Genesis3D
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Genesis3D was a project by Eclipse Entertainment to create a real-time 3D engine for Microsoft Windows. It was released as source code in 1998. The first released version supported hardware acceleration and a software renderer. Genesis3D had RGB lightmaps, fogging, binary space partitioning (the same visibility algorithm used in Quake and Quake II), a sprite system, alpha masking and blending, and a map and model editor.
Genesis3D allows the game creators to animate 3D models using now-standard "skeletal animation", allowing for complex smoothed movement (instead of interpolated vertex keyframes used in the Quake games).
An early game using the Genesis3D Engine was G-Sector by Freeform Interactive and was released as a free game/technology demo in December 1998.
The free editor "Reality Factory" uses the Genesis 3D engine.
[edit] Notable Genesis3D games
- Barbie Generation Girl Gotta Groove, the number-seven best-selling game for Christmas 1999 developed by Neurobatics Corporation[1]
- Dragon's Lair 3D: Return to the Lair developed by Dragonstone Software
- Special Force, an anti-Israel game developed by Hezbollah
- Ethnic Cleansing, an openly racist computer game developed and distributed by Resistance Records
[edit] References
- ^ Ahearn, Luke (2001). Designing 3D Games That Sell!. Charles River Media. p. 19. ISBN 978-1584500438.
[edit] External links
- Official Website
- Reality Factory - Gameshell for Genesis3D
- Genesis4Delphi - using the Genesis3D engine in Borland Delphi (German Website)
- Tutorials for Genesis3d and Reality Factory
- How to make a FREE video game
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