List of Ghost in the Shell chapters
The manga Ghost in the Shell (攻殻機動隊 Kōkaku Kidōtai, literally "Mobile Armored Riot Police") is written and illustrated by Masamune Shirow, serialized in Kodansha's Young Magazine; Kodansha also collected the various chapters in tankobon format. First published in 1989, Ghost in the Shell is collected in three volumes
The original Ghost in the Shell ran from April 1989 to November 1990 in Kodansha's manga anthology Young Magazine, and was released in tankobon format on October 2, 1991.[1] Dark Horse initially published it in English monthly into eight comic issues from March 1, 1995 to October 1, 1995 with the translation of Studio Proteus.[2][3] It was later collected into a single volume in trade paperback format on early December 1, 1995.[4] An uncensored version was later released by Dark Horse Comics on October 6, 2004.[5] The manga was later republished by Kodansha Comics USA on October 13, 2009.[6]
The sequel Ghost in the Shell 2: Man-Machine Interface was penned by Shirow later. The manga series ran in Young Magazine from September 1991 to August 1997 and was originally released in hardcover format along with the original manga in a limited edition box set titled Kōkaku Kidōtai SOLID BOX (攻殻機動隊SOLID BOX) on December 1, 2000. The box set also contained a booklet titled ManMachine Interface Inactive Module, a poster and a Fuchikoma robot action figure.[7] Kodansha later released the standard edition in tankobon format on June 26, 2001.[8] The SOLID BOX version added over 140 pages of new content and more changes were added to the tankobon version, such as 24 color pages and large modifications to over 20 pages. However, 200 pages from the original version that ran in Young Magazine were not included in either the SOLID BOX or the tankobon version.[9] The manga was then distributed in English by Dark Horse Comics into 11 comic issues from January 29, 2003 to December 31, 2003.[10][11] Masamune Shirow manually redrew the manga for the English version so that it could be read from left to right.[12] It was later collected into a single volume in trade paperback format on January 12, 2005.[13] The manga was later republished by Kodansha Comics USA on August 10, 2010.[14]
Four chapters that were not released in tankobon format from previous releases, were later collected into a single volume titled Ghost in the Shell 1.5: Human-Error Processor serving as an interquel. The manga was published in July 23, 2003 by Kodansha.[15] It contained a booklet and a CD-ROM featuring the full stories, adding music to the manga scenes, and a screen saver.[16] Dark Horse Comics announced an English version at the 2005 San Diego Comic-Con.[17] The series was released as eight individual comic issues from November 1, 2006 to June 6, 2007 and was the first of the Ghost in the Shell manga released in the United States to read right-to-left.[18][19] The four original titles were each split into two each, to make up the 8 in this series. It was later collected in a single volume in trade paperback format on October 10, 2007.[20] The manga was later republished by Kodansha Comics USA on September 25, 2012.[21]
Volume list [edit]
| No. | Title | Japanese release | English release | |
|---|---|---|---|---|
| 1 | Ghost in the Shell Kōkaku Kidōtai THE GHOST IN THE SHELL (攻殻機動隊 THE GHOST IN THE SHELL) |
October 2, 1991[1] ISBN 4-06-313248-X |
December 1, 1995[4] ISBN 1-56971-081-3 |
|
|
||||
| In 2029 Public Security Section 9 led by Major Motoko Kusanagi hunts down the Puppet Master, a cyber-criminal wanted for committing a large number of crimes by proxy through "ghost hacking" humans with cyberbrains. The investigation soon discovers that the Puppet Master is actually an advanced artificial intelligence project developed by Section 6, the Treaty Bureau of the Ministry of Foreign Affairs. After subduing the Puppet Master's robot host and destroying it, they believe the Puppet Master is gone, but the Major believes otherwise, and is proven right when she discovers the Puppet Master in her own cyberbrain. The Puppet Master wishes to seek its next step in evolution, and Kusanagi allows it to merge with her ghost. | ||||
