Getsu Fūma Den

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Getsu Fūma Den
Getsu Fūma Den.
The front packaging of Getsu Fūma Den used lenticular printing to feature two different cover artworks. Akira Komeda was the illustrator.[1]
Developer(s) Konami
Publisher(s) Konami
Composer(s) Hidenori Maezawa
Platform(s) Family Computer, Virtual Console
Release date(s) Family Computer
  • JP July 7, 1987

I-revo (200?)

Wii・VC
  • JP January 27, 2009
3DS・VC
  • JP February 20, 2013
Genre(s) Action role-playing game
Mode(s) Single-player
Distribution Cartridge

Getsu Fūma Den (月風魔伝?, lit. "The Legend of Getsu Fūma") is an action role-playing game for the Family Computer by Konami, released in 1987. It was released exclusively in Japan.

Plot[edit]

In 14672 A.D., the first year of the Demon Age (魔暦元年 Mareki Gan-nen?), the demon lord Ryūkotsuki (龍骨鬼?) escaped from hell and plotted to conquer the surface world ruled by the three Getsu brothers (月氏三兄弟 Getsu-shi San Kyōdai?). The Getsu brothers fought against Ryūkotsuki, each wielding one of the three spiritual Pulse Blades (波動剣 Hadōken?) that have been passed within the clan for generations. However, the brothers were ultimately defeated by the demon, leaving the youngest of the three, Fūma (風魔?), as the sole survivor. Swearing to avenge his slain brothers, Fūma ventures into Kyōki-tō (狂鬼島 Mad Demon Island?) in order to recover the three stolen Pulse Blades and defeat Ryūkotsuki.

Gameplay[edit]

The player controls Fūma, whose goal is to locate the three Pulse Blades that have been stolen from his clan in order to gain access to Ryūkotsuki's lair. Each of the Pulse Blades have been hidden away in the three neighboring islands surrounding Kyōki-tō, which are Kigan-tō (鬼願島 Ogre Head Island?), Gokumon-tō (獄門島 Prison Gate Island?) and Mitsukubi-tō (三首島 Three Necks Island?). Fūma must acquire a different Devil Mask (鬼面符 Kimenfu?) in order to gain access to each of these islands.

The game starts off from an overhead field where the player guides Fūma to his next destination. When Fūma enters a gate, the game switches to a side-scrolling action scene where he must go from one end of the area to the next while fending off enemies and jumping over pitfalls in the usual matter in order to return to the field. In addition to these action scenes, there are also small shrines featuring villagers who will provide hints to Fūma and shops where he can purchase new items and weapons using money accumulated from defeated enemies. The player switches items by pausing the game during an action sequence and then pressing A to select a defensive item or B for a weapon. Experience points are accumulated by defeating enemies, which will fill out Fūma's sword gauge, increasing the strength of his attacks.

When the player reaches the main dungeon in each of the three neighboring islands, the game switches to a pseudo-3D perspective which follows Fūma from behind. The player must proceed through a labyrinth in order to reach the boss holding one of the Pulse Swords. Each labyrinth is filled with numerous enemies who will confront Fūma, along with allies who will provide him with hints and helpful items. A candle is required to light these labyrinths, as well as a compass which shows Fūma's current dirrection. When the player reaches the boss's lair, the game switches back to a side-scrolling perspective before the actual confrontation.

The game uses a lives system like most action games. The player loses a life when he runs out of health or falls into a pitfall. When the player runs out of lives, he can continue from where he left off or get a password to restart from where he left off. The player is penalized by having his funds reduced by half.

Appearances in other titles[edit]

While Getsu Fūma Den never had a sequel, the title has been referenced and parodied in many later Konami games.

  • Konami Wai Wai World features several Konami heroes as playable characters, including Fūma himself, who also appears in the sequel Wai Wai World 2. Both games feature a stage based on Getsu Fūma Den.
  • Jikkyō Power Pro Wrestling '96: Max Voltage features a wrestler modeled after Fūma named "The Great Getsufūma" (The G・月風魔).
  • The official Yu-Gi-Oh! trading card game released cards based on Fūma and Ryūkotsuki (as Getsu Fuhma and Ryu Kokki respectively).
  • In the musical rhythm game Pop'n Music 18: Sengoku Retsuden, Fūma appears in the background animation for the track "Go! Getsu Fuma", an arranged medley based on music from his game. The track is listed under the genre GETSUFUMA-DEN.
  • Castlevania: Harmony of Despair features downloadable content based on Getsu Fūma Den, namely Fūma himself as a playable character and a stage titled "The Legend of Fuma" which uses graphical assets from the Getsu Fūma Den. This was the first time characters from Getsu Fūma Den were featured in a game released in the west and thus many of the enemy characters and items were given localized names in the English version as a result.
  • Gesshi Hanafūma, a character based on Fūma, is introduced in Konami's parody shoot-em-up game Otomedius Excellent.
  • In the children arcade game Monster Retsuden Oreca Battle, Fūma appears as a boss character.

External links[edit]