Golden Sun: The Lost Age
|Golden Sun: The Lost Age|
|Developer(s)||Camelot Software Planning|
|Release date(s)||Game Boy Advance|
|Genre(s)||Role-playing video game|
|Mode(s)||Single-player, 2 players via Game Link Cable|
Golden Sun: The Lost Age (黄金の太陽 失われし時代 Ōgon no Taiyō: Ushinawareshi Toki?), released under various names in other countries, is a 2002 role-playing video game for the Game Boy Advance, developed by Camelot Software Planning and published by Nintendo. The Lost Age is the second installment of the Golden Sun series, being the "second part" to the earlier Golden Sun. Players can transfer their characters and items from Golden Sun to The Lost Age by means of a password system or Game Link Cable, and players are rewarded for fully completing both games.
Picking up the story during the events of the previous game, The Lost Age puts the player into the roles of a magic-attuned "adept" named Felix and his allies as they seek to restore the power of alchemy to the world of Weyard. Along the way, the player uses psynergy to defeat enemies and discover new locations, help out local populations, and find elemental djinn which augment the characters' powers.
Upon release, The Lost Age was generally praised, although many publications found that the game was not as good as Golden Sun. Nonetheless, IGN ranked the game as the eighth-best Game Boy Advance title of 2003 and the 22nd-best GBA game of all time. It has sold over 680,000 units. The long-awaited followup, Golden Sun: Dark Dawn, was released in November 2010.
The Lost Age is similar to its predecessor in that it is a contemporary presentation of the traditional role-playing video game formula. Players guide a cast of characters as they journey through a fantasy-themed world, interact with other characters, battle monsters, acquire increasingly powerful magic spells and equipment, and take part in a building, predefined narrative. While many actions the player takes are compulsory and central to the story, The Lost Age allows the player to complete many objectives in the order of their choice, visiting previous locations to advance story elements and complete gameplay objectives is given a stronger emphasis than in the previous game.
Much of the time spent outside of battle takes place either in the game's overworld or within dungeons, caves, and other locales with puzzles integrated into their layout. Unlike the original game, in which the overworld was explored on foot except for a brief, non-navigable boat ride, a large portion of The Lost Age's gameplay involves navigating a magical ship across a large sea, visiting continents and islands. To complete puzzles, players must either push pillars to construct negotiable paths between elevated areas, climb up and rappel down cliffs, or obtain a special item to progress through the story and game world. Many of these puzzles revolve heavily around the usage of the game’s resident form of magic spells, Psynergy, requiring the player to find items that grant the bearer new forms of Psynergy in order to accomplish tasks.
Whereas many role-playing video games limit the usage of their forms of magic to battles as offensive and defensive measures, Psynergy spells are also heavily used in puzzles and exploration. Some types of Psynergy can only be used in combat; conversely, some spells are only used in the game's overworld and in non-battle scenarios. Still other Psynergy can be used for both situations; for example, the “Frost” spell can be used to damage enemies in battle, or to transform puddles of water into elongated pillars of ice as part of a puzzle. Psynergy comes in four elements: Venus (rocks and plants), Mars (fire and heat), Jupiter (wind and electricity), and Mercury (water and ice). The player gains more and more Psynergy spells as the game progresses, either through levelling up or acquiring and equipping, or using, special items, and with each "utility" Psynergy spell the party gains access to more locations and secrets hidden within the game world. Players will be required to return to previous locations in the game to finish off puzzles which they could not solve earlier because of the lack of specific Psynergy spells.
The Lost Age contains both random monster encounters and compulsory battles, which advance the story. When a battle begins, a separate screen is brought up where the enemy party is on the opposing side and the player’s party is on the battling side. While battle is conducted, the characters and background swirl around and change positions in a pseudo-3D effect.
Gameplay in relation to The Lost Age's battle mode is similar to traditional role-playing video games. In each battle, the player is required to defeat all the enemies using direct attacks with weapons, offensive Psynergy spells, and other means of causing damage, all while keeping their own party alive through items and supportive Psynergy that restore life and supplement defense. If all the player's characters are downed by reducing their hit points to zero, it is considered “Game Over”, and the party is returned to the last village that the player visited and suffers a monetary penalty. The successful completion of a battle yields experience points, coins, and occasionally rare items.
In addition to the main game itself, there is also a competitive battling mode accessible from the menu screen, where players can enter their currently-developed team from their saved game files into an arena where they can battle increasingly difficult CPU-controlled enemies or other players head-to-head to see which of their team setups are stronger. In both cases there are no experience points or coins to be earned.
