Gomoku Narabe Renju

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Gomoku Narabe Renju
Publisher(s) Nintendo[1]
Composer(s) Yukio Kaneoka
Series Gomoku Narabe Renju
Platform(s) Family Computer
Virtual Console
Release date(s) Family Computer
Virtual Console
  • JP December 2, 2006 (Wii)
  • JP October 29, 2014 (Wii U)
Genre(s) Board game[1]
Mode(s) Single-player
Multiplayer
Distribution 256-kilobit cartridge

Gomoku Narabe Renju (五目ならべ 連珠?, "5 Points in a Row") is a Japan-exclusive video game for the Family Computer (in addition to the Virtual Console) which is based on the board game Connect Five.

Summary[edit]

This game can be found in pirated multicarts under a numerous amount of alternative titles like Chinese Chess and Five Chess. Notable examples are Power Player Super Joy III and with similar Nintendo Entertainment System hardware clones; all of which are unauthorized bootleg devices that are meant to be hooked up to the player's television in some manner.

There are three difficulty levels in addition to a two-player mode - beginner (初級?), intermediate (中級?), and advanced (上級?). Unlike tic-tac-toe where there is usually a draw if both players pay attention, there is always a possibility to win in Gomoku Narabe. Since 1936, studies have proven that players controlling the "black" tiles can win by playing a completely perfect game. Some rules were introduced to keep the game fair and to reduce black's advantage on the board. The game follows the Renju rules. For example, the player controlling the black tiles only wins with five pieces in a row. Rows of six or more are called overlines and will result in a loss instead. White tile-controlling players, on the other hand, has no such restrictions and can win by collecting a row of five or more tiles.

References[edit]

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