||This Warhammer-related article describes a work or element of fiction in a primarily in-universe style. (October 2009)|
They are smaller than the Orcs and the Hobgoblins but larger than the Gnoblar race (a cousin to the goblins, rather than a tribe or subculture) and Snotlings (a tinier type of Goblinoid). While they lack the size and brute force of the Orcs, they are more clever and cunning than their larger cousins.
In the game, there are different subcultures of Goblins, with varying degrees of autonomy from their Orcish cousins, including the Night Goblins and primitive Forest goblins (a tribe of Goblins residing in the Old World's forests and having an appearance reminiscent of stereotypical Native Americans). All Goblins are violent and malicious, and consider warfare to be a pastime or hobby.
The Hill Goblin is the type most commonly seen in the Old World.
The range of Citadel Miniatures C13 Night Goblins first appeared alongside their now extinct cousins, the Red Goblins, featuring their distinctive cloaks, hoods and shields, and also including fanatics using oversized ball and chain weapons. Whilst rules remain for the ball and chain, no specific profiles for Night Goblins appear in 2nd Edition Warhammer. Night Goblins have adapted to life under the mountains throughout the Old World and the South Lands. Their dress is explained by their a strong aversion to sunlight so when forced above ground they wear very dark enveloping robes to shield themselves from it.
Forest goblins live in the steaming jungles of The Southlands and in the Old Worlds forests (hence the name Forest Goblin). They have their own Native American-themed culture. Forest Goblins are more primitive than the Goblins of other areas and mainly use weapons and armour made of wood and bone. They worship a third deity next to Gork and Mork, called the Spider God.
In Warhammer fantasy Battles they are best known for the Spider Rider unit, cavalry in the form of Forest Goblins riding giant spiders into battle. In older editions of the game Forest Goblins could be taken on foot, but in the 6th edition they were removed entirely.
Hobgoblins are the most advanced goblins in the Warhammer world in terms of technology. While they are a type of goblin they do not fight for the Orc & Goblin army, instead they fight for the Chaos Dwarfs as servants or as Dogs of War. One type of Hobgoblin are Sneaky Gits.
Goblin units in the game
The rules and particulars of Goblins are described by Warhammer Armies: Orcs & Goblins
- Goblin Warboss and Big Boss
Goblin Warbosses and Big Bosses are the main leaders of the goblin masses, when a bigger orc leader is not around to boss them. Goblin bosses are chosen purely by either martial prowess or cunning.
Units of Common Goblins form the backbone of the Goblin hordes, using spears or bows in great numbers. They are not very strong in battle, but make it up with pure quantity.
- Goblin Wolf Riders- Common goblins riding into battle on giant wolves.
The Arachnarok Spider, a gigantic creature, the biggest model in Warhammer, mounted with a howda filled with goblins, a magical idol or a war machine.
- Forest Goblin Spider Riders- Forest Goblins riding giant spiders.
- Night Goblin Squig Hoppers- Brave (or more often insane) night goblins riding squigs.
- Doom Diver Catapult - a catapult/ballista which fires live goblins as ammunition. With makeshift wings tied to their arms, the Doom Divers can steer their flight to some extent, and can thereby maximise the destruction upon the enemy.
- Spear Chukka- a crude bolt thrower operated by a goblin crew.
- Rock Lobber - a crude catapult operated by a Goblin crew.
- Warhammer: Orcs and Goblins, 6th Edition, By Rick Priestley and Jake Thornton
- Bryan Ansell, Tony Ackland, et al.: "The First Citadel Compendium", page 28. Citadel, 1983
- Gretchin - Warhammer 40K equivalent