One of the most important features in Golden Sun: The Lost Age is the collection and manipulation of elemental creatures called Djinn (singular: Djinni), and The Lost Age features a host of new Djinn. They can be found scattered in hiding throughout the game. There are eleven Djinn for each of the four elements (not counting the ones that can only be found in the original Golden Sun) that may be allocated to each character. Djinn form the basis of the game’s statistics enhancement system, and Set djinn dictate the character’s Psynergy capabilities. Attaching different Djinn to different characters modifies the characters' classes, increasing maximum hit points, Psynergy points, and other statistics, and also alters the available Psynergy that the characters can perform.
Collected Djinn can be assigned to a character of the player's choice and can be Set, on Standby, or in Recovery. When a Djinni is set, that Djinni exerts influence on its corresponding character’s class, statistics and Psynergy collection depending on both the character’s innate element and that of the Djinni. In combat, the player can choose to have a character use a set Djinni during that character's turn. Each Djinni has its own special effect when invoked during combat. These effects include enhanced elemental attacks, buffing or debuffing, healing, and other effects. After using a Djinni, its status is changed to Standby. While on Standby, Djinn do not contribute to a character’s class, but can be used for Summon Sequences, where the player summons a powerful elemental spirit. This is the game’s most powerful method of attack, and also the riskiest, as it requires Djinn to be on standby and therefore not available to bolster the statistics of whichever character the Djinni is equipped to. Once a Djinni on Standby has been used for a Summon Sequence, it takes a number of turns recovering before it restores itself to Set position on a character, but a subsequent increase in the affinity of the element of the attack is bolstered on the character for the duration of the battle. There are a total of 29 Summon Sequences in The Lost Age; 16 from the previous game can be used alongside 13 new sequences, each of which must be earned individually; they are usually acquired by completing optional dungeons.
There is a total of 72 Djinn encompassing the four elements which can be arranged in almost any evenly distributed manner to the eventual eight characters, making for a large array of possible class setups for all eight playable characters, allowing a variety of combat options.
The Lost Age takes place on the same fantasy world as its predecessor, that of the world of "Weyard", a massive earth-like environment modeled on the old Flat Earth idea of the world. It is a flat, vaguely circular plane whose oceans perpetually spill off the edge of the world's entire perimeter into what seems to be an endless abyss, although no one knows what is over it. However at the end of the game in the very north of Weyard is a huge black void. The plot progression of The Lost Age spans many continents, islands, and oceans around the two main continents where the previous game takes place. All matter on Weyard consists of any combination of the four base elements: Venus, Mars, Jupiter, and Mercury; magically-attuned Adepts can manipulate these elements.
For much of the game, the player controls four characters: Felix is an eighteen-year-old Venus Adept from the village of Vale, who was an anti-hero in Golden Sun but serves as the game's new protagonist. He is generally not shown to speak, although he does say "...", "!" and "Why?" at points in the game. His younger sister, Jenna, a seventeen-year-old Mars Adept also from Vale, and a fourteen-year-old girl and Jupiter Adept named Sheba, as well as a sharp-witted elderly scholar named Kraden, are all hostages that Felix was forced to take with his now-deceased masters, the Mars Adept warriors Saturos and Menardi that served as the previous game's antagonists. In this game the player takes the role of Felix as he strives to complete Saturos and Menardi's original objective to restore Alchemy to the world of Weyard, and joining them early on is a Mercury Adept named Piers, a mysterious young man whose ship Felix's party uses to explore the world throughout their journey.
Several groups of characters serve as Felix's antagonists in The Lost Age. He is at odds with the heroes of the original Golden Sun, led by the young Venus Adept warrior Isaac, who pursue him across the World, Weyard under the belief that Alchemy would potentially destroy Weyard if unleashed. One of Saturos' original companions, a powerful and enigmatic Mercury Adept named Alex, allies himself with a second pair of powerful and imposing Mars Adept warriors, Karst and Agatio. They keep the pressure on Felix to ensure he proceeds with his quest as he is supposed to.
The antagonists of the previous game, Saturos and Menardi, have been slain in battle by the game's protagonists led by Isaac, but not before the pair succeeded in activating two of four great lighthouses situated across the world of Weyard, the Elemental Lighthouses. But now Saturos' remaining travelling companion, Felix, has taken the rest of Saturos' group and now sets out on a journey of his own to complete Saturos' original objective to activate the remaining two Lighthouses, for lighting all four will achieve the restoration of the powerful force of Alchemy to Weyard. Sailing the oceans of Weyard on a ship with their new companion Piers, Felix and his party embark on an epic expedition while pursued by Isaac's party.
