GoldenEye: Rogue Agent

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GoldenEye: Rogue Agent
Grabox.jpg
Developer(s) EA Los Angeles (PS2, Xbox, GC)
EA Tiburon & n-Space (DS)
Publisher(s) Electronic Arts
Distributor(s) MGM Interactive
Platform(s) PlayStation 2
Xbox
GameCube
Nintendo DS
Release date(s) PS2 & Xbox
NA 20041122November 22, 2004

EU 20041126November 26, 2004
JP 20050113January 13, 2005
GameCube
NA 20041122November 22, 2004
EU 20041203December 3, 2004
JP 20050113January 13, 2005
Nintendo DS
NA 20050613June 13, 2005
EU 20050701July 1, 2005
JP 20050804August 4, 2005

Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
Distribution 2 × Nintendo optical disc
1 × DVD

GoldenEye: Rogue Agent is a first-person shooter video game developed by EA LA and published by Electronic Arts. The player takes the role of an ex-MI6 agent Jack Hunter, who is recruited by Auric Goldfinger (a member of a powerful unnamed criminal organisation based on Ian Fleming's SPECTRE) to assassinate his rival Dr. No. Several other characters from the Bond series make appearances throughout the game, including Pussy Galore, Oddjob, Xenia Onatopp and Francisco Scaramanga.

Despite its name and being part of the James Bond universe, the game has no relation to the 1995 film or the 1997 video game of the same name. In this setting the game's protagonist is given the name 'GoldenEye' after he loses his eye and receives a gold-colored cybernetic replacement.

Plot[edit]

At the start of the game, a recording by M (head of MI6) reveals that: "Three years ago, while on assignment, the agent was severely wounded in an encounter with Dr. No and subsequently lost the use of his right eye. Consumed with vengeance, he frequently resorts to violence and brutality, and is no longer fit for service with MI6." According to the account, Dr. No shot the agent in his right eye during a mission.

Three years after the incident that claimed the agent's right eye, he is evaluated through a holographic simulation in which he is paired with 007 to stop Auric Goldfinger, a member of a criminal organization, from detonating a suitcase nuke inside Fort Knox. He fails the test and is held directly responsible for the "death" of 007. Charged with "reckless brutality," he is dismissed from MI6. As he leaves the headquarters, he is seen reading an offer by Goldfinger to enlist in his organization.

The agent accepts Goldfinger's offer and is recruited as his enforcer, meeting with him at Auric Enterprises, where Goldfinger's scientists have developed a weapon known as the OMEN (Organic Mass Energy Neutralizer), which releases energy capable of breaking down organic matter on a nearly atomic level, resulting in disintegration. For his job of eliminating Dr. No, a fellow official of the criminal organization who has declared war on Goldfinger's branch of the organization, he is given a gold-hued cybernetic eye created by Francisco Scaramanga, another official of Goldfinger's organization (from which he receives his codename "GoldenEye"). Scaramanga provides upgrades for the eye, starting with MRI vision. At Hong Kong, GoldenEye has to get a sniper rifle to take down Dr. No with the EM hack feature. At the Midas Casino, GoldenEye has to get to the vault (which can be found in multiplayer) to protect the OMEN with the magnetic polarity shield. At the Hoover Dam, GoldenEye has to destroy the dam and kill Xenia Onatopp. GoldenEye also tosses Oddjob over a rail into a pit inside the Hoover Dam after he betrays and attacks GoldenEye for unknown reasons. At The Octopus, GoldenEye has to download the navigation coordinates to Crab Key (Dr. No's base) with the help of the generated force field from his golden eye. He is eventually sent to Crab Key, where he confronts Dr. No. During their duel, GoldenEye uses his mechanical eye to sabotage the island's nuclear reactor, causing it to electrocute Dr. No. Upon No's death, Goldfinger contacts GoldenEye and informs him that he believes he is too dangerous to be left alive, and that he had contacted GoldenEye earlier and told him to activate a program which would shut down the Lair's defense grid. Goldfinger reveals that he is intent on taking over the Lair, and leaves GoldenEye to die in the impending nuclear meltdown. GoldenEye, however, manages to escape in Dr. No's osprey before the reactor overloads and the island is destroyed in a large explosion.

