Generative systems
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Generative systems are systems that use a few basic rules to yield patterns. Depending on the rules, the patterns can be extremely varied and unpredictable. One of the more well-known examples is Conway's Game of Life, a cellular automaton. Another example is Boids. More examples can be found in generative music, generative art, and, more recently, in video games such as Spore.
[edit] See also
[edit] External links
- A talk on generative systems by Will Wright and Brian Eno for the Long Now Foundation
- The Future of the Internet and How to Stop it; Yale University Press (2008)
- Early generative computer graphics by Herber W. Franke
- Generative System by Benedikt Gross
- Bugworld - a generative vermin installation by Philipp Sackl, Markus Jaritz & Thomas Gläser