Eventually, Felix's party is able to achieve entrance into a legendary, secluded Atlantis-like society named Lemuria far out in the ocean. When they convene with Lemuria's ancient king, Hydros, they learn about Alchemy's true nature; it has always been the sustenance of Weyard's very life force, and its absence over the past ages has caused the world's continents to decrease in size and parts of the world to collapse into the abyss. Knowing that restoring Alchemy is what must be done to actually save the world, Felix sets out to climb and activate Jupiter Lighthouse. But when Isaac's pursuing party enters the lighthouse, they are trapped and ambushed by the vengeful Mars Adept Warriors, Karst and Agatio. Felix comes to assist Isaac to defeat Karst and Agatio.
Felix is finally able to explain to Isaac why Alchemy's release is a necessary thing for everyone, and that Saturos and Menardi were aiming for this goal merely for the sake of the survival of their home colony of Prox to the far north, located near the Mars Lighthouse. Felix and Isaac's two traveling parties join forces to form one unified group that sets out north to activate Mars Lighthouse; however, when they reach the tower's top, the Wise One, the entity responsible for originally tasking Isaac to prevent the breaking of Alchemy's seal, confronts them. He warns them that mankind could very well destroy Weyard themselves if they had possession of such a power, and when Isaac insists on breaking the seal regardless the Wise One summons a giant, three-headed dragon for the party to battle in the final struggle.
When the party of Adepts have slain the dragon, they discover that the Wise One had transformed Isaac's father and Felix's parents into the now-dead beast." After a short period of mourning, they gather the resolve to finish their objective and activate Mars Lighthouse; with all four towers across Weyard lit, the process that heralds the return of the force of Alchemy to Weyard ensues at the mountain sanctum Mt. Aleph. Alex is there, however; he took advantage of everyone else's quests so that he would gain immense power for himself from the light of the Golden Sun, a manifestation of Alchemy itself. Unfortunately for him, though, he discovers that the Wise One had taken steps to prevent this and is left to die as the mountain collapses and sinks into the ground with him still on it. The Adepts, in the meantime, find that their parents have actually been revived by Alchemy's return, just as the Wise One originally planned. They are able to recognize that the reason the Wise One appeared to play that cruel trick on them before was to test their resolve as Adepts, and therefore test their ability to handle a great new responsibility: To ensure that throughout the world the newly released force of Alchemy is not abused by Weyard's populace like it was in the ancient past. The game ends as the Adepts and their parents return to their hometown of Vale to find that it has been destroyed by the energy let loose by the breaking of Alchemy's seal, but that their families and the other townspeople have survived because the Wise One warned them of the impending danger in advance.
The Lost Age was first revealed to Japan in early 2002, with the magazine Famitsu being the first publication to review the game. The Lost Age was highly anticipated; it topped IGN's list of Game Boy Advance "Most Wanted" games for 2003. The North American version of the game was playable at Electronic Entertainment Expo 2002, and IGN noted that the opening of the game did away with the notoriously boring opening sequence of Golden Sun, introducing the characters in between the action. GameSpot previewed a localized copy of The Lost Age in February 2003, and noted that the game built on its predecessor's graphics engine, with "the environments in the game featuring rich detail with little touches— such as birds that fly off as you approach."
The Lost Age generally received positive reviews, but critics were divided on whether or not the game was better than the original Golden Sun. On Metacritic, The Lost Age has an 86% aggregate rating, compared to Golden Sun's 91%. Likewise, GameRankings gives The Lost Age an 87% overall rating, slightly lower than Golden Sun's 90%. Conversely, The Lost Age was ranked 78 on IGN's Readers Choice Top 100 games ever, higher than its predecessor. It was also rated the 69th best game made on a Nintendo System in Nintendo Power's "Top 200 Games" list.
IGN gave the sequel high praise; while most of the game mechanics remained unchanged, the addition of more complicated puzzles was welcomed. The Lost Age subsequently became IGN's "Game of the Month" in April 2003. Shane Bettenhausen of Electronic Gaming Monthly argued that though The Lost Age is "not going to win any originality contests (this looks, sounds, and feels nearly identical to its predecessor), but when more of the same means more top-notch roleplaying, I can't complain". Other publications singled out the graphics and audio as particularly strong features.
