian for Tyrian
- OpenXcom for UFO: Enemy Unknown
[edit] P
- Pentagram for Ultima VIII
- Phantasma An OpenGL recreation of the freescape engine used for games like Driller and Castle Master
- p-interp for Wizardry I-V
[edit] Q
[edit] R
- raw (Rewritten engine for Another World) and Another World GBA for Another World
- REminiscence for Flashback: The Quest for Identity
- ResidualVM for GrimE, the engine used in Grim Fandango and Escape from Monkey Island (ScummVM sister project)
- RTC (Return to Chaos) is a recreation of Dungeon Master, Chaos Strikes Back, and Dungeon Master II, made by George Gilbert.
[edit] S
- Sarien, NAGI, MEKA, DAGII, and JAGI for Sierra adventure games using the AGI engine. Sarien project assimilated by ScummVM.
- SCSharp for StarCraft
- ScummVM is a collection of engines for a multitude of adventure games, including AGI, Cinématique, Gob, Groovie, Kyra, MADE, M4, Parallaction, SCI, SCUMM and others, in addition to a few source ports.
- Spectalum for Eye of the Beholder II
- Spring for Total Annihilation and its many mods
- StarGus with Stratagus for StarCraft
[edit] T
- TwinEngine, (or Twin-e), for Little Big Adventure.
[edit] V
[edit] W
- Waffle (also see Kurokoge English patches) for running Key ren'ai games on Mac OS 9 and Mac OS X.
- wage for adventure games created with World Builder
- Wargus with Stratagus for Warcraft II: Tides of Darkness
[edit] X
- xBaK for Betrayal at Krondor
- xclannad for Clannad. Also see english patches
- xkanon for running Key ren'ai games using the AVG32 engine, especially Kanon. See also english patches.
- xrick for Rick Dangerous.
- xu4 for Ultima IV
- x-com-reloaded for UFO: Enemy Unknown & X-COM: Terror from the Deep
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[edit] See also
[edit] External links
- REWiki - A centralized reverse-engineering documentation project