GoldenEye returns to the Lair intent on confronting Goldfinger. Pussy Galore rendezvous with GoldenEye and informs him that Goldfinger has used the OMEN to wipe out most of the Lair's guards, and taken control of it. Scaramanga provides the mechanical eye with a computer virus that he can use to overload the OMEN.

GoldenEye fights his way through the Lair, implanting the computer virus in the process, eventually reaching the area where Goldfinger and the OMEN are. Goldfinger traps GoldenEye inside a chamber that he claims will soon be devoid of oxygen. The computer virus then activates the OMEN, causing it to explode in a burst of energy, killing Goldfinger and his troops. GoldenEye and Galore leave the Lair aboard Galore's chopper, and Scaramanga and Number One (Ernst Stavro Blofeld) later discuss what to do with GoldenEye and decide to simply see what he does next before proceeding.

Characters[edit]

Both the Campaign missions and the multiplayer game feature characters based on characters in the film adaptations of Fleming's Bond novels.

Multiplayer[edit]

The game featured a highly customizable multiplayer component with four-player split screen play, as well as online play on the PlayStation 2 and Xbox versions. On November 26, 2006, the servers for both versions were shut down due to "inactivity" online. Players can unlock additional customization options, skins, maps, and gametype variations by playing through Story Mode earning Octopus tokens based on performance. There are some locked skins such as Oddjob, Dr. No, and Xenia Onatopp. There are also locked maps such as the Pump Room, Carver's Press, the Bath House, the Vault Core, the Lower Turbine, Dr. No's reactor, the Fissure Platform, and GoldenEye's Retreat.

Sequel (Cancelled)[edit]

A sequel was originally planned but scrapped due to the poor sales and reviews the present game received. The game's ending also hinted at a sequel. According to various sources, the sequel would have included vehicles and a longer story mode. On the EA website for GoldenEye: Rogue Agent, a questionnaire asking what fans wanted to see in the next game was available.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings (GC) 64.25%[1]
(Xbox) 63.64%[2]
(PS2) 59.01%[3]
(NDS) 57.57%[4]
Metacritic (Xbox) 61/100[5]
(GC) 60/100[6]
(PS2) 60/100[7]
(NDS) 58/100[8]
Review scores
Publication Score
1UP.com (NDS) C+[9]
D−[10]
Allgame (NDS) 3/5 stars[11]
2.5/5 stars[12]
Edge 5/10[13]
Electronic Gaming Monthly 7.5/10[14]
Eurogamer 2/10[15]
Game Informer 6.75/10[16][17]
GamesMaster 3/5 stars[18]
GameSpot 6.3/10[21][22]
GameSpy (NDS) 3/5 stars[23]
2.5/5 stars[24]
GamesTM 3/10[25]
GameZone (GC) 8/10[26]
(NDS) 6.7/10[27]
(Xbox) 6.6/10[28]
(PS2) 6/10[29]
IGN 6.5/10[30][31]
(GC) 6.3/10[32]
NGC Magazine 66%[33]
Nintendo Power (NDS) 6/10[34]
(GC) 3.1/5[35]
Official PlayStation Magazine (US) 3/5 stars[36]
Official Xbox Magazine 8/10[37]
Official Xbox Magazine UK 7.2/10[38]
PALGN 3.5/10[39]
Play Magazine 43%[40]
PlayStation Magazine 6.5/10[41]
PlayStation 3 Magazine 58%[42]
TeamXbox 7.8/10[43]
X-Play (NDS) 3/5 stars[44]
2/5 stars[45]