Some publications found fault with complaints which remained from the original, including the combat system. IGN and GamePro took issue with the lack of "smart" combat; if an enemy is killed before other party members attack it, those members switch to defense instead of intelligently attacking the remaining enemies. Ethan Einhorn of GameNOW felt that the only elements that set the fighting system above "typical RPG fare" were the graphics. GameSpy felt that Camelot could have added more features, and criticized the long opening sequence which either alienated players of the previous game, or confused new players by swamping them with unfamiliar places and characters.
The Lost Age sold 96,000 units in its first week in Japan, being the best-selling game of the period. The game sold a total of 249,000 copies in Japan and 437,000 in North America by November 21, 2004.
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- Male villager: The huge waterfall at the edge of the world is known as Gaia Falls. Camelot Software Planning (2003-04-14). "Golden Sun: The Lost Age". Game Boy Advance. Nintendo.
- Old male villager: Well, at least Gaia Falls will put an end to a few silly arguments. After all, if it's got an edge and you can fall off it, the world is clearly FLAT! Camelot Software Planning (2003-04-14). "Golden Sun: The Lost Age". Game Boy Advance. Nintendo.
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- Felix: I know I’ve caused you much grief, Jenna. It was a miracle that I survived that day… / Saturos: We are the ones who saved him. / Menardi: We saw him floating unconscious in the river as we passed. / Felix: I’ve been with them ever since… I’ve experienced a lot. Camelot Software Planning (2001-11-11). "Golden Sun". Game Boy Advance. Nintendo.
- The Wise One: The volcano will erupt... Without the power of the Elemental Stars to contain it, the magma flows freely once again, and this chamber is collapsing. Camelot Software Planning (2001-11-11). "Golden Sun". Game Boy Advance. Nintendo.
- Sheba: Saturos and Menardi are gone... / Alex: What do you mean? / Sheba: Another group came... They fought Saturos and Menardi and won. / Jenna: Was it Isaac? / Sheba: Isaac... Yes, I think that's what they called him... / Alex: You expect me to believe Isaac and his companions defeated Saturos and Menardi? Have they really grown so powerful in so short a time? Camelot Software Planning (2003-04-14). "Golden Sun: The Lost Age". Game Boy Advance. Nintendo.
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- Jenna: Believe me, I'd love to see Isaac again, but we just don't have the time to look for him. Plus... / Kraden: Even if we did find them, there's a good chance we'd end up fighting them. / Piers: Why? / Kraden: What we are trying to achieve, they are trying to prevent... And they will fight to stop us. Camelot Software Planning (2003-04-14). "Golden Sun: The Lost Age". Game Boy Advance. Nintendo.
- Kraden: Ooo! Ooo! Finally! What could be waiting for me in Lemuria? I can't wait another moment! / Piers: Oh, hush. I'll keep a close eye on them. You have nothing to fear. / Lemurian soldier: Very well, Piers. We place our faith in you. Enter freely and peacably. Camelot Software Planning (2003-04-14). "Golden Sun: The Lost Age". Game Boy Advance. Nintendo.
- Piers: However, the world seems even smaller now than it appears on Lunpa's map... / Consevato: What are you saying? / Kraden: Time itself has stopped... Think of Weyard as a living, breathing being, possessing its own life force... The four elements are the nourishment needed to sustain this being. / Lunpa: Kraden... This is exactly what King Hydros himself has said to me! / King Hydros: Ever since Alchemy was sealed away, the world has been cut off from its nourishment. It has gone into a state akin to hibernation. Camelot Software Planning (2003-04-14). "Golden Sun: The Lost Age". Game Boy Advance. Nintendo.
- Sheba: But we're not leaving Isaac behind. / Karst: Oh, great... Are you going to betray us now? / Felix: Yes. / Karst: Typical. And you're going to try to stop us from finishing them off, aren't you? Camelot Software Planning (2003-04-14). "Golden Sun: The Lost Age". Game Boy Advance. Nintendo.
- Villager: Saturos used Felix's parents to force Felix to follow him on his mission. We've fallen on hard times when we need to coerce people to join our cause. Camelot Software Planning (2003-04-14). "Golden Sun: The Lost Age". Game Boy Advance. Nintendo.
