Generations Lost

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Generations Lost
Generations Lost cover.jpg
Developer(s) Pacific Softscape
Publisher(s) Time Warner Interactive
Designer(s) Bruce Straley
Platform(s) Mega Drive/Genesis
Release date(s) 1994
Genre(s) Cinematic platformer
Mode(s) Single-player

Generations Lost is a cinematic platform action game similar to Flashback. It was created for the Sega Genesis/Mega Drive and was released to little or no acclaim.

Premise[edit]

The player takes on the role of a young adventurous man named Monobe who is searching for the past of his people. He is only equipped with an arm-mounted device called an "e-rad" and what is believed to be magic armor. These devices allow Monobe to project energy bolts and create energy ropes to swing on in addition to his basic fighting skills delivering strikes with hands and feet and running jumping and rolling. The player will have to use his skills and his devices to traverse the many strange lands of the game in order to solve the mystery of his people.

Plot[edit]

Monobe has always wanted to know the origins and destiny of his people. He is told by his tribal elder of the stories of old and given a set of technologically sophisticated armor and an arm-mounted gauntlet that projects a strange energy. Set for his journey, he leaves his people behind as he wanders through jungles and temple areas. His devices allow him to create energy ropes to swing across hazards too wide to jump and o project energy beams to stop dangerous foes. Along the way he must use the gauntlet device to open doors and to access different areas of the landscape which become increasingly futuristic and industrial. As he pursues his ultimate goal, Monobe finds out that he must collect pieces of the "captain's key" or "Cap Key" to access more areas and learn even more from unknown areas and peoples. Monobe soon discovers that this "world" he and his people live on is not a planet but a Generation Ship Heritage sent from Earth (via Luna Colony) in May 2037. Its purpose was to colonize a far flung world named "Hope", in an interstellar voyage that would put them in orbit around Hope in the year 2385. The Heritage was designed to support 20 generations of colonists. Monobe's discovery is made in August 2671; fortunately his ancestors built the ship to sustain life for at least 700 years. The unfortunate breakdown of protocol on board the vessel throughout the many generations meant that key systems were not maintained and the automatic descent systems that would have brought the Heritage down safely on Hope were not engaged so that the ship stayed in orbit for more than 200 years after arrival with its occupants unaware that they needed to disembark on shuttles to the planet below.

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