GoldenEye: Rogue Agent received mixed reviews. Reviewers criticized the game's lack of innovation and personality, despite its unique premise, and mediocre gameplay.[46] Several reviewers also disliked its departure from James Bond canon in its introduction and killing off of characters. Aggregating review websites GameRankings and Metacritic gave the GameCube version 64.25% and 60/100,[1][6] the Xbox version 63.64% and 61/100,[2][5] the PlayStation 2 version 59.01% and 60/100[3][7] and the Nintendo DS version 57.57% and 58/100.[4][8] It was largely considered to be an attempt to recreate the success of one of the best-selling video games in recent history, GoldenEye 007,[21][47] which was a first-person shooter for the Nintendo 64 based on the Bond film GoldenEye. Aside from the character Xenia Onatopp, the Uplink multiplayer level, and the fact that both involve a good agent going bad (although in the case of the original, not the protagonist). It had nothing to do with either the film GoldenEye or its video game adaptation, although the protagonist's scarred appearance considerably resembles Sean Bean's portrayal of rogue agent, Alec Trevelyan.

The game was, however, noted for showcasing certain levels and multiplayer maps based on locations from the Bond movies, such as Fort Knox from Goldfinger, the space shuttle base from Moonraker, and Scaramanga's hideout from The Man with the Golden Gun.

See also[edit]

References[edit]