- Mia: I'm just relieved we've sorted out our differences. / Piers" Me too, Mia... We could not have stood divided against a common foe. / Garet: Yeah, I guess I'm a little happy that we're not going to have to beat Felix up. / Isaac: Listen, this is Felix's quest now... We're just doing what we can to help out... Camelot Software Planning (2003-04-14). "Golden Sun: The Lost Age". Game Boy Advance. Nintendo.
- The Wise One: If Alchemy is unleashed, mankind may well destroy all of Weyard itself. / Kraden: But we can combine our strengths, ensure that Alchemy not be used for evil... / The Wise One: It is inevitable. In time, one man will seek to rule over all. It is human nature, inescapable. And it shall come sooner than any of you think. Camelot Software Planning (2003-04-14). "Golden Sun: The Lost Age". Game Boy Advance. Nintendo.
- The Wise One: If you can defeat a miracle, only then can you ignite the beacon's flame. / Kraden: The Wise One is up to something! Be wary, everyone! We don't know what he's capable of! / Sheba: A three-headed dragon? That's your miracle? / Piers: So you would have us fight for our future? Fine, then fight we shall! Camelot Software Planning (2003-04-14). "Golden Sun: The Lost Age". Game Boy Advance. Nintendo.
- Garet: You monster!!! Why did you do this? Why did you make us fight Jenna's parents? / Sheba: You're no god! You're no protector! You're evil! / Piers: You don't understand the pain you have caused, Wise One. You have no idea the damage done to a child who learns she has destroyed her own parents. Camelot Software Planning (2003-04-14). "Golden Sun: The Lost Age". Game Boy Advance. Nintendo.
- Jenna: Alex!? What would he be doing on Mt. Aleph? / The Wise One: He understands far more than you do. He knows that when the four beacons have been lit... Their light will gather at Sol Sanctum. / Kraden: But what would he gain from being there? / The Wise One: When the final beam of light reaches the peak of Mt.Aleph, the Golden Sun shall rise. / Kraden: The Golden Sun!? What is that? And what would Alex want with it? / The Wise One: When the four beams merge into one, they form a golden light, bathing Mt. Aleph's peak. / Ivan: Is... Is that Alchemy? I mean, pure Alchemy made real, at the heart of its power? / Kraden: And it's that light that gives shape to the Stone of Sages? / The Wise One: This has been Alex's one true desire from the very start. / Piers: Alex planned all this? Then he must have been after this power all along! / Garet: We've been duped! He used us all! Oh, you'd better believe he's not getting away with this! Camelot Software Planning (2003-04-14). "Golden Sun: The Lost Age". Game Boy Advance. Nintendo.
- The Wise One: The heavens and earth are changing, Alex! You must flee now! / Alex: Wha-What!? / The Wise One: Mt.Aleph will soon be drawn into the heart of the earth! You must flee or join it forever! / Alex: Flee!? I can't flee! I can't even move! / The Wise One: Ah, yes. You now see the limits of your power. If you are swallowed by the earth, you may not survive. If you survive, perhaps we shall meet again someday... Camelot Software Planning (2003-04-14). "Golden Sun: The Lost Age". Game Boy Advance. Nintendo.
- Kraden: The fire Psynergy released by the beacon rekindled their spirits. I hadn't expected so much Psynergy to be released by the lighthouse's beam... I have no real explanation, other than that their life force had not been fully extinguished. It was a miracle, but the fire Psynergy seems to have recharged them somehow. / Elder of Prox: And had your parents not been Adepts, the wave of Psynergy would have passed them by. Camelot Software Planning (2003-04-14). "Golden Sun: The Lost Age". Game Boy Advance. Nintendo.
- Isaac: Kraden... Why did the Wise One change our parents into a dragon? Why did he make us fight them? I mean, we almost killed them... He tried to make us kill our own parents. Why? / Kraden: Do you think he intended for them to die from the start? / Felix: No. / Kraden: Ah... You don't understand why he put you through all this if he knew they'd survive... We cannot hope to fathom the motives of a being as all-powerful as the Wise One... / Isaac: You don't know either, Kraden? / Kraden: I can only hazard a guess... The Wise One... wanted to test you. / Isaac: What do you mean, test us? / Kraden: I cannot tell you more... It is up to you to find the answer. Will we use Alchemy to wage war, to raise armies? Or will we use it to grow wise, to rise above our petty feuds and perform great deeds? You were willing to sacrifice everything for your quest. I'd say you've risen to this challenge. Camelot Software Planning (2003-04-14). "Golden Sun: The Lost Age". Game Boy Advance. Nintendo.
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