Glen Schofield

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Glen A. Schofield is the general manager and co-founder of Sledgehammer Games.[1] He was formerly the vice president and general manager at EA Visceral Games and the creator and executive producer of the third-person shooter Dead Space. Trained as an artist, Schofield has developed some 50 games, from children's titles to action, that have grossed more than $3 billion in revenues.[2][3][4]

Career[edit]

Schofield trained in both fine arts and business, earning a BFA from Pratt Institute and an MBA from Golden Gate University. His career began as an artist and art director with the New Jersey video game company Absolute Entertainment. He then relocated to Seattle to join the West Coast's burgeoning video games industry.[5] His professional influences included Asteroids, Moon Patrol, Gunstar Heroes, Disruptor and the Contra series, followed later by Resident Evil, Gears of War, and the franchise he would eventually contribute to, Modern Warfare.[2]

As a vice president at Crystal Dynamics, Schofield headed development on two of the studio's franchises: Gex and Legacy of Kain. Moving to EA Redwood Studios as general manager of the company's Visceral Games, he collaborated with Bret Robbins, including the popular Lord of the Rings video series and 007: From Russia with Love.[5] Schofield's reputation grew with the 2008 title Dead Space, which the magazine Edge called "a work of passionate sci-fi horror that became the one of most commercially successful new properties of the year."[6] Schofield, executive producer on the project, worked with Michael Condrey, senior development director. The game launched a franchise of sequels, comics, novels and films, and went on to win more than 80 industry awards, including the Academy of Interactive Arts & Sciences' Action Game of the Year and two awards from the British Academy of Film and Television Arts. During his time at EA Redwood Studios, the studio was ranked 17th in the top 50 Game Developers List of 2009 by Game Developer Research.[7] Edge named him one of the Hot 100 Game Developers of 2009.[4][6]

In 2009, Schofield and Condrey created Sledgehammer Games, with Schofield as general manager and Condrey as chief operating officer. They retained those roles when, that November, Activision acquired the company as a wholly owned development studio operating on an independent model.[8]

Schofield was also a storyboard director and created over 100 characters for the animated series The Adventures of the Galaxy Rangers.

Games[edit]

Title Publisher Released Role
Barbie: Barbie GameGirl 1991 art director/lead artist
Swamp Thing 1991 art director/lead artist
The Simpsons: Bartman Meets Radioactive Man Acclaim Entertainment, Inc. 1992 art director/lead artist
The Adventures of Rocky and Bullwinkle and Friends 1992
Home Alone 2: Lost in New York 1992 artist
Super Battletank 1993 artist
Penn and Teller Smoke and Mirrors unpublished art Director/lead artist
The Ren & Stimpy Show: Buckeroo$! THQ Inc. 1993 art director/lead artist
Goofy's Hysterical History Tour Absolute Entertainment, Inc. 1993 art Director/lead artist)
The Adventures of Rocky and Bullwinkle and Friends Absolute Entertainment, Inc. 1993 art director/lead artist
Home Improvement: Power Tool Pursuit Absolute Entertainment, Inc. 1994 art director/lead artist
Street Fighter: The Movie Capcom 1995 artist
Major Damage unpublished creator/producer
Werewolf unpublished art director/producer
Gex 3D: Enter the Gecko Eidos, Inc. 1997 game director
Legacy of Kain: Soul Reaver Eidos Interactive, Inc. 1999 special thanks
Gex 3: Deep Cover Gecko Crave Entertainment, Inc. 1999 game director
Akuji: The Heartless Eidos, Inc. 1999 game director
Walt Disney World Quest Magical Racing Tour Eidos, Inc. 2000 game director
Mad Dash Racing Eidos Interactive, Inc. 2001 creator/game director
Legacy of Kain: Soul Reaver 2 Eidos Interactive, Inc. 2001 special thanks
Knockout Kings 2003 Electronic Arts, Inc. 2002 executive producer
Blood Omen 2: Legacy of Kain Eidos Interactive, Inc. 2002 game director
The Lord of the Rings: The Return of the King Electronic Arts Ltd. 2003 game director
From Russia with Love Electronic Arts, Inc. 2005 producer/GM
The Lord of the Rings: The Third Age 2004 co-op director
Whiplash 2003 director/GM
Dead Space Electronic Arts, Inc. 2008 co-director/producer
The Godfather II Electronic Arts, Inc 2009 producer/GM
Dead Space: Extraction Electronic Arts, Inc 2009 co-director/producer
Call of Duty: Black Ops Activision Publishing, Inc. 2010 special thanks
Call of Duty: Modern Warfare 3 Activision Publishing, Inc. 2011 co-director/producer
Call of Duty: Advanced Warfare Activision Publishing, Inc. 2014 co-director/producer

Personal life[edit]

Schofield grew up in New Jersey and, with the encouragement of his parents, began drawing and taking art lessons at an early age. He is married with three children, paints in his spare time, and is a habitual exerciser, both cardiovascular and weight training, averaging once a day while on deadline, twice that when not.[2][9]

References[edit]

  1. ^ "Executive Team". Inside the Studio. Sledgehammer Games. Retrieved 28 November 2012. 
  2. ^ a b c Figaro, Brittany (August 4, 2011). "True Gamer of the Week: Glen Schofield". GamerFitNation. Retrieved 28 November 2012. 
  3. ^ "Rising Star Award: Glen Schofield". Profiles. Golden Gate University. Retrieved 29 November 2012. 
  4. ^ a b Rogers, Bruce (February 21, 2013). "Glen Schofield and Michael Condrey's Sledgehammer Games: Growing the Call of Duty Franchise". Forbes. Retrieved 1 March 2013. 
  5. ^ a b "The Hot 100 Game Developers of 2009". Edge. March 3, 2009. Retrieved 28 November 2012. 
  6. ^ "Top 50 Developers 2009". report. Game Developer Research. Retrieved 28 November 2012. 
  7. ^ "Activision Hires Glen A. Schofield and Michael Condrey to Lead Sledgehammer Games". IGN. November 18, 2009. Retrieved 28 November 2012. 
  8. ^ "About Me". Glen A. Schofield: Fine Art. Personal website. Retrieved 28 November 2012. 

External links[edit]