  1. ^ a b "GoldenEye: Rogue Agent for GameCube". GameRankings. Retrieved 2012-08-20. 
  2. ^ a b "GoldenEye: Rogue Agent for Xbox". GameRankings. Retrieved 2012-08-20. 
  3. ^ a b "GoldenEye: Rogue Agent for PlayStation 2". GameRankings. Retrieved 2012-08-20. 
  4. ^ a b "GoldenEye: Rogue Agent for DS". GameRankings. Retrieved 2012-08-20. 
  5. ^ a b "GoldenEye: Rogue Agent for Xbox Reviews". Metacritic. Retrieved 2012-08-20. 
  6. ^ a b "GoldenEye: Rogue Agent for GameCube Reviews". Metacritic. Retrieved 2012-08-20. 
  7. ^ a b "GoldenEye: Rogue Agent for PlayStation 2 Reviews". Metacritic. Retrieved 2012-08-20. 
  8. ^ a b "GoldenEye: Rogue Agent for DS Reviews". Metacritic. Retrieved 2012-08-20. 
  9. ^ Klepek, Patrick (2005-06-16). "GoldenEye: Rogue Agent (NDS)". 1UP.com. Retrieved 2013-12-05. 
  10. ^ Smith, David (2004-11-22). "GoldenEye: Rogue Agent". 1UP.com. Retrieved 2013-12-05. 
  11. ^ Deci, T.J. "GoldenEye: Rogue Agent (DS) - Overview". Allgame. Retrieved 2013-12-06. 
  12. ^ Deci, T.J. "GoldenEye: Rogue Agent - Overview". Allgame. Retrieved 2013-12-06. 
  13. ^ "GoldenEye: Rogue Agent". Edge: 82. December 25, 2004. 
  14. ^ "GoldenEye: Rogue Agent". Electronic Gaming Monthly: 130. January 2005. 
  15. ^ Fahey, Rob (2004-11-30). "GoldenEye: Rogue Agent Review (Xbox)". Eurogamer. Retrieved 2013-12-06. 
  16. ^ Reiner, Andrew (January 2005). "GoldenEye: Rogue Agent". Game Informer (141): 114. Archived from the original on 2008-06-08. Retrieved 2013-12-05. 
  17. ^ "GoldenEye: Rogue Agent (DS)". Game Informer (148): 107. August 2005. 
  18. ^ "GoldenEye: Rogue Agent (Xbox)". GamesRadar (GamesMaster). November 22, 2004. Archived from the original on 2005-01-17. Retrieved 2013-12-06. 
  19. ^ Manny LaMancha (February 2005). "GoldenEye: Rogue Agent". GamePro: 72. Archived from the original on 2005-04-03. Retrieved 2013-12-06. 
  20. ^ "GoldenEye: Rogue Agent". GamePro: 80. September 2005. 
  21. ^ a b Gerstmann, Jeff (2007-11-22). "GoldenEye: Rogue Agent Review". GameSpot. Retrieved 2013-12-05. 
  22. ^ Gerstmann, Jeff (2005-06-17). "GoldenEye: Rogue Agent Review (DS)". GameSpot. Retrieved 2013-12-05. 
  23. ^ Turner, Benjamin (2005-06-13). "GameSpy: GoldenEye: Rogue Agent (NDS)". GameSpy. Retrieved 2013-12-06. 
  24. ^ Turner, Benjamin (2004-11-22). "GameSpy: GoldenEye: Rogue Agent". GameSpy. Retrieved 2013-12-06. 
  25. ^ "GoldenEye: Rogue Agent". GamesTM: 111. December 25, 2004. 
  26. ^ Bedigian, Louis (2004-12-06). "GoldenEye: Rogue Agent - GC - Review". GameZone. Archived from the original on 2008-09-06. Retrieved 2013-12-06. 
  27. ^ Zacarias, Eduardo (2005-06-26). "GoldenEye: Rogue Agent - NDS - Review". GameZone. Archived from the original on 2009-01-01. Retrieved 2013-12-06. 
  28. ^ Valentino, Nick (2004-12-07). "GoldenEye: Rogue Agent - XB - Review". GameZone. Archived from the original on 2008-05-05. Retrieved 2013-12-06. 
  29. ^ Wrentmore, John (2004-12-08). "GoldenEye: Rogue Agent - PS2 - Review". GameZone. Archived from the original on 2008-10-05. Retrieved 2013-12-06. 
  30. ^ Perry, Douglass C. (2004-11-22). "GoldenEye: Rogue Agent". IGN. Retrieved 2013-12-05. 
  31. ^ Harris, Craig (2005-06-13). "GoldenEye: Rogue Agent (NDS)". IGN. Retrieved 2013-12-05. 
  32. ^ Perry, Douglass C. (2004-11-22). "GoldenEye: Rogue Agent (GC)". IGN. Retrieved 2013-12-05. 
  33. ^ "GoldenEye: Rogue Agent". NGC Magazine. December 25, 2004. 
  34. ^ "GoldenEye: Rogue Agent (DS)". Nintendo Power: 84. September 2005. 
  35. ^ "GoldenEye: Rogue Agent (GC)". Nintendo Power: 110. February 2005. 
  36. ^ "GoldenEye: Rogue Agent". Official U.S. PlayStation Magazine: 88. February 2005. 
  37. ^ "Review: GoldenEye: Rogue Agent". Official Xbox Magazine: 64. December 25, 2004. 
  38. ^ "Review: GoldenEye: Rogue Agent". Official Xbox Magazine UK. December 25, 2004. 
  39. ^ Keller, Matt (2006-06-03). "GoldenEye: Rogue Agent Review (DS)". PALGN. Retrieved 2013-12-06. 
  40. ^ "GoldenEye: Rogue Agent". Play. December 25, 2004. 
  41. ^ "Review: GoldenEye: Rogue Agent". PSM: 76. December 25, 2004. 
  42. ^ "Review: GoldenEye: Rogue Agent". PSM3. October 2005. 
  43. ^ Semsey, Rob (2004-11-22). "GoldenEye: Rogue Agent Review (Xbox)". TeamXbox. Retrieved 2013-12-06. 
  44. ^ Marriott, Scott Alan (2005-08-03). "GoldenEye: Rogue Agent Review (DS)". X-Play. Archived from the original on 2006-01-01. Retrieved 2013-12-06. 
  45. ^ Leeper, Justin (2005-01-04). "GoldenEye: Rogue Agent Review". X-Play. Archived from the original on 2005-01-05. Retrieved 2013-12-06. 
  46. ^ "GoldenEye: Rogue Agent". Giant Bomb. Retrieved 2013-04-17. 
  47. ^ Qualls, Eric. "GoldenEye: Rogue Agent". About.com. 

External links[edit]