Game Rating Board

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Game Rating Board
Hangul 게임물등급위원회
Hanja 게임
Revised Romanization Geimmul Deunggeup Wiwonhoe
McCune–Reischauer Keimmul Tŭnggŭp Wiwŏnhoe

The Game Rating Board (게임물등급위원회 Geimmul Deung-Geub-Wiwonhoe) (GRB) is the South Korean video game content rating board. A governmental organization, the GRB rates video games to inform customers of the nature of game contents.

Initially, the Korea Media Rating Board, a governmental organization, rated video games just like other entertainment media. However, a controversy occurred because the Korea Media Rating Board rated a arcade gambling game Sea Story as if it were suitable for everyone, with allegations of misconduct. The Korean government responded to the controversy by creating the GRB in 2006 and making it the only rating organization for rating video games in South Korea.[1][2][3][4]

GRB has been criticized as one of the elements of the Internet censorship in South Korea.[5][6][7]

Ratings[edit]

Four rating used by GRB:

ALL All: Games that everyone can play.
12 12-year +: Games that children under the age of 12 cannot play unless accompanied by an adult.
15 15-year +: Games that children and teenagers under the age of 15 cannot play unless accompanied by an adult.
18 Teenager and children restricted: Games that teenagers and children (under 18) cannot play.

Most video games can be of any rating, though only 'All' and 'Teenager restricted' are permitted for arcade games.

Content descriptors icons[edit]

The descriptors are:

  • Sexuality
  • Violence
  • Fear/horror/threatening
  • Gambling (betting)
  • Alcohol, tobacco, drug
  • Language
  • Crime, anti-social or anti-governmental messages

See also[edit]

References[edit]

  1. ^ Myung Oh; James Larson (14 March 2011). Digital Development in Korea: Building an Information Society. Taylor & Francis. pp. 147–148. ISBN 978-1-136-81313-9. 
  2. ^ "Sea Story scandal simmers | The Marmot's Hole". Rjkoehler.com. 2006-08-22. Retrieved 2014-08-26. 
  3. ^ "South Korean PM apologizes for video game controversy". Taipei Times. 2014-08-19. Retrieved 2014-08-26. 
  4. ^ "Blizzard’s rush for cash?". Koreatimes.co.kr. 2011-09-25. Retrieved 2014-08-26. 
  5. ^ "Censorship in South Korea: Game over". The Economist. 2011-04-14. Retrieved 2014-08-26. 
  6. ^ "South Korea’s Game Rating Board and The War on Online Content | The Marmot's Hole". Rjkoehler.com. 2010-09-07. Retrieved 2014-08-26. 
  7. ^ "Korea Blocks Facebook Game Apps". Koreanoodles. 2014-09-02. Retrieved 2014-09-02. 

Website[edit]