| 2 | Ghost in the Shell 2: Man-Machine Interface Kōkaku Kidōtai 2 MANMACHINE INTERFACE (攻殻機動隊2 MANMACHINE INTERFACE) |
June 26, 2001[8] ISBN 4-06-336310-4 |
January 12, 2005[13] ISBN 1-59307-204-X |
|
|
||||
| On March 6, 2035 (five years after the events of The Ghost in the Shell), the Major, now known as Motoko Aramaki, is now chief security officer for a giant multinational conglomerate. She digitally transfers her personality and capabilities between cyborg bodies stashed around the world, as she attacks industrial spies, assassins, and cyber-hackers while keeping up a steady stream of digital communications with various robotic assistants and her secretary back at the office. However, when the teachings of artificial intelligence professor Dr. Rahampol fall into the hands of data pirates, psychic investigator Tamaki Tamai senses that something dangerous is happening that involves Motoko's self as well. | ||||
| 1.5 | Ghost in the Shell 1.5: Human-Error Processor Kōkaku Kidōtai 1.5 HUMAN-ERROR PROCESSER (攻殻機動隊1.5 HUMAN-ERROR PROCESSER) |
July 23, 2003[15] ISBN 978-4-06-350406-4 |
October 10, 2007[20] ISBN 978-1-59307-815-7 |
|
|
||||
| A series of four cases Section 9 investigates during the time between The Ghost in the Shell and Man-Machine Interface. In "Fat Cat", the team investigates a man's recent strange activities at the behest of his daughter, one of Chief Daisuke Aramaki's friends. In "Drive Slave", Section 9 protects a key witness in a court case from various cyborg assassins sent to kill him, while Major Kusanagi arrives, having been sent to capture the man responsible for the assassins. The story "Mines of the Mind" features Batou and Togusa investigating a series of murders, with all the victims marked with the same tattoo. In "Lost Past", the investigation into a kidnapping gone wrong has Section 9 suspecting that Section 6 hired a sniper to make it go wrong in the first place. | ||||
References [edit]
- ^ a b "攻殻機動隊(1)" (in Japanese). Kodansha. Retrieved 2012-10-13.
- ^ "GHOST IN THE SHELL #1 (OF 8)". Dark Horse Comics. Retrieved 2012-10-12.
- ^ "GHOST IN THE SHELL #8 (OF 8)". Dark Horse Comics. Retrieved 2012-10-12.
- ^ a b "GHOST IN THE SHELL TPB". Dark Horse Comics. Retrieved 2012-10-12.
- ^ "GHOST IN THE SHELL 1 2ND EDITION TPB". Dark Horse Comics. Retrieved 2012-10-20.
- ^ "Ghost in the Shell Volume 1". Kodansha Comics USA. Retrieved 2012-10-31.
- ^ "攻殻機動隊SOLID BOX" (in Japanese). 7net. Retrieved 2012-10-13.
- ^ a b "攻殻機動隊2" (in Japanese). Kodansha. Retrieved 2012-10-13.
- ^ "Ghost in the Shell 2--The Dark Horse Interview". ICv2. Retrieved 2012-11-29.
- ^ "GHOST IN THE SHELL 2: MAN-MACHINE INTERFACE #1". Dark Horse Comics. Retrieved 2012-10-12.
- ^ "GHOST IN THE SHELL 2: MAN-MACHINE INTERFACE #11". Dark Horse Comics. Retrieved 2012-10-12.
- ^ "Ghost in the Shell 2: Man-Machine Interface". ICv2. Retrieved 2012-11-27.
- ^ a b "GHOST IN THE SHELL VOLUME 2: MAN-MACHINE INTERFACE TPB". Dark Horse Comics. Retrieved 2012-10-12.
- ^ "Ghost in the Shell Volume 2". Kodansha Comics USA. Retrieved 2012-10-31.
- ^ a b "攻殻機動隊1.5" (in Japanese). Kodansha. Retrieved 2012-10-13.
- ^ "CD‐ROM 攻殻機動隊1.5" (in Japanese). 7net. Retrieved 2012-11-10.
- ^ "Dark Horse Comic-Con Announcements". Anime News Network. Retrieved 2012-10-29.
- ^ "GHOST IN THE SHELL 1.5: HUMAN-ERROR PROCESSOR #1". Dark Horse Comics. Retrieved 2012-10-12.
- ^ "GHOST IN THE SHELL 1.5: HUMAN-ERROR PROCESSOR #8". Dark Horse Comics. Retrieved 2012-10-12.
- ^ a b "GHOST IN THE SHELL 1.5: HUMAN-ERROR PROCESSOR TPB". Dark Horse Comics. Retrieved 2012-10-12.
- ^ "Ghost in the Shell 1.5". Kodansha Comics USA. Retrieved 2012-10-31.
|
|||||||||||||||||||||||||