Genesis3D

From Wikipedia, the free encyclopedia
Jump to: navigation, search

Genesis3D was a project by Eclipse Entertainment to create a real-time 3D engine for Microsoft Windows. It was released as source code in 1998. The first released version supported hardware acceleration and a software renderer. Genesis3D had RGB lightmaps, fogging, binary space partitioning (the same visibility algorithm used in Quake and Quake II), a sprite system, alpha masking and blending, and a map and model editor.

Genesis3D allows the game creators to animate 3D models using now-standard "skeletal animation", allowing for complex smoothed movement (instead of interpolated vertex keyframes used in the Quake games).

An early game using the Genesis3D Engine was G-Sector by Freeform Interactive and was released as a free game/technology demo in December 1998.

The free editor "Reality Factory" uses the Genesis 3D engine.

[edit] Notable Genesis3D games

[edit] References

  1. ^ Ahearn, Luke (2001). Designing 3D Games That Sell!. Charles River Media. p. 19. ISBN 978-1584500438. 

[edit] External links


Personal tools
Namespaces
Variants
Actions
Navigation
Interaction
Toolbox
Print/export