Gato (video game)

From Wikipedia, the free encyclopedia
  (Redirected from Gato (computer game))
Jump to: navigation, search
GATO
GATO-video-game-box-cover.jpg
Developer(s) Spectrum Holobyte
Publisher(s) Spectrum Holobyte
Designer(s) Paul Arlton & Ed Dawson
Platform(s) PC, Apple IIe, Atari XE
Release date(s) 1983
Genre(s) Submarine simulator
Mode(s) Single-player
Media/distribution Floppy disk
GATO screenshot on a MSDOS System

GATO was a real-time submarine simulator published by Spectrum HoloByte in the 1980s for use on several platforms, including the Apple IIe and Atari XE Game System. It simulated combat operations aboard the Gato-class submarine USS Growler (SS-215) in the Pacific Theater of World War II. GATO was the first PC submarine simulator and the first simulator for the Apple Macintosh.

The player was tasked with chasing Japanese shipping across a 20-sector map while returning for resupply as necessary from a submarine tender. The islands on the map were randomly generated and not based on real-world geography. Combat was conducted using a screen with a view through the periscope and at various gauges and indicators. The game had multiple difficulty levels, the highest of which required the player to translate mission briefings which were transmitted only as audible Morse Code.

An unusual feature in the Apple IIe version allowed the game to be paused and a spreadsheet shown on the screen with a single button press.[citation needed]

A review in Computer Gaming World praised the game for being simultaneously easy to play and having deep, detailed strategy.[1]

[edit] References

  1. ^ Sipe, Russell (Apr-May 1985), "IBM Goes to War", Computer Gaming World: 24–25 

[edit] External links


Personal tools
Namespaces
Variants
Actions
Navigation
Interaction
Toolbox
Print/export