Golgotha (video game)

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Golgotha
Developer(s) Crack dot Com
Publisher(s) undecided (Windows), Red Hat (Linux)
Distributor(s) Telstar Electronic Studios (Europe)
Designer(s) Dave D. Taylor, Jonathan Clark
Engine Golgotha engine
Platform(s) Microsoft Windows, Linux
Release date(s) Unreleased
Genre(s) First-person shooter, Real-time strategy
Mode(s) Single player

Golgotha was a video game that was being developed by Crack dot Com prior to shutting down in 1998. According to Dave Taylor, the game's name came from Shakespeare's King Lear tragedy, wherein Golgotha was a massive plain and a future battlefield.

After the release, some volunteers started working on the game code. The development effort was rekindled as "Golgotha Forever", headed by Mark O'Hara.[1]

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[edit] External links

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