Gary Winnick (game developer)
|Occupation||Game designer, artist, animator|
Gary Winnick began his career at LucasArts as the only artist and animator at the then-newly formed Lucasfilm Games Division in 1984. He worked as an artist and animator on the early games by Lucasfilm Games, before he became co-designer of the 1987 adventure game, Maniac Mansion. He continued working on art and animation at LucasArts, and became the art department supervisor on Indiana Jones and the Last Crusade: The Graphic Adventure in 1989. In 1992, he was the designer, artist, and animator on Defenders of Dynatron City. Before leaving LucasArts in 1993, he contributed dialog and story to the sequel to Maniac Mansion, Day of the Tentacle.
After LucasArts, he joined Spectrum Holobyte as an art director.
- 1984 Rescue on Fractalus!, animator (LucasArts)
- 1985 Koronis Rift, additional art (LucasArts)
- 1985 Ballblazer, artist (LucasArts)
- 1987 Maniac Mansion, co-project leader (LucasArts)
- 1987 Habitat, artist, animator (LucasArts)
- 1988 Zak McKracken and the Alien Mindbenders, artist (LucasArts)
- 1989 Pipe Dream, artist (LucasArts)
- 1989 Indiana Jones and the Last Crusade: The Graphic Adventure, art department supervisor (LucasArts)
- 1990 The Secret of Monkey Island, art department supervisor (LucasArts)
- 1990 Loom, character designer, artist, animator (LucasArts)
- 1991 Star Wars, artist (Beam Software)
- 1991 Monkey Island 2: LeChuck's Revenge, additional art (LucasArts)
- 1992 Defenders of Dynatron City, project leader, artist, animator (LucasArts)
- 1993 Day of the Tentacle, writer (LucasArts)
- 1993 National Lampoon's Chess Maniac 5 Billion and 1, art director (Spectrum Holobyte)
- "Interview: SCUMM of the Earth". IGN. Retrieved July 14, 2012.
- "LucasArts' Secret History: Maniac Mansion: Gary Winnick Interview". The International House of Mojo. Retrieved July 14, 2012.
- "Wired 1.04: The Untold Story of Maniac Mansion". Wired. Retrieved July 14, 2012.
- Smith, Rob (2008). Rogue Leaders: The Story of LucasArts.