Geodesign is a set of techniques and enabling technologies for planning built and natural environments in an integrated process, including project conceptualization, analysis, design specification, stakeholder participation and collaboration, design creation, simulation, and evaluation (among other stages). "Geodesign is a design and planning method which tightly couples the creation of design proposals with impact simulations informed by geographic contexts."
Nascent geodesign technology extends geographic information systems so that in addition to analyzing existing environments and geodata, users can synthesize new environments and modify geodata. See, for example, CommunityViz or marinemap.
"GeoDesign brings geographic analysis into the design process, where initial design sketches are instantly vetted for suitability against a myriad of database layers describing a variety of physical and social factors for the spatial extent of the project. This on-the-fly suitability analysis provides a framework for design, giving land-use planners, engineers, transportation planners, and others involved with design, the tools to leverage geographic information within their design workflows."
Geodesign as a labeled field owes much to the sponsorship of ESRI and its president, Jack Dangermond. However, geodesign builds greatly on a long history of work in geographic information science, computer-aided design, landscape architecture, and other environmental design fields—and it's still somewhat unclear whether geodesign differs greatly in substance from existing efforts. See for instance, the work of Ian McHarg and Carl Steinitz.
Members of the various disciplines and practices relevant to geodesign have held defining discussions at a workshop on Spatial Concepts in GIS and Design in December 2008 and the GeoDesign Summit in January 2010. GeoDesign Summit 2010 Conference Videos from Day 1 and Day 2 are an important resource to learn about the many different aspects of GeoDesign. The GeoDesign Summit 2011 is set for January 6-7, 2011 in Redlands, California where undoubtedly the field will continue to evolve.
 See also
- Environmental design
- Landscape Architecture
- Geographic Information System
- Participatory GIS
- Public Participation GIS
- Spatial Decision Support System
- Participatory Geodesign
- GeoDesign: A Bibliography
- All Points Blog Coverage of GeoDesign Summit
- Placeways Blog on GeoDesign Summit
- James Fee GIS Blog on GeoDesign Summit
- Vector 1 Media Coverage of GeoDesign Summit
- Twitter Stream on GeoDesign
- Sasaki Strategies
- Directions Magazine - GeoDesign Summit Reflections by Adena Schutzberg
- GeoDesign Knowledge Portal
- GeoPlanIT - GeoDesign Posts
- Geodesign Summit, Redlands
- Geodesign Summit, Europe
- Geodesign Summit, Beijing
- Flaxman, Michael. Geodesign: Fundamental Principles and Routes Forward. Talk at GeoDesign Summit 2010.
- Dangermond, Jack. GIS: Designing Our Future ArcNews, summer 2009.
3. Ian L. McHarg. 1969. Design With Nature. Garden City, NY: Doubleday/Natural History Press. ISBN 0-471-11460-X
4. Ian L. McHarg and Frederick Steiner, editors. 1998.To Heal the Earth: Selected Writings of Ian L. McHarg. Washington, D.C.: Island Press. ISBN 1-55963-573-8
5. Ian L. McHarg. 1996. A Quest for Life: An Autobiography. New York: John Wiley & Sons. ISBN 0-471-08628-2
6. Frederick Steiner, editor. 2006. The Essential Ian McHarg: Writings on Design and Nature. Washington, D.C.: Island Press. ISBN 1-59726-117-3
7. Frederick Steiner. 2008. The Living Landscape (paperback edition). Washington, D.C. Island Press. ISBN 978-1-59726-396-2
8. Carl Steinitz, Hector Arias, Scott Bassett, Michael Flaxman, Thomas Goode, Thomas Maddock, David Mouat, Richard Peiser, and Allan Shearer. 2003. Alternative Futures for Changing Landscapes: The Upper San Pedro River Basin In Arizona And Sonora. Washington, D.C.: Island Press.